1. 异星家园 (XenoHaven)
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异星家园 (XenoHaven) News

Farming, Dungeons, and demonslaves! "XenoHaven" Is Now Live!

[p]The alien-themed sandbox survival and construction game "XenoHaven" has officially launched its Early Access version on Steam today! Enjoy a limited-time 90% discount, now available for just $8.99 USD![/p][p][dynamiclink][/dynamiclink][/p][p]"XenoHaven" is a sandbox adventure RPG set on an alien planet. In this vast and boundless world, you will gather resources to build shelters, train demonslaves to work for you, and even run restaurants and shops to become the ultimate alien capitalist! You can also explore dark and unknown underground realms, defeat evil insectoid creatures and powerful bosses, craft advanced equipment to strengthen yourself, and conquer this alien continent![/p][p][/p][p]What’s more, a special value bundle featuring the classic survival construction game "Cryofall" is now available at a 90% discount![/p][p]Existing "Cryofall" players can enjoy an additional discount when purchasing the bundle![/p][p][/p][p]With the release of the Early Access version, we’ve also prepared a roadmap of upcoming updates for everyone![/p][p]Abandon the game? Cut off updates? Not a chance![/p][p][/p][p]Plus, don’t miss our community sharing event! Steam gift cards are up for grabs![/p][p]Come and showcase your alien survival journey![/p][p]We are also very eager to hear your suggestions![/p][p]Welcome, all alien pioneers, to join our community discussions![/p]

Quit my studio job — 3 years later, my indie game is finally launching in EA!

[p]After quitting my job at a major studio and spending three years developing this indie project — including two major updates in the past six months — our game is finally launching its Early Access (EA) version on Steam on November 20! 🎉[/p][p]You can now download the demo and add the game to your wishlist on Steam. We’d love to hear your feedback and suggestions — thank you all so much for your support![/p][p]XenoHaven Steam Store Page:[/p][p][dynamiclink][/dynamiclink][/p][p]In today’s dev log, I want to share more about our team’s indie game development journey.
You can click the link to watch the latest dev log video, or keep reading for the written version below.[/p][p][/p][p]Back when the game’s core framework was still taking shape, our team was full of wild ideas — but it was hard to merge all those concepts into one cohesive vision. As the project matured, we realized we needed a unifying world concept to tie everything together.[/p][p]That’s when we came up with a theme that could justify anything — the alien world.[/p][p]From there, the story naturally took shape: a human survivor crash-lands on a chaotic alien planet, where invasive extraterrestrial species, unable to return home for unknown reasons, must coexist and take root alongside humankind.[/p][p]These alien beings became what we now call Demonlings — creatures that players can form contracts with, train, and evolve throughout their journey.[/p][p][/p][p]To bring this vision to life, we fully dedicated ourselves to developing the Demonling system.[/p][p]In the game’s main storyline, we finally explain the origins of the Demonlings, while also designing a comprehensive growth system that integrates genetic engineering, colony management, and more.[/p][p]I’ve also gone into detail about this system’s design and evolution in our previous dev log video.[/p][p][/p][p]As the Demonling system became more refined, a tricky problem emerged — once the Demonlings were fully developed, their stats grew so powerful that the main character’s combat role became almost irrelevant. It felt like the Demonlings could handle everything, leaving the player with little sense of presence or impact.[/p][p]To solve this, we needed to introduce a gameplay system that would make player combat feel exciting and rewarding again, while also reducing late-game stat inflation.[/p][p]And that’s how the Dungeon update was born.[/p][p][/p][p]During the development of these two major versions, the most challenging problems weren’t actually about new systems or mechanics, but about refining the behavior and animations of the Demonlings and NPCs.[/p][p]For example, in the early stages, when a Demonling picked up or ate something, all it did was show a progress bar above its head. Now, they finally have unique animations for these actions. The main reason it took so long is that our animation system wasn’t fully built out, which is exactly what we’re focusing on improving right now.[/p][p]Another challenge is that Demonlings can perform many different tasks, which makes their AI behavior tree quite complex. As a result, they can sometimes get stuck, repeat actions, or fail to complete tasks as expected. While this issue can’t be fixed overnight, we’ll continue to refine and optimize their AI over time.[/p][p][/p][p]Recently, besides fixing bugs and optimizing the Demonlings to prepare for the upcoming EA launch, we’ve also started working on post-launch content—a major update tentatively titled “World Variables.”[/p][p]This update is still in the early development phase, but here’s what you can look forward to: certain villages will now trigger unique world events, and there will be new dungeon bosses for players to challenge.[/p][p]At the same time, this version will also feature a revamped weapon system, introducing a new weapon modification mechanic that ties into dungeon loot drops—allowing players to craft and customize even more powerful gear.[/p][p][/p][p]That’s all for this week’s dev log! 🌍[/p][p]Our game “Alien Homeland” will officially launch its Early Access version on November 20th!
We’d really appreciate it if you could add the game to your Steam wishlist and support us — it means a lot to our small team.[/p][p]Thank you all so much, and we’ll see you in the next dev log! 👋[/p][p][/p][h3]Join in our community to get the latest information![/h3][p]💬Discord: https://discord.gg/p8jHhK7QH2[/p][p][/p]

2025/11/11 Demo-V0.6.35.58652 Updata

[h3]Update Details:[/h3][p]Game Optimization:[/p]
  • [p]Improved loading speed.[/p]
  • [p]Adjusted the stats of several weapons.[/p]
  • [p]Fixed overpowered values for certain accessories.[/p]
  • [p]Rebalanced the Demonling skill “Mighty Cleave.”[/p]
  • [p]Fixed an issue where some fish were too difficult to catch.[/p]
  • [p]Added item category filters for storage chests.[/p]
  • [p]Added a “Sort All” feature to camp chests for better inventory organization.[/p]
[p]Bug Fixes:[/p]
  • [p]Fixed an issue where items couldn’t be stacked in camp chests.[/p]
  • [p]Fixed a follower limit bug — in the Demo, a maximum of 2 animals can follow you; higher limits will unlock through research in future versions.[/p]
  • [p]Fixed a bug that allowed unlimited Demonling recruitment (now capped at 16).[/p]
  • [p]Fixed a bug that caused all world monsters to freeze.[/p]
  • [p]Fixed a save failure issue.[/p]
  • [p]Fixed several minor bugs and glitches.[/p]

XenoHaven begins its journey on November 20!

[p]Dear pioneers of the alien frontier — are you ready?! 🚀👽[/p][p]We’re thrilled to announce that the sci-fi sandbox survival and building game XenoHaven will launch its Early Access (EA) version on Steam on November 20! 🌌
🎉 Launch discount: 10% off — only $8.99![/p][p]💥 Plus, an exclusive bundle with the classic survival-building game CryoFall will be available at the same time — enjoy even greater savings! 💫[/p][p][/p][h3]In this perilous alien world, you will experience:[/h3][p]🌿 Freeform Survival & Building
Start from scratch and build your own habitat — manage production, construction, cooking, and smelting! Cultivate farmlands and raise alien creatures to thrive amidst the unknown.[/p][p]🏠 Create a Self-Sufficient Alien Haven
Rebuild civilization from the ground up and let life flourish once more on this distant world.[/p][p][/p][p]🧬 Demonling Breeding System[/p][p]Form contracts with native creatures known as Demonlings — tame, genetically modify, and evolve them into your most powerful allies![/p][p]⚔️ Combat-type Demonlings fight alongside you on the front lines,[/p][p]🔧 Engineer-type Demonlings handle fully automated resource gathering and production![/p][p]Everything depends on how you choose to modify them — harness the power of the Gene Lab and become the ultimate “Bio-Crafter”![/p][p][/p][p]🔫 Extensive Weapon System[/p][p]From primitive wooden blades and hammers to advanced energy weapons of the future, dozens of craftable and upgradeable gear options await your command![/p][p]Each weapon material comes with unique attack effect modules, giving you the edge you need to dominate in battles against alien creatures.[/p][p][/p][p]🏛️ Mysterious Dungeon Exploration[/p][p]Delve deep into ancient dungeons scattered across the planet, challenge powerful guardians, and claim rare blueprints and resources.[/p][p]Each expedition is a true test of strategy, courage, and survival instinct.[/p][p][/p][p]🚀 The EA Version Is Just the Beginning![/p][p]On launch day, we’ll reveal the full post-release roadmap, featuring exciting additions such as new biomes, a more complex dungeon system, and an advanced Demonling evolution tree![/p][p]Your feedback will play a vital role in shaping the future of the game — together, let’s build the ultimate alien world![/p][p][/p][p][/p][h3]We’ve also included answers to some frequently asked questions![/h3][p]Why choose the Early Access (EA) model?[/p][p]We’ve chosen to release the game in Early Access because we want to listen to players’ voices throughout development and shape this unique alien world together. Early Access allows us to gather community feedback in real time as we continue to update the game, refining and expanding its core experiences — exploration, combat, management, and growth.[/p][p][/p][p]What’s the current state of the Early Access version?[/p][p]The current Early Access version already features complete core gameplay, including a 6-tier technology system, 6 unique bosses, and the main storyline. The combat system is well-developed, allowing players to engage in strategic battles using a variety of weapons and accessories. The Familiar system is also fully playable, letting players recruit, enhance, and command familiars to assist in combat or production tasks. Additionally, the home management and resource cycle mechanics are mature enough to support long-term gameplay.[/p][p][/p][p]What’s the future update plan?[/p][p]In the first month after XenoHaven launches, we plan to promptly address any issues and optimizations, maintaining a high update frequency![/p][p]We will also reveal our upcoming update roadmap during the first week. Several major future updates are already planned, so players can rest assured.[/p][p]Regarding multiplayer: We plan to add online co-op and multiplayer features in the future![/p][p]During Early Access, we will continue to listen closely to player feedback. We highly value the strength of our community and hope you can be part of this development journey.[/p][p]If you want to stay updated, submit feedback, or connect with other players, feel free to join our Discord.[/p][p]We look forward to hearing your voice — it’s your support that makes XenoHaven shine![/p][p]Add it to your wishlist now and get ready to start your alien adventure! You are the hope for humanity’s future![/p][p]On November 20, let’s write your legend together on this mysterious planet![/p][p][/p]

DEMO-V0.6.33.58397 Updata

[h3]Game Optimization[/h3]
  • [p]Added growth progress indicators for plants.[/p]
  • [p]Optimized familiar mining interaction to no longer distinguish between "outdoor" and "in-mine" digging actions.[/p]
  • [p]Improved the work actions of familiars.[/p]
  • [p]Optimized the death animations for Stone Devourers and Tusked Beasts.[/p]
  • [p]Increased the chance for extra seed drops from mature crops.[/p]
  • [p]The agriculture area can now be manually expanded.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a bug where swamp mushrooms could not be chopped.[/p]
  • [p]Fixed a bug with incorrect textures for certain plants.[/p]
  • [p]Fixed a bug in some cases that could cause game save failures.[/p]
  • [p]Fixed a bug where fungal worms could not be harvested by familiars.[/p]
  • [p]Fixed several interaction bugs that caused item duplication.[/p]
  • [p]Fixed a bug with incorrect descriptions for certain crops.[/p]
  • [p]Fixed various other bugs.[/p]