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异星家园 (XenoHaven) News

2025/11/11 Demo-V0.6.35.58652 Updata

[h3]Update Details:[/h3][p]Game Optimization:[/p]
  • [p]Improved loading speed.[/p]
  • [p]Adjusted the stats of several weapons.[/p]
  • [p]Fixed overpowered values for certain accessories.[/p]
  • [p]Rebalanced the Demonling skill “Mighty Cleave.”[/p]
  • [p]Fixed an issue where some fish were too difficult to catch.[/p]
  • [p]Added item category filters for storage chests.[/p]
  • [p]Added a “Sort All” feature to camp chests for better inventory organization.[/p]
[p]Bug Fixes:[/p]
  • [p]Fixed an issue where items couldn’t be stacked in camp chests.[/p]
  • [p]Fixed a follower limit bug — in the Demo, a maximum of 2 animals can follow you; higher limits will unlock through research in future versions.[/p]
  • [p]Fixed a bug that allowed unlimited Demonling recruitment (now capped at 16).[/p]
  • [p]Fixed a bug that caused all world monsters to freeze.[/p]
  • [p]Fixed a save failure issue.[/p]
  • [p]Fixed several minor bugs and glitches.[/p]

XenoHaven begins its journey on November 20!

[p]Dear pioneers of the alien frontier — are you ready?! 🚀👽[/p][p]We’re thrilled to announce that the sci-fi sandbox survival and building game XenoHaven will launch its Early Access (EA) version on Steam on November 20! 🌌
🎉 Launch discount: 10% off — only $8.99![/p][p]💥 Plus, an exclusive bundle with the classic survival-building game CryoFall will be available at the same time — enjoy even greater savings! 💫[/p][p][/p][h3]In this perilous alien world, you will experience:[/h3][p]🌿 Freeform Survival & Building
Start from scratch and build your own habitat — manage production, construction, cooking, and smelting! Cultivate farmlands and raise alien creatures to thrive amidst the unknown.[/p][p]🏠 Create a Self-Sufficient Alien Haven
Rebuild civilization from the ground up and let life flourish once more on this distant world.[/p][p][/p][p]🧬 Demonling Breeding System[/p][p]Form contracts with native creatures known as Demonlings — tame, genetically modify, and evolve them into your most powerful allies![/p][p]⚔️ Combat-type Demonlings fight alongside you on the front lines,[/p][p]🔧 Engineer-type Demonlings handle fully automated resource gathering and production![/p][p]Everything depends on how you choose to modify them — harness the power of the Gene Lab and become the ultimate “Bio-Crafter”![/p][p][/p][p]🔫 Extensive Weapon System[/p][p]From primitive wooden blades and hammers to advanced energy weapons of the future, dozens of craftable and upgradeable gear options await your command![/p][p]Each weapon material comes with unique attack effect modules, giving you the edge you need to dominate in battles against alien creatures.[/p][p][/p][p]🏛️ Mysterious Dungeon Exploration[/p][p]Delve deep into ancient dungeons scattered across the planet, challenge powerful guardians, and claim rare blueprints and resources.[/p][p]Each expedition is a true test of strategy, courage, and survival instinct.[/p][p][/p][p]🚀 The EA Version Is Just the Beginning![/p][p]On launch day, we’ll reveal the full post-release roadmap, featuring exciting additions such as new biomes, a more complex dungeon system, and an advanced Demonling evolution tree![/p][p]Your feedback will play a vital role in shaping the future of the game — together, let’s build the ultimate alien world![/p][p][/p][p][/p][h3]We’ve also included answers to some frequently asked questions![/h3][p]Why choose the Early Access (EA) model?[/p][p]We’ve chosen to release the game in Early Access because we want to listen to players’ voices throughout development and shape this unique alien world together. Early Access allows us to gather community feedback in real time as we continue to update the game, refining and expanding its core experiences — exploration, combat, management, and growth.[/p][p][/p][p]What’s the current state of the Early Access version?[/p][p]The current Early Access version already features complete core gameplay, including a 6-tier technology system, 6 unique bosses, and the main storyline. The combat system is well-developed, allowing players to engage in strategic battles using a variety of weapons and accessories. The Familiar system is also fully playable, letting players recruit, enhance, and command familiars to assist in combat or production tasks. Additionally, the home management and resource cycle mechanics are mature enough to support long-term gameplay.[/p][p][/p][p]What’s the future update plan?[/p][p]In the first month after XenoHaven launches, we plan to promptly address any issues and optimizations, maintaining a high update frequency![/p][p]We will also reveal our upcoming update roadmap during the first week. Several major future updates are already planned, so players can rest assured.[/p][p]Regarding multiplayer: We plan to add online co-op and multiplayer features in the future![/p][p]During Early Access, we will continue to listen closely to player feedback. We highly value the strength of our community and hope you can be part of this development journey.[/p][p]If you want to stay updated, submit feedback, or connect with other players, feel free to join our Discord.[/p][p]We look forward to hearing your voice — it’s your support that makes XenoHaven shine![/p][p]Add it to your wishlist now and get ready to start your alien adventure! You are the hope for humanity’s future![/p][p]On November 20, let’s write your legend together on this mysterious planet![/p][p][/p]

DEMO-V0.6.33.58397 Updata

[h3]Game Optimization[/h3]
  • [p]Added growth progress indicators for plants.[/p]
  • [p]Optimized familiar mining interaction to no longer distinguish between "outdoor" and "in-mine" digging actions.[/p]
  • [p]Improved the work actions of familiars.[/p]
  • [p]Optimized the death animations for Stone Devourers and Tusked Beasts.[/p]
  • [p]Increased the chance for extra seed drops from mature crops.[/p]
  • [p]The agriculture area can now be manually expanded.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a bug where swamp mushrooms could not be chopped.[/p]
  • [p]Fixed a bug with incorrect textures for certain plants.[/p]
  • [p]Fixed a bug in some cases that could cause game save failures.[/p]
  • [p]Fixed a bug where fungal worms could not be harvested by familiars.[/p]
  • [p]Fixed several interaction bugs that caused item duplication.[/p]
  • [p]Fixed a bug with incorrect descriptions for certain crops.[/p]
  • [p]Fixed various other bugs.[/p]

DEMO – V.0.6.31.58205 Update Notes

[h3]Game Optimization[/h3]
  • [p]Progress flow optimization: Added safeguards to prevent mission rollback caused by save data errors; optimized task completion order to avoid blocking the main storyline.[/p]
  • [p]Language optimization: Added automatic language detection based on Steam language settings for the first game launch.[/p]
  • [p]Resource balance: Reduced feed consumption for sheep wool production by 50% and for cow milk production by 75%.[/p]
  • [p]Improved guidance: When a mission map is discovered, a yellow “!” marker will now appear directly on the world map.[/p]
  • [p]Familiar updates: Added new options for familiars to dig sand and stone.[/p]
  • [p]Storage improvement: Added item-type filters for chests.[/p]
  • [p]Behavior optimization: Improved servant behavior when eating, taking, or placing items.[/p]
  • [p]Settings enhancement: Added volume and sound effect controls, keybinding information, and improved several UI interactions.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a livestock management bug where animals could not perform tasks. Players need to redraw the ranch area manually in old save files.[/p]
  • [p]Fixed a bug causing abnormal familiar food settings.[/p]
  • [p]Fixed an issue where the tutorial could not progress if all minerals were mined too early.[/p]
  • [p]Fixed a bug where walking in the swamp could cause the character to get stuck.[/p]
  • [p]Fixed an issue where Christmas turkey, beer, wine, and whiskey could not be consumed.[/p]
  • [p]Fixed a duplication bug where some shelf operations caused items to be copied when selling.[/p]

When Your Game System Keeps Falling Apart… We Made a Hard Choice.

[p]Hey everyone! I’m the developer of XenoHaven, our upcoming sandbox survival RPG. Our free demo is now live as part of Steam Next Fest, and we’d love for you to give it a try! Any feedback—big or small—means a lot to us.[/p][p][dynamiclink][/dynamiclink][/p][p]In today’s devlog, I want to continue sharing our indie development journey. If you prefer watching, check out the full devlog video here [/p][p] [/p][p]During our last update, I mentioned how many of our game systems have been scrapped and rebuilt from scratch more times than I can count. It’s something every indie dev fears—starting over, again and again, unsure if your design will ever truly “click.” Many studios have fallen apart during that cycle… but we refused to give up.[/p][p]After countless discussions, our small team made a tough call: to make the game public early. We decided to let players experience what we had so far—to test the foundation of the game before spending months building on it.[/p][p][/p][p]That’s how our first playtest in April came to life. The feedback was overwhelming—players had lots to say about the art style, optimization, and gameplay direction. One thing was especially clear: our art needed work.[/p][p] [/p][p]Originally, we planned to polish visuals after the core content was solid, so we wouldn’t waste time on assets that might be replaced later. But when we saw players dropping the game because of its visuals, we knew we had to act.[/p][p][/p][p]So even though art isn’t our strong suit, we rolled up our sleeves and started improving. We redesigned alien creatures to look truly non-Earthly, added more distinctive flora for each biome, and changed the surface minerals to match the alien atmosphere better.[/p][p][/p][p]If you’ve been following our devlogs for a while, you’ve probably noticed that our UI has gone through several iterations too. We’d love to know which version you prefer! Visual improvement is never a one-and-done thing—it’s a constant process of feedback, refinement, and polish.[/p][p][/p][p]Next, we plan to focus on environmental and character detail: better animations for workers and idle characters, fluid movement in water, more expressive NPC behavior, and enhanced lighting and shadows across the world. These small touches bring life to the game and make the world of XenoHaven feel more alive.[/p][p][/p][p]That’s all for this devlog! If you’re curious about how our journey continues, stay tuned for the next one.[/p][p]And don’t forget—the free demo for XenoHaven is live right now during Steam Next Fest! Indie development in China isn’t easy, and your wishlist or feedback truly helps us keep going.[/p][p]Thanks for being part of our journey—and see you in the next devlog![/p][p] [/p][h3]Join in our community to get the latest information![/h3][p]💬Discord: https://discord.gg/p8jHhK7QH2[/p][p][/p]