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BrainBread 2 News

Post-Xmas Update - Patch 1.0.4.8 & 1.0.4.9

Server owners please update your servers!
  • Added Fred's Farm as an official map (new achievement as well).
  • Fixed door transition softlock issues in the Evil Manor map.
  • Fixed elevator exploit in Nightclub, zombies can no longer break the map by calling the elevators before the objective to move up starts.
  • Updated FMOD to the latest version.
  • Updated Russian & Brazilian translations.
  • Minor optimizations.
  • Added native propper handling in VBSP, allow mappers to easily convert brushes to models automatically through the func_detail_model entity (used to get around brush limits in the Evil Manor map).
Happy holidays!

Fred's hell-o-ween hotfix - Patch 1.0.4.7

Server owners please update your servers!

Ambit - Arena
  • Adjusted bandit respawn times.
  • Added an extra item spawner.
  • Added an extra ammo box.
  • Minigun will be spawned for the chaos round.
  • Removed flamethrower bandits.
  • NPCs will drop their weapons.
  • Added frag grenades.
  • Reduced chaos round from max 8 min to 4 min, on avg in hardcore you couldn't even last 3 min.
  • Reduced last round ambush timer.
  • Added a few more reinforcements.
Backyard - Arena
  • Adjusted zombie spawn rates.
Mecklenburg - Arena
  • Reduced bandit obj timer.
  • Adjusted bandit spawn times.
  • Removed flamethrower bandits.
  • Added the minigun.
Rishika- Arena
  • Reduced crystal cap times by 30 sec.
Evil Manor - Story
  • Fixed NPC clip near lab door entrance and exit.
  • Clipped various areas in the lab area.
  • When +use'ing the prom room doors it should prompt needing the prom room key, if locked.
  • Fixed broken weapon placements.
  • Schienzel's lab doors will break when the goon objective is completed.
Misc
  • Adjusted Deagle damage in Objective, Story & Arena mode, it should deal significantly more damage.
  • Prevent +use spamming of func_transition.
  • Reverted to the old ways of loading soundscapes, propdata and surfaceprops, this fixes buggy loading orders that can happen when you play on servers that do not have the workshop maps installed, e.g compound should work fine on all servers now.
  • Capture zone trigger should only start if at least one person in the volume meets the filter criteria.
  • Precache func_button spark, if enabled via spawnflag.


Community Discord

https://discord.gg/U6MVpPD

Fred'licious hell-o-ween - Patch 1.0.4.6

Server owners please update your servers!

New Maps


Dead City - Objective Ambit - Arena Rishika - Arena Backyard - Arena Mecklenburg - Arena Evil Manor - Story

Existing Maps


Nightclub - Objective
  • Fixed various exploits that could prevent Larry from spawning properly.
  • Removed godspot in the disco room.
Last Stand - Objective
  • Runners will now count towards the objective kill counters.
  • Increased max zombies.
  • Fixed glitchy NAV near the cannon.
Compound - Objective
  • Added halloween & festive props.


Code


Core
  • XP event will only be triggered for Halloween & Christmas, at a 2.5x rate!
  • Game will no longer end when everyone becomes a zombie in an objective map.
  • Deprecated bb2 classic mode cvar.


Entities
  • Added func_transition, useful for Resident Evil style door transitions.
  • Improved capture zone trigger, added a 2.5 sec grace period, meaning that progress will not be cleared immediately when you accidentally exit the trigger bounds. Also ensured that progress will persist when the required amount of players changes. Halting progress logic has also been reworked to work better.
  • Added AddReinforcements input for game_manager.
  • Bleedout particle will no longer spawn under the map in some cases, also ensure that the bleedout is dispatched when the ragdoll stops moving, to make it more realistic.
  • Do not spawn bleedout particle for suiciding zombies.
  • Added logic_festive_manager, you can use this to trigger map changes based on festive events.
  • Propane tank will no longer despawn when thrown.
  • Soundscapes can now set if looped sounds should be played using FMOD (up to 30 channels).
  • logic_objective can now use entity counting even if the count is not being displayed on the HUD, previously it required that the objective string had a param, e.g %s1.


NPCs
  • Added some new enemy variants: Mummy, Turtle, Mafias, etc.
  • Updated the classic BB character models to have working anims, and zombie variants.
  • Added bb2_zombie_lifespan_disable, which can be used to disable zombie lifespan entirely, can be useful in some scenarios.
  • Added spawnflags for military/bandit NPCs to disable jump &/or melee logic.


HUD & VGUI
  • Various HUD & GUI elements should scale better for ultra-wide resolution.
  • Scopes will now use a proper ratio, no more stretching in all directions.
  • Fixed achievement panel XP & date labels.
  • Exhaustible weapons should show up as item pickups, e.g grenades / propane.
  • NPC health bar will render properly if a custom render mode has been set.
  • Combat text will be merged per entity if possible, e.g when firing with a shotgun - do not show dmg text per pellet, merge it into one dmg value.
  • Removed compression from most GUI icons, backgrounds, etc. to make them less blurry on higher res. monitors.


Community Discord

https://discord.gg/0TitkvlFlYoBak0V

Merry Christmas You Filthy Undead



Letter From The Team

Another year and another chance to thank our amazing community! A special thanks to those who also contribute content to our workshop, screenshot section, and our community Hub on steam; discussing bugs and related issues. Most importantly, to those who who have reached lv. 500 and been with us since the beginning. We thank you as well.

Although the team is busy with life and other projects. We always hold Brainbread 2 in our hearts and look forward to supporting Brainbread 2 for years to come.

So, have a wonderful Christmas break and a Happy New Year!

-Reperio Studios Dev Team

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Brainbread 2 Community discord

Pre-Anniversary Hotfix - Patch 1.0.4.4

Server owners please update your servers!
  • You can now hold down left or right mouse button to add/remove skill points more quickly.
  • XP Event rate has been changed to 2x.
  • Fixed a bug which prevented workshop addons with multiple maps from allowing global stats.
  • Fixed a rare crash which could occur during the loading screen.
  • Human & Zombie bosses will no longer prioritize human players with objective items, all enemies will be considered equally.
Disclaimer!
BrainBread 2 is now open source, the code is available here, and for this reason all stats and achievements have been set to "Official GS", which implies that only whitelisted server IP addresses will allow global stats and achievements. If you want your server to be approved, please contact anyone in the team @ discord!

Community Discord
https://discord.gg/0TitkvlFlYpxtT63