Devlog #7 — You are not alone! 🤝👨🏭👷🏽♂️
[h2]Hello, Manufacturers![/h2]
This marks the last month of the year, and we’re officially starting to bring the whole project together. While a lot of things are slowly locking into place, this month was dedicated to something new — workers who will assist the player in assembling electronic equipment.
Let’s take a closer look at how they fit into the gameplay!
[h3]Upgrading the Garage – Workspace 🛠️[/h3]
The garage is starting to feel a bit cramped, so we’ve added the option to do some light rearranging. You can now purchase workshop upgrades that unlock new workstations, making room for future workers to assemble electronic equipment more efficiently.

[h3]Upgrading the Garage – Storage 📦[/h3]
The new upgrades also include storage rooms, where you can stash excess components or finished products instead of keeping everything in boxes scattered around the workshop.

[h3]Meet the Workers 👷 [/h3]
Each worker is unique, even if they all look a bit similar 😅. They each have their own name, surname, and traits (we’re still fine-tuning these, so they’re not super obvious yet), as well as skills.
Skills affect how fast a worker can handle different types of equipment. With each assembled item, they gain experience, so over time they’ll get better and more efficient.
For now, you can only hire workers to help with assembly, but inspectors and packers are planned for the future.

[h3]Hiring Workers 📝[/h3]
Hiring and managing workers is done through a computer application. To assign a worker to a specific workstation, simply place them in the correct slot using the workstation modification window.

[h3]Putting Workers to Work ⚙️[/h3]
Workers will now report issues if they can’t perform their tasks. Instead of just standing idle, a message will appear above their heads indicating what they need. While working, they’ll also display a progress bar to show how far along they are in completing a task.

Once the progress bar fills up, the assembled product first lands on the assembly mat and is then moved into the holdable crate.

[h3]New Products on the Way 🧩[/h3]
We’ve also added the final batch of new product models 😔. These will be available to assemble in a later phase of the game, but it’s worth putting in the work now to get ready for building such amazing items 😃. We’re aiming for the equipment to become more complex and challenging over time, while keeping it fun and satisfying to assemble.

[h3]See You Next Year! 🎉[/h3]
That’s it for this month’s update! What feature are you most excited to try with the new workers and equipment? Wishing you all the best in the new year, and get ready — something big is coming early next year!

This marks the last month of the year, and we’re officially starting to bring the whole project together. While a lot of things are slowly locking into place, this month was dedicated to something new — workers who will assist the player in assembling electronic equipment.
Let’s take a closer look at how they fit into the gameplay!
[h3]Upgrading the Garage – Workspace 🛠️[/h3]
The garage is starting to feel a bit cramped, so we’ve added the option to do some light rearranging. You can now purchase workshop upgrades that unlock new workstations, making room for future workers to assemble electronic equipment more efficiently.

[h3]Upgrading the Garage – Storage 📦[/h3]
The new upgrades also include storage rooms, where you can stash excess components or finished products instead of keeping everything in boxes scattered around the workshop.

[h3]Meet the Workers 👷 [/h3]
Each worker is unique, even if they all look a bit similar 😅. They each have their own name, surname, and traits (we’re still fine-tuning these, so they’re not super obvious yet), as well as skills.
Skills affect how fast a worker can handle different types of equipment. With each assembled item, they gain experience, so over time they’ll get better and more efficient.
For now, you can only hire workers to help with assembly, but inspectors and packers are planned for the future.

[h3]Hiring Workers 📝[/h3]
Hiring and managing workers is done through a computer application. To assign a worker to a specific workstation, simply place them in the correct slot using the workstation modification window.

[h3]Putting Workers to Work ⚙️[/h3]
Workers will now report issues if they can’t perform their tasks. Instead of just standing idle, a message will appear above their heads indicating what they need. While working, they’ll also display a progress bar to show how far along they are in completing a task.

Once the progress bar fills up, the assembled product first lands on the assembly mat and is then moved into the holdable crate.

[h3]New Products on the Way 🧩[/h3]
We’ve also added the final batch of new product models 😔. These will be available to assemble in a later phase of the game, but it’s worth putting in the work now to get ready for building such amazing items 😃. We’re aiming for the equipment to become more complex and challenging over time, while keeping it fun and satisfying to assemble.

[h3]See You Next Year! 🎉[/h3]
That’s it for this month’s update! What feature are you most excited to try with the new workers and equipment? Wishing you all the best in the new year, and get ready — something big is coming early next year!
