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Idle Together News

Added progression to building crafting

This is something that has been requested quite a lot, and now it's done! When you buy a building, such as a house, it will increase the cost of the next house you want to buy.

This system also applies to destroying a building. Using the house example again, when you dismantle one, it will reduce the amount of resources needed to build another.

Also, I’ve fixed two related bugs :

  • Now, if you try to build a building in the spot where the crafting menu is located while the menu is closed, it will no longer replace your building with the one from the crafting menu.
  • Now, when you want to sell a house, you can do so even if it would bring you to your maximum villager capacity. For example, if you're at 5/10, you can sell one house and go to 5/5.

I hope you’ll enjoy these changes ! They’re meant to work properly in multiplayer and are compatible with the save system. Please note that your current save won’t reflect the correct construction costs — only your next game will.

Tree Appearance Update

After several days of reflection, I found the current trees increasingly inconsistent, as they stood out too much compared to other natural resources like bushes and rocks.

That’s why I redesigned the tree skins to make them more colorful and better suited to the game's atmosphere.

I hope you’ll enjoy these changes.

Villager Movement Update

This is a small update about villager movement, aimed at making it more pleasant to watch. I noticed they had trouble moving diagonally if the angle wasn’t perfect, so I changed their behavior so that they constantly switch animations, sticking to very horizontal or vertical movement.

I ran a few tests and find the new configuration much more satisfying to follow. Feel free to share your feedback on the Discord server, your opinion matters! If you spot any bugs following this change, I’d love to hear about them too.

On another note, I’m still fine-tuning the trees. I shared a few visuals on Discord, but I still need to work on them a bit more before I’m fully satisfied. Soon, they’ll be available and will no longer look so different from the other natural resources like rocks and bushes.

That’s all for now, enjoy the game, everyone !

Sound Overhaul Completed

[p]I've just added the final sounds for building construction:[/p]
  • [p]House[/p]
  • [p]Farm[/p]
  • [p]Forge[/p]
  • [p]Stonemason[/p]
  • [p]Lumber Camp[/p]
[p]On top of that, new sounds for opening and closing the crafting menu have been added.[/p][p]With all these high-quality new sounds, your gameplay experience will be even better ![/p][p]I hope you'll enjoy them. Only a few final visual improvements remain before we can move on to version 1.0 of Idle Together !![/p]

🛠️ HUD Overhaul Completed & Bug Fixes

[p]Today, we say goodbye to the blue buttons ![/p][p]All buttons have been replaced, and I took the opportunity to smooth out the icons to better match the font style.[/p][p]I also reduced button sizes to make the interface feel cleaner and more refined. ✨[/p][p]On the bug-fixing side, I patched the following menus :[/p]
  • [p]Events 📅[/p]
  • [p]Tutorial 📘[/p]
  • [p]AFK Farm Return 🌾[/p]
[p]Finally, the Rebirth bugs have been addressed :
👉 Constellation points now properly reset to zero when performing a rebirth ![/p]