1. Idle Together
  2. News

Idle Together News

Multiplayer & Interface Patch

✅ General Fixes (solo + multiplayer):
  • Fixed a bug where the Crazy Lumberjack event gave 0 score.
  • Posser houses now correctly provide more than 5 slots in the village in multiplayer.

🧑‍🤝‍🧑 Multiplayer Fixes:
  • Forge and Mage Tower tooltips can now be closed by all players, not just the host.
  • Fixed an issue where only the host could click on the "!" for event quests.
  • In the Constellation tab, the non-host player's view is no longer forced to follow the host’s focus point.
  • The non-host player now correctly sees event panels on the left side of the screen (no more empty blue rectangle).
  • Fixed a bug where the non-host player could only assign one worker per building, especially in farms.

Small Quality of Life Improvement

Today's update focuses on improving the game's quality of life:

  • Added information about the maximum number of constellation points, making it easier to track how many have been spent.
  • Added a resource reminder in the crafting menu for production buildings (sawmill, stonecutter, mage tower).

I hope you’ll enjoy these improvements — they were made based on your feedback on the Discord server.

Job Skins Update

Yes ! Job skins are finally here! Only one is still missing — the farmer’s skin — but it should arrive very soon.

Of course, each skin comes with its own set of animations, and to give you a little spoiler: the farmer is the one I'm most excited about, especially with their unique fieldwork animation.

Here's the short version :

  • Added the miner job skin
  • Added the forester job skin
  • Added the carpenter job skin
  • Added the mason job skin
  • Added the mage job skin
  • Removed all job auras

From now on, only the event aura that makes villagers sick will remain, making it much more visible. Also, removing the auras will significantly improve the game's performance so that everyone can enjoy better gameplay conditions. And let's be honest: the individual job skins are way more aesthetic and really boost the immersion !

I hope you’ll enjoy these changes! Of course, this slightly delays the release of the upcoming constellations, but it’s my top priority. Don’t forget, the farmer skin will be available very soon — in the meantime, you’ll have to spot farmers the hard way !

Bug Fix Update

Thanks for your feedback! Here’s what’s been fixed in this update :

  • 🌾 Tall grass rendering issue: After loading a save, some tall grass could appear in front of the other object instead of at the correct layer. This should now display properly !
  • 🪓 Crazy lumberjack event: It didn't take the time of day into account when adjusting gathering speed. This behavior has been fixed and now properly reflects day cycle effects.

Keep the feedback coming and enjoy the game !

Stability Fixes & QoL Improvements

Hey everyone !
Here’s a small update with a few bug fixes and improvements to job management in Idle Together:

🪲 Bug Fixes

  • Fixed a final animation bug where some NPCs could appear frozen while trying to move.
  • The Forester now correctly plays their replanting animation, even when they have only one sapling left in inventory.
  • Fixed a display issue in the click-jobs menu where the amount of resources collected per click could show incorrectly in certain languages.

⚙️ Improvements

  • Added a maximum job slot counter to the management menu.
  • The management menu now properly updates when a job is lost or a work building is destroyed.

Thanks again for all your feedback and support ! 💚
Feel free to leave a review or come hang out on our community Discord !