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[Devlog] July 2025 - Week 4

[p]Welcome to the 36th week devlog for Cosmic Construct. Just as a reminder from the end of last week, this post isn't going to contain much as to progress on the game. In addition to combatting burnout, I have some other personal project I needed to upkeep. Going forward, we will return back to the normally scheduled progress posts. I also wanted to make sure these devlog entries get back on schedule. Upcoming devlog posts will be scheduled for the 10th, 17th, 24th, and 31st of August.[/p][p]To follow the game's progress you can join me at:[/p][p]Deck of All Things[/p][p][/p][p]If you, like me, play 5th edition Dungeons and Dragons, you maybe be familiar with the magical item, the Deck of Many Things. For the last couple years I've had a collection of art work for a DnD themed tarot deck I made for fun. At the same time I had a half completed custom magic item rule text written up for an "improved" Deck of Many Things with more available random options. So thus...[/p][p]The Deck of All Things, and its accompanying web app. It is available for free in browser for full size monitors. It also has a download available which can be run without installing (as a portable application). It has a total of 160 unique effects which highly effect your character for both the better and the worse. It is a powered up, complete drop-in replacement for the Deck of Many Things. Thrice as dangerous, thrice as deadly, and thrice more fun.[/p][p][/p][p]There are 80 cards here including all of the major and minor arcana's as well as a few added cards. I was considering making a physical deck for sale at some point, but never got around to it. All of the art here, except for the logographic typography is a mixture of stock vector graphics and my own art. [/p][p][/p][p][/p][p]As I mentioned before there are 80 cards, but have a normal and inverted side, creating 160 total card reading which each have an accompanying effect. If for some reason you can't use the webapp, there is a homebrew page on DnD Beyond and you can follow the rules from there.

---[/p][p]Alright, now the most important news. I will be returning to the normal devlog format starting next week.[/p][p]Here is the work I expect to get done by that time.[/p][p]- 4 new structures. (one of which is a multipart structure, which I will explain later)[/p][p]- Improvements to Pawn AI to include structure garrisoning.[/p][p]- Work on art for the first minigame; Sparkle.[/p][p]- Some for the achievement icons to be used in a new objectives submenu, and for steam achievements.[/p][p]That is all, see you new week.[/p]