Devlog #6 — (Dis)Assembly Upgrades ⬆️
[h2]Hello, Manufacturers! 👨🏭🏭[/h2]
This month was all about another iteration of bringing our growing set of mechanics together into a more unified gameplay loop. We focused on polishing the experience with new quality-of-life improvements, while also expanding existing mechanics with fresh features to make everything feel smoother and more intuitive.
There’s a lot of exciting stuff to cover, so stick around and see what’s new! 👀
[h3]📦 QOL - Holding readability[/h3]
The biggest QoL improvement this month comes from updating how carryable containers work. The player avatar now holds them differently, making their contents much easier to see while moving around. On top of that, the UI now displays the current contents of each box, which is especially helpful when a container holds multiple items.

[h3]🏷️ Components addons - Contracts Stickers[/h3]
Contracts now come with their own unique IDs. When assembling equipment, you’ll need to pick the correct sticker with the matching ID to mark which contract the item should be delivered to. This helps keep things organized and ensures everything ends up where it should. And if you ever need to take it off, the sticker can be removed during the disassembly phase.

[h3]🔧 Disassembly[/h3]
The biggest new addition is the disassembly system! Players can now take apart assembled equipment to, for example, swap out a contract sticker or remove a defective component (more on that in a moment). The disassembly mode is available directly on the assembly table — just press a single button to switch between modes!

[h3]⚠️ Defects Update[/h3]
The defect system for certain inspected products has been updated. Instead of the entire item being marked as defective, a specific component is now the source of the problem. Once detected, the faulty component clearly shows it — for example, by darkening in color to look burned out.

Damaged components can now be removed during disassembly, returning 50% of their original cost, while the remaining components can be reused for assembling the item again.

[h3]New Products 🆕[/h3]
This month we also started introducing new types of equipment that fit the garage setting much better and don’t break immersion. After all, to make it in this market, you’ve got to start small… 😔

That’s everything for this month’s update! As always, we’d love to hear what you think — whether it’s about the new systems, the improved workflow, or the direction the game is heading. Let us know your thoughts, ideas, or anything you’d like to see next. Your feedback really helps shape the game!
This month was all about another iteration of bringing our growing set of mechanics together into a more unified gameplay loop. We focused on polishing the experience with new quality-of-life improvements, while also expanding existing mechanics with fresh features to make everything feel smoother and more intuitive.
There’s a lot of exciting stuff to cover, so stick around and see what’s new! 👀
[h3]📦 QOL - Holding readability[/h3]
The biggest QoL improvement this month comes from updating how carryable containers work. The player avatar now holds them differently, making their contents much easier to see while moving around. On top of that, the UI now displays the current contents of each box, which is especially helpful when a container holds multiple items.

[h3]🏷️ Components addons - Contracts Stickers[/h3]
Contracts now come with their own unique IDs. When assembling equipment, you’ll need to pick the correct sticker with the matching ID to mark which contract the item should be delivered to. This helps keep things organized and ensures everything ends up where it should. And if you ever need to take it off, the sticker can be removed during the disassembly phase.

[h3]🔧 Disassembly[/h3]
The biggest new addition is the disassembly system! Players can now take apart assembled equipment to, for example, swap out a contract sticker or remove a defective component (more on that in a moment). The disassembly mode is available directly on the assembly table — just press a single button to switch between modes!

[h3]⚠️ Defects Update[/h3]
The defect system for certain inspected products has been updated. Instead of the entire item being marked as defective, a specific component is now the source of the problem. Once detected, the faulty component clearly shows it — for example, by darkening in color to look burned out.

Damaged components can now be removed during disassembly, returning 50% of their original cost, while the remaining components can be reused for assembling the item again.

[h3]New Products 🆕[/h3]
This month we also started introducing new types of equipment that fit the garage setting much better and don’t break immersion. After all, to make it in this market, you’ve got to start small… 😔

That’s everything for this month’s update! As always, we’d love to hear what you think — whether it’s about the new systems, the improved workflow, or the direction the game is heading. Let us know your thoughts, ideas, or anything you’d like to see next. Your feedback really helps shape the game!