1. 异星家园 (XenoHaven)
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异星家园 (XenoHaven) News

2025/11/24 - Update Notes

[h3]Bug Fixes and Optimizations:[/h3]
  • [p]Fixed an issue where, in some cases, the entire world would get stuck and not move. [/p]
  • [p]Fixed a bug causing item duplication when sorting all camp storage boxes. [/p]
  • [p]Fixed a bug causing item duplication when quickly stacking items.[/p]
  • [p]Fixed an issue where the Contract Book could be deleted.[/p]
  • [p]Fixed the sound effect adjustment issue.
    [/p]

2025/11/23 - Game Update

[h3]Bug Fixes and Optimizations:[/h3]
  • Optimized the item filter options by adding Cotton, Wool, Corn Porridge, Vegetable Salad, Gene Materials, Magic Servant Potions, and three new filter categories for Accessories.
  • Optimized the "Organize All Public Boxes at the camp" interaction in the camp storage. When there are available empty boxes in your camp, clicking this button will transfer materials that do not match the storage configuration from other boxes into the empty ones, making it easier to organize and categorize your camp materials.
  • Fixed issue where item duplication occurred when organizing storage boxes.
  • Fixed issue where Magic Servants sometimes could not place items into boxes.
  • Fixed issue where boxes containing items were not showing up when used in construction in some cases.
  • Fixed issue where Magic Servants would not eat food even when food was available in boxes.
  • Fixed collision issue with nuclear power station.
  • Fixed issue where steel beds would disappear after being struck.

2025/11/21 - Update Notes

[h3]Fixed and Optimized[/h3]
  • Fixed issue where coins were not displayed on shelves
  • Fixed issue with beverage sales before receiving the MiMiLin recommendation
  • Fixed placement issue with small stone table and long stone table
  • Optimized the auto-save mechanism
  • Strengthened data security when exiting the game
  • Fixed issue where small animals might not grow

Farming, Dungeons, and demonslaves! "XenoHaven" Is Now Live!

[p]The alien-themed sandbox survival and construction game "XenoHaven" has officially launched its Early Access version on Steam today! Enjoy a limited-time 90% discount, now available for just $8.99 USD![/p][p][dynamiclink][/dynamiclink][/p][p]"XenoHaven" is a sandbox adventure RPG set on an alien planet. In this vast and boundless world, you will gather resources to build shelters, train demonslaves to work for you, and even run restaurants and shops to become the ultimate alien capitalist! You can also explore dark and unknown underground realms, defeat evil insectoid creatures and powerful bosses, craft advanced equipment to strengthen yourself, and conquer this alien continent![/p][p][/p][p]What’s more, a special value bundle featuring the classic survival construction game "Cryofall" is now available at a 90% discount![/p][p]Existing "Cryofall" players can enjoy an additional discount when purchasing the bundle![/p][p][/p][p]With the release of the Early Access version, we’ve also prepared a roadmap of upcoming updates for everyone![/p][p]Abandon the game? Cut off updates? Not a chance![/p][p][/p][p]Plus, don’t miss our community sharing event! Steam gift cards are up for grabs![/p][p]Come and showcase your alien survival journey![/p][p]We are also very eager to hear your suggestions![/p][p]Welcome, all alien pioneers, to join our community discussions![/p]

Quit my studio job — 3 years later, my indie game is finally launching in EA!

[p]After quitting my job at a major studio and spending three years developing this indie project — including two major updates in the past six months — our game is finally launching its Early Access (EA) version on Steam on November 20! 🎉[/p][p]You can now download the demo and add the game to your wishlist on Steam. We’d love to hear your feedback and suggestions — thank you all so much for your support![/p][p]XenoHaven Steam Store Page:[/p][p][dynamiclink][/dynamiclink][/p][p]In today’s dev log, I want to share more about our team’s indie game development journey.
You can click the link to watch the latest dev log video, or keep reading for the written version below.[/p][p][/p][p]Back when the game’s core framework was still taking shape, our team was full of wild ideas — but it was hard to merge all those concepts into one cohesive vision. As the project matured, we realized we needed a unifying world concept to tie everything together.[/p][p]That’s when we came up with a theme that could justify anything — the alien world.[/p][p]From there, the story naturally took shape: a human survivor crash-lands on a chaotic alien planet, where invasive extraterrestrial species, unable to return home for unknown reasons, must coexist and take root alongside humankind.[/p][p]These alien beings became what we now call Demonlings — creatures that players can form contracts with, train, and evolve throughout their journey.[/p][p][/p][p]To bring this vision to life, we fully dedicated ourselves to developing the Demonling system.[/p][p]In the game’s main storyline, we finally explain the origins of the Demonlings, while also designing a comprehensive growth system that integrates genetic engineering, colony management, and more.[/p][p]I’ve also gone into detail about this system’s design and evolution in our previous dev log video.[/p][p][/p][p]As the Demonling system became more refined, a tricky problem emerged — once the Demonlings were fully developed, their stats grew so powerful that the main character’s combat role became almost irrelevant. It felt like the Demonlings could handle everything, leaving the player with little sense of presence or impact.[/p][p]To solve this, we needed to introduce a gameplay system that would make player combat feel exciting and rewarding again, while also reducing late-game stat inflation.[/p][p]And that’s how the Dungeon update was born.[/p][p][/p][p]During the development of these two major versions, the most challenging problems weren’t actually about new systems or mechanics, but about refining the behavior and animations of the Demonlings and NPCs.[/p][p]For example, in the early stages, when a Demonling picked up or ate something, all it did was show a progress bar above its head. Now, they finally have unique animations for these actions. The main reason it took so long is that our animation system wasn’t fully built out, which is exactly what we’re focusing on improving right now.[/p][p]Another challenge is that Demonlings can perform many different tasks, which makes their AI behavior tree quite complex. As a result, they can sometimes get stuck, repeat actions, or fail to complete tasks as expected. While this issue can’t be fixed overnight, we’ll continue to refine and optimize their AI over time.[/p][p][/p][p]Recently, besides fixing bugs and optimizing the Demonlings to prepare for the upcoming EA launch, we’ve also started working on post-launch content—a major update tentatively titled “World Variables.”[/p][p]This update is still in the early development phase, but here’s what you can look forward to: certain villages will now trigger unique world events, and there will be new dungeon bosses for players to challenge.[/p][p]At the same time, this version will also feature a revamped weapon system, introducing a new weapon modification mechanic that ties into dungeon loot drops—allowing players to craft and customize even more powerful gear.[/p][p][/p][p]That’s all for this week’s dev log! 🌍[/p][p]Our game “Alien Homeland” will officially launch its Early Access version on November 20th!
We’d really appreciate it if you could add the game to your Steam wishlist and support us — it means a lot to our small team.[/p][p]Thank you all so much, and we’ll see you in the next dev log! 👋[/p][p][/p][h3]Join in our community to get the latest information![/h3][p]💬Discord: https://discord.gg/p8jHhK7QH2[/p][p][/p]