1. Military Incremental Complex
  2. News

Military Incremental Complex News

Hotfix #6 v1.0.8

[p]Another small update, we've got more of these coming! We're also working on some of the most-requested QoL features. Join our discord (https://discord.gg/unp9BR69cA) if you'd like to suggest or vote on new features to be added![/p][p][/p][p]New Features:[/p]
  • [p]The main big money label font is now monospaced, so it won't jump around as it changes values[/p]
  • [p]The Lobbying tab will flash when you gain a Political Favor[/p]
[p][/p][p]Bug Fixes:[/p]
  • [p]Gold Rush prestige perk was causing some issues, it's been reworked to give a permanent boost to mines of 2% per golden clicked, up to 10,000%[/p]
  • [p]Research sometimes being discovered and then purchasable twice (especially after loading) is now fixed[/p]
  • [p]X makes Y overflow fixed[/p]
  • [p]If the Contract rewards are both for the same weapon, they both apply (it was just applying 1)[/p]
  • [p]The scroll wheel will no longer slide sliders (was annoying for refinery sliders as you're scrolling through the list)[/p]
  • [p]Custom Fursuits option 2 is now fixed[/p]
  • [p]Tooltips that were too long have now been wrapped around[/p]

Hotfix #5 v1.0.6

[h2]📝 TLDR[/h2]
  • [p]Contracts working - Price bounding removed[/p][p]Upgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weapon’s price up to the next tier’s value - but if they exceeded it, the system snapped the price back down.[/p][p]This made contract price buffs vanish instantly.[/p][p]This wasn’t technically a bug… just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. 😅[/p]
  • [p]Click-and-hold is now much faster, scaling with prestige tiers. By Tier 5, it auto-clicks as fast as the engine can possibly process.[/p]
  • [p]Computerized Trading Stock perk should work much better now 🙂[/p]
[p][/p][h2]🔺 Buffs[/h2]
  • [p]Computerized Trading now continues running until the perk is actually lost.[/p]
  • [p]Previously, it would shut itself off whenever no stocks were available and required a manual “restart.”[/p]
  • [p]Computerized Trading no longer affects IDLE or AFK stocks.[/p]
  • [p]This prevents accidental loss of Goldenes/Fear when those stocks were purchased automatically.[/p]
  • [p]Weapon sell prices should scale almost infinitely with Contracts, now that other upgrades aren't removing their affects.[/p]
  • [p]Major click-and-hold speed increase, with smoother scaling across prestiges.[/p]
  • [p]Boom-o-nomics and Artillery Arbitrage both received:[/p][p]+5% higher weapon price caps[/p][p]Faster ramp-up to reach their maximum bonus values[/p]
  • [p]The Related Products stock upgrade no longer decreases Ammo prices during privatization.[/p]
[p][/p][h2]🔻 Nerfs[/h2]
  • [p]Stock dividends now accrue every 1.5s (previously 1.25s).[/p]
  • [p]After Privatization 9, stock dividends now apply a slightly stronger decay for better late-game balance.[/p]
  • [p]Contract buffs now give 5%–25% (previously 5%–40%) to reduce extreme spikes.[/p]
  • [p]Computerized Trading was slowed down by 50%[/p][p]Old: Every 30s base speed, increaseing up to 5s/2.5s (with perks)[/p][p]New: Every 45s base speed, increaseing up to 10s/5s (with perks)[/p]
[p][/p][h2]🐛 Bug Fixes[/h2]
  • [p]Fixed several Ship research upgrades not increasing price correctly.[/p]
  • [p]Fixed an issue where Ammo’s “Use Two Hands” QOL upgrade wasn’t activating after the last patch.[/p]
  • [p]Fixed an issue where the Auto-Sell checkbox couldn’t drop below 4 clicks/sec.[/p]
  • [p]It can now correctly scale all the way down to the engine’s internal limit.[/p]
  • [p]Fixed an issue where Bombs would fail until 1 was manual produced[/p]
  • [p]The Ship production sound effect has been lowered[/p]
  • [p]Fixed the lobbying timer sometimes starting before the tab was unlocked[/p]
  • [p]Fixed Gun Boat Diplomacy making the Lobbying Timer be stuck at 0 seconds[/p]
  • [p]"Another Automated X" production upgrades can now be clicked and held to trigger clicks[/p]

Update 1 - Automation After Prestige

[p]Here's our first update that isn't just bug fixes!![/p][p][/p][h2]📝 TL;DR — Persistent Automation Is Here[/h2]
  • [p]Once you’ve automated a weapon at least once, future prestiges will unlock the weapon with automation enabled.[/p]
  • [p]To activate this new behavior: prestige your current run once → re-automate your weapons → all future prestiges will unlock with automation automatically.[/p]
[h2]☝️ Manual Production QOL Improvements[/h2]
  • [p]All manual-production quality-of-life upgrades now appear much earlier, making early clicks faster and far less grindy.[/p]
  • [p]Automation now persists across prestiges (unlocked with Free Prestige Tier 1).[/p]
[h2]🔧 Automation Thresholds Reduced[/h2][p]To make early-game and post-prestige ramp-up smoother, automation unlock thresholds have been significantly lowered across the board: [/p]
  • [p]Grenades automate at 90 (was 100)[/p]
  • [p]Guns automate at 80 (was 100)[/p]
  • [p]Bombs automate at 80 (was 100)[/p]
  • [p]Jeeps automate at 80 (was 100)[/p]
  • [p]Artillery automate at 70 (was 100)[/p]
  • [p]Missiles automate at 70 (was 100)[/p]
  • [p]Tanks automate at 60 (was 100)[/p]
  • [p]Jets automate at 60 (was 100)[/p]
  • [p]Ships automate at 50 (was 100)[/p]
[h2]🔻 Nerfs[/h2]
  • [p]Stock dividends now pay out every 1.25s (was 1.0s)[/p]
[h2]🔺 Buffs[/h2]
  • [p]Positive Feedback now removes only 10 successes on failure(previously reset all the way to 0)[/p]
  • [p]Positive Feedback now requires 20 successes to reach max(previously was 25)[/p]
[h2]⭐ New Achievement![/h2]
  • [p]Make $42,990,532.27 and beat ImCade's high score![/p]
  • [p]Check out his video here! [dynamiclink][/dynamiclink][/p]
[h2]🖥️ Computer Mines Work Now[/h2]

Hotfix #4 v1.0.4

Very small patch this time, just 1 fix for another crash some people are having.

Thanks to everyone who has helped us identify and fix these. The best and fastest way for us to fix bugs is if you join our discord (https://discord.gg/unp9BR69cA), make a bug report in the bug reports channel, and upload your save file there as well. That allows us to quickly see what's wrong, and quickly fix it.

Also, we've heard all the comments and reviews about you needing to click too much, so we've got some improvements for that coming soon.

Hotfix #3 - v1.0.3

Another small update!! This one has some fixes for the most common crashes, plus some other things.

Thanks again to everyone who has submitted bugs. The best and fastest way for us to fix bugs is if you join our discord (https://discord.gg/unp9BR69cA), make a bug report in the bug reports channel, and upload your save file there as well.

Changes:
- 2 fixes for 2 different crashes, both relating to research
- Hiding the language setting for now, as English is the only option that works right now (more coming soonish!)
- Fixed Supporter names in the credits being cut off (There's too many of y'all :D Thank you so much!)
- The Supporter Pack pop up at the beginning is hidden after being shown once
- Fixed prices wrapping around to 0 (they should stay at max value now)
- Fixed some achievements being hard or impossible to get
- Fixed more typos