[Devlog] September 2025 - Week 4
[p]Here be the 44th week devlog for Cosmic Construct. I know I originally said this would get posted on the 4th, but it seemed a little too soon to post one following up. So I'll delay the schedule a couple days. I'll try to post the every six-ish days or so until I am back on schedule. As usual, I will go over development goals set last week. There was only one.[/p][p]To follow the game's progress you can join me at:[/p]
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[/p][p]Here is all of the structure art that I have to import. The Abattoir was finished a while ago, but isn't yet in the game. As you can see, doing the Casino alone is as much art as at least 3 of the smaller buildings. This is made worse by the fact that it is a much larger size building, per unit. Its more like 9 times the work.[/p][p]
[/p][p]Here is the static structure, just like with the City Hall last week. It can be rearranged.[/p][p]
[/p][p]It is done in a semi intelligent way, so that the banisters on the east wing, will overlap when placed on the west, giving it the illusion of 3D depth.[/p][p]
[/p][p]The fully animated building is something to behold. It turned out really well I think. Though, I do need to finish the City Hall and the Museum.[/p][p]---[/p][p]This upcoming week will be the same as last. Structure art is a huge development bottleneck, so it needs to get hashed out as completely as I can now.[/p][p]- Structure Art[/p][p]See you all next week.[/p]
- [p]My bluesky account which gives more frequent updates.[/p]
- [p]The Cosmic Construct community discord server.[/p]
- [p]Also Wishlist Cosmic Construct on Steam and follow it's steam page.[/p]
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