Steredenn 1.2.0: Days of Conquest
Hi,
Today is the second anniversary of Pixelnest. We cooked a small surprise for the occasion. ;)
We all love Daily Runs. They bring a breath of fresh air to the game every day. We thought we could improve them quite a bit by adding new options, like upgrades or loops right from the beginning.
The new musics are also there. Science Magic and Tensor Forces join the roster. Thanks to Zander Noriega, as usual. ;)
Users on Linux might have to upgrade their OpenGL installation. It's beyond our control, unfortunately.
As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)
Out.
— Steredenn’s team.
UPDATE: We rollbacked the Linux version to 1.1.1. The issue with OpenGL was bigger than we expected. Because we are dependent on our engine's updates, we need a bit more time to fix the situation. Sorry for the inconvenience. :/
Today is the second anniversary of Pixelnest. We cooked a small surprise for the occasion. ;)
We all love Daily Runs. They bring a breath of fresh air to the game every day. We thought we could improve them quite a bit by adding new options, like upgrades or loops right from the beginning.
The new musics are also there. Science Magic and Tensor Forces join the roster. Thanks to Zander Noriega, as usual. ;)
Users on Linux might have to upgrade their OpenGL installation. It's beyond our control, unfortunately.
Features
- New musics: Science Magic and Tensor Forces.
- Improved "Daily Run" with upgrades, loops, cargos and weapons.
- Add new controllers.
Bug fixes/technical stuffs
- Fix the mines against the Destroyer MK-II.
- Fix the raygun sound when swapping.
- Fix some labels.
- Increase the size of the raygun.
Balance
- Increase the damages of the Boomerang.
- Increase the damages of the Rockets.
- Increase the damages of the Megagun.
- Reduce the max time of a wave the further you loop the game.
As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)
Out.
— Steredenn’s team.
UPDATE: We rollbacked the Linux version to 1.1.1. The issue with OpenGL was bigger than we expected. Because we are dependent on our engine's updates, we need a bit more time to fix the situation. Sorry for the inconvenience. :/