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Idle Together News

Magical Destruction Update

A long-awaited new constellation has been added—the one that allows you to magically destroy your beloved buildings mistakenly placed in your saved world, lingering there day... after day... after day...

Bonus: a bunch of small changes and bug fixes !

Here’s a quick summary of what’s new :

  • Added the constellation to remove a building
  • Unified color coding for all magical constellations
  • Info text in the crafting menu is now properly left-aligned
  • Crafting menu text no longer overlaps with other menus like the tutorial or event notifications
  • Info menu size reduced to fit the longest possible French text
  • Villagers with crafting jobs now behave more logically: after collecting resources from a house, they go to the nearest workstation if smart, or to a random one if stupid—instead of returning to where they first got their job
  • Fixed a bug in the woodcutting duel where a villager could fail to score points
  • During the woodcutting event, the villager will now occupy the tree they’re cutting down, preventing others from wasting time on it
  • Double-check system added to ensure 5 fires spawn during the fire event
  • Optimized game resource usage for low-end configurations to make the game smoother

Quality of Life Improvements

Nice update made thanks to your feedback and several bug fixes:

  • You can now hold down the "+" or "-" buttons to assign/unassign villagers to a job.
  • Fixed a bug where the error sound wouldn’t play when you could no longer assign or unassign a villager to a workstation.
  • Fixed a display bug for unemployed villagers, now correctly showing 0 instead of 1.
  • Added a floating info panel in the crafting menu when hovering over a building, showing what it’s used for and how to interact with it.

This update should make some gameplay mechanics clearer—ones you had to figure out on your own before—and overall make the experience smoother and more enjoyable!

Thanks to the kind Discord contributors who take the time to report bugs and suggest improvements ❤️

Adding an alert system

I’ve added an in-game alert system that I can update based on your feedback. The goal is to inform the player about concepts that might not be very clear, for example, when you want to buy a building with a lock on it. Now, a message indicates that you need to unlock the building in the constellation.

I also modified the tutorial so that it gives 1 constellation point once completed, and it will provide the information at the very end that you need to level up to earn a constellation point.

Feel free to join the Discord server and let me know what information to add. The goal is for even a child to understand the game.

Weekend Bug Fixes

A small update for the weekend! I'm trying to take it easy and enjoy some family time, but I couldn’t resist pushing a quick bug fix update based on reports from the Discord server—thank you all!

  • When reloading a village after saving without the constellation marking point, unemployed villagers will now be able to work properly.
  • Fixed an issue where two events could start at the same time, making one of them unplayable. Now, only one event can be active at a time.

Random Event Addition

This small update, for a change of pace, adds 3 new events that will respectively reward you with planks, cut stones, or mana. These events can only be triggered if you’ve already unlocked the resource related to the event.

Quick summary :

  • Event 1: Forest fire – you'll need to extinguish the fire in the forest.
  • Event 2: Statue destroyer – you'll need to destroy a mysterious statue.
  • Event 3: Healer – you'll need to heal sick villagers.

Each event comes with its own Steam achievement.

At the same time, I added sound effects to the previous events, like when picking flowers or digging through stone residues.

The new events also come with their own unique sounds, which I’ll let you discover on your own.

Lastly, I fixed a memory leak that occurred when clicking on a tree, stone, or berry bush and not finishing the harvesting. It was a minor issue, but now the game is even more optimized, which could help avoid problems during very long play sessions.