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Idle Together News

Weekend Mini Patch

- Fixed a bug where peasants would abandon their fields, making them impossible to work on.
- Fixed a bug where the constellation that increases the number of villagers per house wasn’t loading correctly.

Bug fixes :

The addition of the new constellation brought its share of bugs, which I came to fix:

  • Fixed a bug where mages would stop working entirely
  • Fixed a bug where miners lost their jobs and couldn’t be reassigned
  • Fixed a bug where resource amounts were invisible after loading a save

New Constellation

A brand-new early-game constellation has been added, featuring:

  • The addition of a day/night cycle
  • The ability for your villagers to work at night
  • Improved villager performance depending on the time of day (day or night)
  • Increased number of villagers per house
  • Reduced wait time between random events
  • Increased rewards from random events

At the same time, I’ve adjusted the crafting time of the mage tower, increasing it from 30 seconds to 45 seconds without any upgrades. The goal is to slow down mana production compared to the speed of intermediate resource generation.

Fixed a bug where villagers would run in place instead of simply waiting at home for resources. The waiting animation now plays correctly.

This update completes Step 2 of the roadmap. I was able to move quickly because I had already started working on it before Step 1 was released. Steps 3 and 4 won’t be as fast. I still hope you’ll enjoy the content added in this update!

Visual Improvements & Event Fixes

Bug Fixes:

  • Fixed a bug where, if the lumberjack duel event was triggered by an invisible villager (e.g., inside the mine), the crazy lumberjack would also remain invisible. Trees would just vanish—funny, but not very immersive!
  • The “Event Over” button is now properly centered in its window.
Changes:

  • Complete overhaul of left/right movement animations.
  • Villagers no longer walk behind buildings, resources, or other objects—they now always walk in front. This helps showcase the new animations much better!

Building and Job Behavior Changes

Here comes a solid update, packed with many of your suggestions. So, without further ado, here’s what’s changing:

  • Added a system that sets a maximum number of villagers in the village, which increases based on the number of houses visible in the HUD.
  • Added a mining system that limits the number of miners to 3 per mine.

Both of these improvements will later be tied to constellations related to these mechanics...

  • The information panel for all buildings now dynamically adjusts to the text length in all languages.
  • New information has been added, especially regarding a building's work capacity or how it increases the village's villager limit.
  • Now, when a villager loses their job, a message appears in the center of the screen with the reason (e.g. lack of a workplace).
  • For foresters, as long as at least one camp is present in the village, they all keep their job.
  • Fixed behavior mostly related to fields, where villagers could endlessly circle around their assigned field instead of settling and working.
  • In the management tool, it’s no longer possible to assign more villagers than there are available workspaces.
  • A system has been implemented in preparation for future features, tracking certain stats cumulatively, such as total villagers recruited or total resources collected by type. These stats are already being tracked today and will later be viewable in a full stats screen.

I’m very close to finishing part 1 of the roadmap, so I’ll soon be able to work on adding an entirely new constellation.