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ARK: Aquatica and A.S.E. Progress 8/14

[p][/p]
Good Afternoon,
[p]Studio Sirens remains dedicated to providing updates as issues are being logged or addressed. We are also maintaining visibility regarding bugs reported into the #ă€ŒđŸ“©ă€support channel on the Official ARK: Aquatica Discord.
[/p][h3]Current top priority issues:[/h3]
  • [p]FPS and Level Optimization[/p]
  • [p]Mods Compatibility / Updated Dev Kit[/p]
  • [p]Server Issues[/p]
  • [p]Core Functionality[/p]
[p][/p][h3]In the meantime, the ‘preaquatica’ branch will remain available.[/h3][p][/p][h3]We are aware of issues with Epic Games Store servers. An update has been shipped out and will be implemented as soon as possible on the Epic Games Store.[/h3][p][/p][p][/p]
THIS UPDATE HAS BEEN REVERTED AS OF 8/15 DUE TO A PERSISTENT ISSUE.
[p][/p][h2]Patch notes v360.12
[/h2][h3]Dinos/Tames Fixes:[/h3]
  • [p]Fixed Parasaur not being able to equip augments[/p]
  • [p]Increased stats of Malleocephalus, Seahorse, Takifugu, and Tiktaalik[/p]
  • [p]Fixed Riftcrawlers being able to mate[/p]
  • [p]Increased Abyssal dino swim speed[/p]
[h3]Boss Updates:[/h3]
  • [p]Multiple fixes and adjustments to the Pygocentrus boss fight[/p]
  • [p]Fixed instantly getting killed when teleporting into the Vulcanithys Arena[/p]
[h3]Rift Fixes and Improvements:[/h3]
  • [p]Updated Rift spawned dino’s names to make them more identifiable[/p]
  • [p]Fixed Rifts not giving nearby players and tamed dinos XP on successful completion [/p]
  • [p]Fixed Rifts not giving nearby players Element and items on successful completion [/p]
  • [p]Improved loot quality in Rift Supply Crates[/p]
  • [p]Reduced the time between dino spawns in the Greater Rift [/p]
  • [p]Reduced the amount of dinos spawned in the Greater Rift [/p]
[p]Other Improvements:[/p]
  • [p]Fixed Dipping Nets consuming more than one net ammo per fish caught[/p]
  • [p]FPS / Level Optimization[/p]
[h3]
[/h3][h3]This update will require a minor server downtime of 1 hour to official ARK: Aquatica servers. Servers with the highest population will be prioritized. [/h3][h3]This update will be pushed starting:[/h3][p][/p][h3]10:00 PM UTC
6:00 AM CST
3:00 PM PST
6:00 PM EST
[/h3][h3][/h3][h3]As development continues, we are seeing progress being made to multiple major issues. Look forward to more updates soon as we are dedicated to making sure that fixes continue to come.[/h3][h3][/h3][p][dynamiclink][/dynamiclink][/p][p][/p]