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Idle Together News

The Mage Tower is operational !

We're reaching a major milestone in the game! I've just finished all the buildings in the game, along with their side menus. That doesn't mean I won't add more in the future, but all the ones listed in the game's roadmap are now available in-game !

Introducing the Mage Tower:

  • Increases XP gain by a fixed amount for each action that generates XP.
  • Increases XP gain with a multiplier for each action that generates XP.

This means you'll be able to level up even faster—not just your character, but also your professions.

For the calculation: the multiplier applies after adding the fixed amount, unlike the constellation, which multiplies before adding the bonus point. Note that the Mage Tower's multiplier also takes constellation bonuses into account.

EVERYTHING SYNERGIZES

Added new Steam achievements

  • Lumberjack : Reach level 10 in the profession
  • Miner : Reach level 5 in the profession
  • Harvester : Reach level 3 in the profession

Improvement of Villagers’ Stupidity

I made an update where, after several days of research, I finally found what was preventing villagers from working at a workstation when dropped near one.

They will now be able to get to work much faster!

And a big change regarding villagers’ stupidity: from now on, intelligent villagers will not go to a workstation that is already occupied or about to be occupied by another villager—unless you drop them directly on it.

In short, they won’t all gather around the same tree anymore.

I think this AI improvement will make your games much more dynamic and fluid, further improving the constellation point that used to make them stupid.

Oh, and I made a small change to the ranking system: I modified the anonymity setting so that all your usernames appear in the leaderboard. This is still in an experimental phase, so I’m not sure if it will work properly.

Key Assignment Modification in the Game

For this update, I am focusing on reassigning the keys to make the game smoother and more consistent in its use, thus preventing a single key from performing multiple actions at once.

The click to move the camera has been replaced by the middle mouse button click.

The click to rotate a building under construction remains the middle mouse button click.
The click to mark a workstation with a cross and vice versa is now done with the right-click, provided there is no building under construction, as the right-click is used to delete it.

In addition to this, the tutorial has been updated to reflect the new mechanics implemented in the game as well as the changes in key assignments. I myself need to get used to the new keys.

Bug Fix

  • Foresters will no longer restock tree saplings from a random tree; they will now properly restock at the forester camp.


The villagers are no longer listening to their code. That scares me...