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[Devlog] October 2025 - Week 1

[p]Welcome to the 45th week devlog for Cosmic Construct. I am as usual falling behind on posting these, which is a combination of not charging a phone, generally being a procrastinator, and not working on Cosmic Construct because I had an idea. These things happen, and being only one person, sometimes I'm just not in the mental state to work on one project multiple days consecutively.[/p][p]To follow the game's progress you can join me at:[/p][p]As is usually with these devlog posts I review develop goals set during the prior devlog, for which there is only one.

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Structure Art[/p][p][/p][p]The City Hall is finished. I think it didn't make it clear enough last time, but the player can use any combination of the 3 build parts for each building they wish. They don't have to use one of each part, but can be two of the same part.[/p][p][/p][p]Or even three of the same part. I will down the road, before and after the game's release, be adding stylized decor parts that fit the theme and colors of many of the game's buildings. Benches, light posts, mock structures, passive generating buildings, interactables. Stuff [/p][p][/p][p]I completed the Bungalow as well. These small structures are much easier to knock out, as they are smaller line arts with simple animations over small areas. [/p][p][/p][p]Here is that ever growing list of pending imports that will be added to the game's texture atlas. I expect another 20 images to get added to this before the next devlog post. We will see.[/p][p]UI Prototyping[/p][p][/p][p]I spent and still am spending quite a bit of time prototyping a UI, for a side project. I want to see if this proof of concept is worth pursuing, as its something that compared to Cosmic Construct (as least for me) is easy to make. It would be nice to have something that I can put out for free that people can play, that I can expand upon slowly over time, and still remain meaningful. Part of the difficulty is setting it up to be modular to make that easy to do.

The only downside is a heavy initial sink of design parts. However the game itself already has a design document completed, and its kind of a refresh on an old project of mine. Anyhow, you'll be able to look forward to that in the future on itch.io[/p][p]---[/p][p]As with the last couple devlogs, I'm concentrating (at least when it comes to Cosmic Construct), solely on artwork for structures. Once artwork for the structures is done, I can return to making mechanics advancements.[/p][p]- Structure Art (Residence, Observatory, Restaurant, and Bazaar)[/p]