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New blocks, Block Features & Bug Fixes - Update V1.25

Hey everyone!

We're excited to bring you the latest update for Besiege. This update introduces three new blocks, a Length Detector, Axle, and Metal Jaw block.

The Metal Jaw is a bear trap type weapon block that uses tension in a spring to release an impactful swipe or bite.



The Axle is a universal joint like block that is similar to a ball joint, except it isn't allowed to swivel freely, which means you can use them to transfer rotational energy from one part of the machine to another, like an axle on a car.

The Length Detector is much like a rope, but instead of shortening and lengthening itself physically, it just follows the two points it is between always, and dependent on length it can output a button like the other automation blocks.



In addition to the new blocks, we've added a couple extra features to existing blocks including; a damper setting for suspension, a target pressure/height for regular balloons, and an often requested pre-extension of sliders.

This update also includes important bug fixes, primarily focused on the Build Surface. We've addressed issues where clients couldn't connect to the host's surface blocks, when the host selected the move tool. We've also fixed a bug where surfaces would lose their paint colour when skins were toggled in simulation, and a problem where moving surfaces outside of the bounding box would cause fire spread to cover too big and inconsistent areas.
For a full list of fixes, see the changelog below.

We've also optimized surface interactions to reduce their performance impact, like spread out their mesh generation in multiplayer when loading machines. Explosions are now less intensive, which means you'll experience fewer FPS drops when many overlapping explosions occur.

We hope you enjoy the new update and look forward to seeing the amazing creations you come up with using the new blocks and features!

Cheers everyone!

Von

Follow us on Steam, Twitter, Facebook & Youtube to keep up to date with what we’re working on!
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Changelog V1.25:

New blocks:
- Length detector - (Automation block that measures the span between two points and emulates at a certain length)
- Axle - (A universal joint that allow rotation around 2 axes but not to spin around itself, perfect for axles and drive shafts.)
- Metal Jaw - (A new weapon block that uses a wind up spring to release an intense chomp to snap enemies and structures in half.)

New features:
- Damper setting for suspension
- Flexible setting for grabber
- Regular balloon can be pre-set to a target pressure/height
- Sliders can now be pre-extended

Bug fixes:
- Fixed a bug where selecting the move tool as host in multiplayer would make surfaces not connect for clients
- Fixed sometimes undoing and redoing with symmetry enabled would go weird
- Fixed surfaces sometimes losing their paint color if skins were toggled in simulation
- Fixed an issue with camera tracking the machine sometimes would not follow
- Fixed focusing camera on rope like blocks would center wrong
- Fixed spring misaligning with the machine after moving the machine for a while or far away from where it started simulation.
- Fixed sometimes scaling blocks selecting a hinge skin instead of the skin they were assigned
- Fixed surfaces briefly extended outside of their bounds keeping their fire mask outside the machines bounds.
- Fixed selection tool blocking surface placement after undoing back into placement state.
- Fixed hot air balloons displaying a white line on enter sim sometimes
- Fixed glitching banding shown across camera when using SSAO
- Fixed explosions not applying forces and damage to ai realistically
- Fixed merging edges and nodes after deselecting a block selection providing an incorrect merge.

Improvements:
- Spread out surface mesh generation in multiplayer so loading in machines with lots of surfaces doesn't strain the server
- Surface skin colors should now match better with other blocks
- Ipsilon ai instantiation improvements
- Turning off bloom now doesn't change the colors of the game
- Place braces by clicking optionally
- Smaller more readable surface block nodes
- Made using move/rotate/mirror tool on partial surface selection should now only update the mesh when it needs to
- Reduced interblock connection broken checks every frame
- Flipping steering hinges display their arrow more visibly
- Camera centers on block centers and not pivots
- Explosions now spend less time evaluating propagation of their effects

Changes:
- Moved block search to bottom right
- Subtle normal map added to skin using surface blocks
- Rocket pivot is now in the actual block's center of mass

Modding features:
- Glass tinting slider
- Block 55 can get skins from block 52
- Wheel inflation slider

Hotfix 19238

- Fixed MP error caused by missing networkblock
- Fixed large cog, small cog, etc, where placing prevents entering Sim
- Fixed issue with collisions
- Fixed Blood transfer issue
- Maybe other stuff

Besiege and Skul: The Hero Slayer among Game Pass's leavers this month

It's a new month, which means there's a new wave of games to join and leave Game Pass. As of today, we know of a new set of leavers, and it includes head-turning action platformer Skul: The Hero Slayer and the wonderfully destructive Besiege.


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These six games will soon be leaving Xbox Game Pass

Six games are leaving Xbox Game Pass, and if you are interested in them, you'll want to download the titles as soon as possible.

Microsoft announced the following games will leave the service in the next couple of weeks: Recompile, Skul: The Hero Slayer, The Last Kids on Earth and the Staff of Doom, Besiege Console, CrossfireX: Operation Catalyst, and Infernax.

Developed by Dear Villagers, the atmospheric, Metroidvania-inspired hacking adventure game Recompile lets you take control of a semi-sapient program struggling against deletion. Within the 3D world of the Mainframe, you will engage in intense combat, 3D platforming, super-powered abilities, and an environmental logic-based hacking mechanic.

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Update V1.20 - New block & quality of life improvements + Besiege Merch!

Hey everyone!

Today we’ve got another update for you V1.20, bringing a new block, a bunch of quality of life changes with a refreshed UI and a host of bugfixes. We've also launched some Besiege merch!



The new block can be used to raise your machine into the air, giving novice builders their first taste of creating a flying machine. The block works in a similar way to a hot air balloon, where its buoyancy can be increased or decreased on the fly, causing it to float gently at a desired height, and its colour can be customized.

Also for this update we've done an extensive rework of the game’s UI giving it a fresh, cleaner look, to go alongside the updates various quality of life improvements.



We’re also excited to announce that Besiege now has merch! Working with a number of talented artists we’ve come up with some cool stylistic designs for T-shirts & pin badges that are available right now on our new merch store!

We’ve also been working with Makeship to produce a Besiege Knight Plushy! Check him out, he’s so cool!!!! This is a limited time campaign and we need your help to make it happen, so make your pledge today if you’re interested!

That’s all for today, we hope you enjoy the update and we’re excited to continue Besieges development going forward. :)

Cheers everyone!

Von



Changelog V1.20

Patch notes:
- Added a new Block, THE HOT AIR BALLOON.
- Added new level for Ipsilon (Zone 3).
- Reworked old tutorials.
- Added new tutorials.

- Reworked direction arrows on rotating blocks to make it more clear which way they will turn.
- Fixed problem with balloon ai in Sandbox.
- Braces now show a ghost when dragging.
- Fixed problem with SSAO settings not updating correctly in Multiplayer.
- Fixed missing HUD lighting which caused the UI to be darker than intended.
- Reworked UI on the Top Bar.
- Steering Block is now properly grid aligned.
- Fixed a lot of different translation errors.
- Sliders related to height values now use logarithmic scaling.
- Moved Server Health and Server Buttons in Multiplayer.
- Updated model and texture on Balloons.
- Changed the Version check for connecting in MP to be less strict.
- It is now possible to undo a machine deletion.
- Rope default mass has been lowered from 1 mass total to 0.4 (will not affect saved machines).
- Added new option for disabling deformation of meshes.
- Fixed miss aligned Flying Block Collider.
- Adjusted AI melee attack range to be less when hitting upwards.
- Undoing now also changes tools to match the action that was undone.
- Added a secret.
- Resetting machine rotation now resets around the gizmo instead of around the transform position.
- Lenses rain has been disabled on multiple levels.
- Optimized all Cog Colliders.

Known Bugs:
- There are a few bugs related to the way our Symmetry Tool and the undo/redo system interact. We have fixed a few of them in this patch but it will unfortunately take some time to get it completely bug free.

Hotfix - 1.20.17395

- added togglable permanent FPS counter for UI, first revision
- slightly nerfed the new hot air balloon as to not be as op
- fixed an issue with rope+winch mass loading, it's consistently always 0.5 now
- made armour on breaking hot air balloons work
- fixed localisation suggestions
- fixed undoing transform giving weird tool selections at times
- made hot air balloon center update with modified scale
- Re-Hosting a Playfab Server may get you stuck waiting on "Hosting Server". Restarting the game will fix the problem.

64bit Hotfixes & Besiege Console Out Now!

Hey everyone!

There’s a couple of things we want to talk about today.

Firstly, as you’ve probably already noticed we’ve pushed out a few hotfixes over the past couple of weeks (since the 64bit update), which should have fixed any issues you’ve encountered.

If you come across any other bugs while playing please let us know in the Bug Reports section of the Steam forum or you can contact us directly through our support email!



The other news we have today is that Besiege Console is out now on play on Xbox One & Series X|S!
Those of you with Game Pass can download and play the game right now but if you don’t then the game is available for purchase here!

[previewyoutube][/previewyoutube]
Besiege Console includes:

  • Singleplayer Campaign with 54 Levels

  • 3 Sandbox Environments

  • 68 Weapons, Blocks, Devices & Mechanisms to build machines

  • A suite of Advanced Building Tools

  • Workshop to download other player’s machines or upload your own to share

Unfortunately Besiege Console will not include Multiplayer or a Level Editor. We’ve worked really hard to bring all of Besieges features to Console but sadly it just wasn’t possible with Multiplayer & the Level Editor



Cheers everyone,
Von