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Idle Together News

Bug fixes :

The addition of the new constellation brought its share of bugs, which I came to fix:

  • Fixed a bug where mages would stop working entirely
  • Fixed a bug where miners lost their jobs and couldn’t be reassigned
  • Fixed a bug where resource amounts were invisible after loading a save

New Constellation

A brand-new early-game constellation has been added, featuring:

  • The addition of a day/night cycle
  • The ability for your villagers to work at night
  • Improved villager performance depending on the time of day (day or night)
  • Increased number of villagers per house
  • Reduced wait time between random events
  • Increased rewards from random events

At the same time, I’ve adjusted the crafting time of the mage tower, increasing it from 30 seconds to 45 seconds without any upgrades. The goal is to slow down mana production compared to the speed of intermediate resource generation.

Fixed a bug where villagers would run in place instead of simply waiting at home for resources. The waiting animation now plays correctly.

This update completes Step 2 of the roadmap. I was able to move quickly because I had already started working on it before Step 1 was released. Steps 3 and 4 won’t be as fast. I still hope you’ll enjoy the content added in this update!

Visual Improvements & Event Fixes

Bug Fixes:

  • Fixed a bug where, if the lumberjack duel event was triggered by an invisible villager (e.g., inside the mine), the crazy lumberjack would also remain invisible. Trees would just vanish—funny, but not very immersive!
  • The “Event Over” button is now properly centered in its window.
Changes:

  • Complete overhaul of left/right movement animations.
  • Villagers no longer walk behind buildings, resources, or other objects—they now always walk in front. This helps showcase the new animations much better!

Building and Job Behavior Changes

Here comes a solid update, packed with many of your suggestions. So, without further ado, here’s what’s changing:

  • Added a system that sets a maximum number of villagers in the village, which increases based on the number of houses visible in the HUD.
  • Added a mining system that limits the number of miners to 3 per mine.

Both of these improvements will later be tied to constellations related to these mechanics...

  • The information panel for all buildings now dynamically adjusts to the text length in all languages.
  • New information has been added, especially regarding a building's work capacity or how it increases the village's villager limit.
  • Now, when a villager loses their job, a message appears in the center of the screen with the reason (e.g. lack of a workplace).
  • For foresters, as long as at least one camp is present in the village, they all keep their job.
  • Fixed behavior mostly related to fields, where villagers could endlessly circle around their assigned field instead of settling and working.
  • In the management tool, it’s no longer possible to assign more villagers than there are available workspaces.
  • A system has been implemented in preparation for future features, tracking certain stats cumulatively, such as total villagers recruited or total resources collected by type. These stats are already being tracked today and will later be viewable in a full stats screen.

I’m very close to finishing part 1 of the roadmap, so I’ll soon be able to work on adding an entirely new constellation.

Game Optimization and Bug Fixes

Here’s the first patch since the roadmap was published. Completely reworking my code is starting to become necessary. I've made a lot of progress in programming since I started this project, and many lines of code were really outdated.

I was able to rework almost 50% of the villager code, and I can tell you it's now nearly twice as optimized. Low-end setups will be happy! Especially since the arrival of high-quality animations, which significantly increase the resources needed to run the game smoothly.

Heads-up: there are still some bugs — some are quite strange — but I’m confident I’ll get through them with a bit of time. Generally, these bugs aren’t even noticeable and tend to benefit the players. For example, when a villager plants a tree, the animation might not play, so they do it faster. Still, I care about immersion, so it’ll be fixed.

There are probably bugs I haven’t anticipated, so feel free to report them on the Discord server.

I think I still need a few more days before I can move on to adding new content.

Speaking of content, I also took the opportunity to deeply rework how crafting professions function. I was often told that having multiple buildings was pointless — so now, each crafting building can only host one person.

Eventually, mines will allow around 3 workers, and each house will increase the maximum number of available villagers — something like 1 house for 5 villagers.

Another behavior change: now, if you drop a villager on a building and they’re carrying resources, they’ll first go drop them off before starting work. Also, for crafting professions, there's no longer a need to go to a sawmill before going home to pick up materials — now they’ll fetch the resources first, then go to the building like the sawmill. It’s much more optimized for production.

Hope you’ll enjoy it !