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[Devlog] March 2025 - Week 4

Hello and welcome to the week 20 devlog post for Cosmic Construct. If you are new to reading this weekly posts about the game, please:

- Follow the bluesky account for more frequent updates.

- Perhaps join the community discord server.

- Then of course, wishlist Cosmic Construct on Steam. (Also follow the page for more weekly devlog posts.)

At the end of each week's devlog posts, I set aside goals to complete during the upcoming week. Then review if they were completed.

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The structure art for Brewery, Town Hall, Warehouse, and Vertical Farm.

I didn't start work on a single one of these buildings. Then again, I did indicate that I might not work on this.

A new fully complete biome.



Behold! This is the brand new Lunlands biome. Objects are a little spare as I don't quite know what I what all I want to put in it yet.

The Lunlands have a crescent and start shaped terrain pattern. As well as, Magewood Trees that pulse and breathe with magical energy emitting blue light. Hanging from these trees is Magemoss. Both of these will produce magical materials, decor objects, and compounds.

The grass of the ground is Bluegrass which produces Blue Plant Fiber, similar in use to the Hinderland's Red Plant Fiber. I did intend to add an additional weather type to this biome, but I figured I could do that much later when I polish all of the areas.

These new biomes are making me excited to work on the terraformer later. It will make the origin map look so pretty once that is all working, and can get biome blending and mixing in.

The most time consuming part of the new biome was the Magemoss strings hanging from the trees. Those alone took almost 6 hours to finish, due to coloring on of the tiny leaf bits. The trucks of 8 tree variants were red done. A second version of the trunks with the glow effects. Then the strings of Magemoss. There are 4 frames for each of the 8 trees (32 frames). Each on average with 3 strings of more then 30 little leaflets. Comes out to several thousand of them that needed to be colored black.

Item icons for quite a few new items.



Got a bunch of new item icons done. These are, if you can find them, Magewood, Blue Plant Fiber, Beer, Carrot, Corn, Edamame, Barley Grain, Black Beans, Arugula, Cabbage, Onion, Potato, Rice Grain, Hops, Tomato, Squash, and Garlic.

Most of these as you can see are for the new crops.

There are many still missing, which I will be working on this week I think. Magemoss, Marble, Granite, Marble Slab, Granite Slab, and many others.

At least 2 of the new plants. (These take quite a long time, it might not get finished.)





There are now Carrot and Tomato crops. These on their own take so much art and testing to look right, but I think they turned out well. I especially like the Tomato's because the stakes they grow around was satisfying to see after drawing it and looking like this.



In Krita I draw it white, and actually color it in code. I do it like this so I can make variants of colors later, if I have the urge to do so. (I should probably bake them for performance but whatever.) Obviously, I can't make out anything in the editor. I edit each layer individually with transparency and hope for the best. Can you see where the yellow flowers are in that image? I can't.

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No unplanned work this week.

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This upcoming week I probably have some of the video editing to do for a trailer. Which will make it to one of the two upcoming events I'm taking part in. (Before the eventually make it to steam.) In the meantime, I have other work I am going to try to get finished.

- The structure art for Brewery, Town Hall, Warehouse, and Vertical Farm that I didn't do.

- At least 2 of the new plants, again.

- The remaining item new icons I didn't get done.

- Marketing related activities, which I will explain in the next devlog.

- (If I have time, more plants. I have 12 left to do in total.)