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Steredenn News

Steredenn 1.2.3: Spaceship Repairs

Hey,

Today, we proudly present a… new bugfixes release.

I'm secretly hoping that it will be the last of the cursed 1.2 chain.

Features
  • Do not capture the mouse on Linux.
  • Add a fade out after starting a Daily Run.
Bug fixes/technical stuffs
  • Fix the dreadful ghost bullets. Remember when a Homing Missile disappeared without any reason? Well, no more. We expect. We hope?
  • Fix the Daily Run starting without weapons or upgrades, even if the panel said otherwise.
  • Fix the invisible label on bonuses and upgrades on some screen resolutions.
  • Fix the gap between text and the capsule on some bonuses on some screen resolutions.
  • Fix a bug with the resolutions in the Settings.

As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Out.

— Steredenn’s team.

Steredenn 1.2.2: Crash Hyperpad

Hi,

More bugfixes for Linux users. This time, we really hope it will eradicate the problem once and for all (see 1.2.1 and 1.2.0 for more information). Sorry again! :s

Bug fixes/technical stuffs
  • Change OpenGL config for Linux. Again. And again.
  • Fix a rare occurence of an infinite wave.
  • Fix small flames position on the Destroyer MK-II.
  • Hide small flames when a boss dies.

As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Out.

— Steredenn’s team.

Steredenn 1.2.1: Crash Pad

Hello,

This is a very small bugfix release.

We hope it will fix the bug crippling Linux users with the (now-retired on Linux) 1.2.0 update. We don't have many Linux machines, so please, tell us if the game has any problem on this platform and your particular Linux flavor.

We also fixed some UI glitches and improved the Raygun.

Bug fixes/technical stuffs
  • Change OpenGL config for Linux.
  • Improve UI buttons display in non-english languages.
Balance
  • The Raygun deals more damages (twice, to be exact).

As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Out.

— Steredenn’s team.

Happy Birthday Pixelnest!

Pixelnest Studio, our company, is two years old today: happy birthday!

Let's celebrate this awesome day and new release (1.2.0) with a special sale of -33%.

Enjoy. :)

— Damien & Matthieu
Pixelnest Studio

Steredenn 1.2.0: Days of Conquest

Hi,

Today is the second anniversary of Pixelnest. We cooked a small surprise for the occasion. ;)

We all love Daily Runs. They bring a breath of fresh air to the game every day. We thought we could improve them quite a bit by adding new options, like upgrades or loops right from the beginning.

The new musics are also there. Science Magic and Tensor Forces join the roster. Thanks to Zander Noriega, as usual. ;)

Users on Linux might have to upgrade their OpenGL installation. It's beyond our control, unfortunately.

Features
  • New musics: Science Magic and Tensor Forces.
  • Improved "Daily Run" with upgrades, loops, cargos and weapons.
  • Add new controllers.
Bug fixes/technical stuffs
  • Fix the mines against the Destroyer MK-II.
  • Fix the raygun sound when swapping.
  • Fix some labels.
  • Increase the size of the raygun.
Balance
  • Increase the damages of the Boomerang.
  • Increase the damages of the Rockets.
  • Increase the damages of the Megagun.
  • Reduce the max time of a wave the further you loop the game.

As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Out.

— Steredenn’s team.


UPDATE: We rollbacked the Linux version to 1.1.1. The issue with OpenGL was bigger than we expected. Because we are dependent on our engine's updates, we need a bit more time to fix the situation. Sorry for the inconvenience. :/