1. Cosmic Construct
  2. News
  3. [Devlog] September 2025 - Week 1

[Devlog] September 2025 - Week 1

[p]This is the week 41 devlog for Cosmic Construct. Each week I go over development goals established at the end of the previous week's post.[/p][p]To follow the game's progress you can join me at:[/p][p]---[/p][p]I didn't get as much as I would like to have gotten done. I roped myself into doing a writing event, which ate up a bit of my time. It was a 24 hour writing sprint, where you write as much as you can for a story in 24 hours. After that, as a creative, you find yourself out of the creative juice for a little bit until you recover. I wasn't really in the mental state to do the art design for anything. I did get some work done however, so lets take a look at[/p][p]- Structure Art (which is still a development bottleneck)[/p][p]I did like a few lines for one frame of animation, we will say this was not done.[/p][p]- Start on the 6th biome.[/p][p][/p][p]I got the terrain and foliage layers for the biome done. Coming up with new interlocking shapes for the terrain is always difficult. Because of the way the pieces fit together (they are non-regular concave tessellating) I have to be careful with what shapes are where when they are interlocked with the procedural terrain generator. They also have to fit together with every other terrain shape to support terraformation.[/p][p][/p][p][/p][p]I finished up two of the new resources, Soulstone and Astralite. The minable resources have a bunch of variations, so they have a lot of frames to draw.[/p][p][/p][p][/p][p]I also did the item icons needed. I'm sure I'll need more icons for crafted recipes later. Here in the bottom row left to right are Purple Plant Fiber, Astralite, Soulstone, Ghost Peppers, Astralar, and Weird Log.[/p][p]I still need to do the interactable world objects for Weirdwood trees, Ghost Peppers, and Ghastgrass.[/p][p]- Work on the minigame mechanics[/p][p]I'm also having difficult getting the turns rolling over after dice are selected in the Sparkle minigame, and I'm trying to figure out why. Sometimes the NPC is selecting the player's dice on the player's turn. So, I have something going on with states that I need to fix. I also need to add a way for the player to bail from the game, a while also losing their bet. Also, I need the save file to resolve the gameplay state, so that if the game is closed in the middle of a minigame the player still loses their bet to prevent save scumming.[/p][p]- More achievement icons (If I have time)[/p][p]I did 2 more of these.[/p][p]---[/p][p]Over this next week I need to finish the biome I started, so that has priority.[/p][p]- Finish the biome.[/p][p]- Work on the minigame mechanics[/p][p]- Structure Art (if I have time)[/p][p]- More achievement icons (if I have time)[/p][p]Thank you for joining me this devlog.[/p]