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Idle Together News

XP Bug Fix

Now, when you resume your game after being AFK, you receive the correct amount of XP.

Transition bug fix

I fixed a small bug that must have slipped in during the last update. This bug removed the fade transition from the main menu to the game.

It’s fixed now !

Constellation 3 Update

On this public holiday, I’ve just released the final constellation update before the official launch of the game. And with it, the first gameplay loop comes full circle ! 🎉

Here’s a summary of the new constellations :

  • Idle 4h : Increases offline working time from 1 hour to 4 hours.
  • Idle 12h : Increases offline working time from 4 hours to 12 hours.
  • Idle 24h : Increases offline working time from 12 hours to 24 hours.
  • Idle Reward x2 : Doubles villagers' work efficiency when you're not watching them.
  • Idle Reward x3 : Your villagers become ultra-devout 🙏 and work at 300% efficiency when you're away.
  • Rebirth : Gives you a second life filled with wisdom. Each level is converted into wisdom points, massively boosting your villagers', and your own, harvesting power!


As you can tell, the Rebirth system has arrived, in my own unique style, of course. That said, I strongly advise against triggering one for now… it's risky ! 😅

Also, I’ve removed the “make villagers stupid” button, it only caused confusion and served no real purpose. I’ve finished reworking all constellation visuals as well. ✨

I hope you enjoy this update !

As a side note, there won't be a multiplayer update just yet. I’m already working on it in parallel thanks to your feedback. Now I just have to polish the overall game atmosphere with improvements to the interface, sounds, and more.

https://store.steampowered.com/app/3468430/

Improving the Game's Identity

Today’s update focuses on enhancing the game’s identity, as well as some quality-of-life improvements.

I’ve updated the intro screen :

  • Modified the Eragone Games image
  • Added a “Made in France” label
  • Added a disclaimer about the game

I also reworked the scene transitions: there is now a fade-in/fade-out effect for each scene, making transitions less abrupt.

Thank you all !

Day/Night Cycle Patch, Level 100 Speedrun & Balancing

I owe you an apology for the game situation that persisted throughout the weekend. I made a big blunder before heading out—while trying to fix some bugs, I accidentally introduced new ones, which I’ve just resolved with this patch. Here’s a recap:

  • The day/night cycle no longer lasts 10 seconds (I forgot to remove my cycle tester)
  • The timer showed 0 seconds upon reaching level 100 — now fixed
  • It was possible to exploit the last magic constellation by stacking all resources in the same spot to multiply click rewards. Now, when a resource is released, it shifts slightly to prevent overlapping.

Thanks to the players on the Discord server who — even though they gave me a bit of a scare — helped me fix the bug very quickly upon my return.