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Military Incremental Complex News

Small Update #9 v1.0.12

Extra small update this time, mainly to make a few of the new achievements pop if you've already hit their requirements. But also including a few new things

[h2]New Features:[/h2]
  • The Free Prestige 2 Perk now also grants: Golden Weapons just need to be hovered over instead of clicked
  • New label showing how many Golden Weapons you have clicked, and if Golden Weapons are disabled by the AFK Stock
  • Fear upgrades are unlocked sooner after each higher prestige tier
  • Prestige Perks now have a "Pending" badge to signify they aren't active yet
  • New setting to mute the game when clicking off of it (turned on by default)


[h2]Bug Fixes:[/h2]
  • On loading, the conditions for the new achievements are checked, so they will be awarded if the conditions are already met

Small Update #8 v1.0.11

✨Another one✨

[h2]New Features:[/h2]
  • New Achievements
  • Mines stop increasing in price after a certain point
  • Auto-sell now sells for 100% more
  • Researcher mines have new icons
  • Think-tank and Tank-Think now stack independently
  • Strategic Sponsorships increases Sign Twirling Style to +$300/intern per upgrade
  • Compounded Corruption allows Black Market upgrades to be bought 5x per click
  • Mult labels use shorter notation after a certain point


[h2]Bug Fixes:[/h2]
  • The DIVS stock can now only be privatized 25 times by default (75 with Shadow Holdings), this fixes a few issues
  • Color Coded Prices works again
  • Goldens from all sources are auto-clickable
  • The late game stock nerfs have been smoothed somewhat
  • The lobbying progress bar works now
  • Mult labels were moved slightly to improve readability
  • The Fear mult tooltip is rounded now
  • Computerized Trading was slightly nerfed
  • Auto-buy stocks saving/loading was fixed

Small Update #7 v1.0.10

A few more bug fixes and small improvements for y'all!

New Features:
  • Added setting for static (non-moving) background
Bug Fixes:
  • Missile Wings were being enabled after a failure when they shouldn't have been
  • Gun Barrel was being disabled sometimes when it shouldn't have been
  • Money now still spawns even if you make very large amounts at once
  • Money no longer gets stuck at the bottom of the cash tornado
  • Weapons' sell amounts load in correctly now
  • Research slider loads correctly now
  • Abacuses updates the research UI correctly now
  • Added a fallback for "Gunpowder Bombs" and "New Artillery Caliber" causing null materials needed
  • Fixed a crash when holding down a buy/sell button and switching tabs

Hotfix #6 v1.0.8

[p]Another small update, we've got more of these coming! We're also working on some of the most-requested QoL features. Join our discord (https://discord.gg/unp9BR69cA) if you'd like to suggest or vote on new features to be added![/p][p][/p][p]New Features:[/p]
  • [p]The main big money label font is now monospaced, so it won't jump around as it changes values[/p]
  • [p]The Lobbying tab will flash when you gain a Political Favor[/p]
[p][/p][p]Bug Fixes:[/p]
  • [p]Gold Rush prestige perk was causing some issues, it's been reworked to give a permanent boost to mines of 2% per golden clicked, up to 10,000%[/p]
  • [p]Research sometimes being discovered and then purchasable twice (especially after loading) is now fixed[/p]
  • [p]X makes Y overflow fixed[/p]
  • [p]If the Contract rewards are both for the same weapon, they both apply (it was just applying 1)[/p]
  • [p]The scroll wheel will no longer slide sliders (was annoying for refinery sliders as you're scrolling through the list)[/p]
  • [p]Custom Fursuits option 2 is now fixed[/p]
  • [p]Tooltips that were too long have now been wrapped around[/p]

Hotfix #5 v1.0.6

[h2]📝 TLDR[/h2]
  • [p]Contracts working - Price bounding removed[/p][p]Upgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weapon’s price up to the next tier’s value - but if they exceeded it, the system snapped the price back down.[/p][p]This made contract price buffs vanish instantly.[/p][p]This wasn’t technically a bug… just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. 😅[/p]
  • [p]Click-and-hold is now much faster, scaling with prestige tiers. By Tier 5, it auto-clicks as fast as the engine can possibly process.[/p]
  • [p]Computerized Trading Stock perk should work much better now 🙂[/p]
[p][/p][h2]🔺 Buffs[/h2]
  • [p]Computerized Trading now continues running until the perk is actually lost.[/p]
  • [p]Previously, it would shut itself off whenever no stocks were available and required a manual “restart.”[/p]
  • [p]Computerized Trading no longer affects IDLE or AFK stocks.[/p]
  • [p]This prevents accidental loss of Goldenes/Fear when those stocks were purchased automatically.[/p]
  • [p]Weapon sell prices should scale almost infinitely with Contracts, now that other upgrades aren't removing their affects.[/p]
  • [p]Major click-and-hold speed increase, with smoother scaling across prestiges.[/p]
  • [p]Boom-o-nomics and Artillery Arbitrage both received:[/p][p]+5% higher weapon price caps[/p][p]Faster ramp-up to reach their maximum bonus values[/p]
  • [p]The Related Products stock upgrade no longer decreases Ammo prices during privatization.[/p]
[p][/p][h2]🔻 Nerfs[/h2]
  • [p]Stock dividends now accrue every 1.5s (previously 1.25s).[/p]
  • [p]After Privatization 9, stock dividends now apply a slightly stronger decay for better late-game balance.[/p]
  • [p]Contract buffs now give 5%–25% (previously 5%–40%) to reduce extreme spikes.[/p]
  • [p]Computerized Trading was slowed down by 50%[/p][p]Old: Every 30s base speed, increaseing up to 5s/2.5s (with perks)[/p][p]New: Every 45s base speed, increaseing up to 10s/5s (with perks)[/p]
[p][/p][h2]🐛 Bug Fixes[/h2]
  • [p]Fixed several Ship research upgrades not increasing price correctly.[/p]
  • [p]Fixed an issue where Ammo’s “Use Two Hands” QOL upgrade wasn’t activating after the last patch.[/p]
  • [p]Fixed an issue where the Auto-Sell checkbox couldn’t drop below 4 clicks/sec.[/p]
  • [p]It can now correctly scale all the way down to the engine’s internal limit.[/p]
  • [p]Fixed an issue where Bombs would fail until 1 was manual produced[/p]
  • [p]The Ship production sound effect has been lowered[/p]
  • [p]Fixed the lobbying timer sometimes starting before the tab was unlocked[/p]
  • [p]Fixed Gun Boat Diplomacy making the Lobbying Timer be stuck at 0 seconds[/p]
  • [p]"Another Automated X" production upgrades can now be clicked and held to trigger clicks[/p]