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New languages added to the demo

[p]Hey everyone, welcome to the localization update![/p][p][/p][h2]The past month[/h2][p]It's been a month since the demo was released. The reception so far has been overwhelmingly positive! Thank you for being so patient with all of the initial technical issues that were present during release.
I spent the last month fixing most of them, implementing some quality-of-life features, and working on improving the game's performance on low-end PCs.[/p][p][/p][h2]Localization Update[/h2][p]I've also worked on adding new languages to the game. Thanks to the awesome work from the community, you can now play Dead Watch's demo in the following languages:[/p]
  • [p]Brazilian Portuguese[/p]
  • [p]French[/p]
  • [p]German[/p]
  • [p]Italian[/p]
  • [p]Japanese[/p]
  • [p]Ukrainian[/p]
  • [p]Russian[/p]
  • [p]Spanish Latin America[/p]
  • [p]Turkish[/p]
[p]In addition, more languages are being worked on right now:[/p]
  • [p]Dutch[/p]
  • [p]Polish[/p]
  • [p]Finish[/p]
  • [p]Korean[/p]
  • [p]Simplified Chinese[/p]
  • [p]Traditional Chinese[/p]
  • [p]Spanish Spain[/p]
[p]Some of these languages might need more volunteers, so if you'd like to contribute to the localization project (and you're confident in your ability to translate) then please head over to our Discord server and check out the #dw-translations channel[/p][p][/p][h2]What's next?[/h2][p]My work is going to be split between fixing some more issues and working on the next few chapters. Right now I'm in a somewhat boring phase of writing the next few chapters. After I'm done I'll start working on chapters 2 and 3. I hope to finish both of them in about half a year. And just to be clear, all of the remaining chapters will be released together once the full game is out.[/p][p][/p][h2]Where to follow[/h2][p][/p][p]Discord[/p][p]Reddit[/p][p]Bluesky[/p][p]Twitter[/p][p]YouTube[/p][p]Instagram[/p][p][/p][h2]How to support the game during development[/h2][p]If you want to support the game development and be rewarded for it then there's also a Patreon page. I use 100% of the money from Patreon to offload more work to contractors, which increases the game's quality and accelerates the development speed.[/p]