[Devlog] October 2025 - Week 2
[p]This is the week 46th devlog, unfashionably late as usual. As a reminder, these upcoming weeks will be focusing entirely on art assets, so they are list eventful that some of the past devlogs.[/p][p]To follow the game's progress you can join me at:[/p]
[/p][p]I enjoyed working on this one, as I just like drawing houses. Its appearance is a direct upgrade to the Bungalow, and has a the blue and white color scheme as many of the late stage buildings. I'm getting to the point where I might need to make variations of this and other housing structures, as it might look a little dystopian with rows of tens of these around the city.[/p][p]
[/p][p]I didn't finish the Observatory, as I'm still a little iffy on the animation and planning out the structure. This is the last of the progress I posted to bluesky. I'm not happy with what I was doing with it. We'll see if I end up going with this.[/p][p]
[/p][p]The restaurant was pretty relaxing to work on, and more complicated than it initially appears. It has a bunch of layers in my art file. Because I was going above an below various parts. The spanish, cajun / irish fusion think I got going on here is funny in my opinion. A note about the "conscript" I have for the signage. It doesn't really mean anything, but is intended to looks like something meaningful. Keeping it all stylistically consistent and looking like the same language is a challenge.
I might eventually need to make variations of this building too. I already foresee this structure being abused in the midgame as a revenue stream.[/p][p]
[/p][p]Looks simple, but it isn't. It is the frame for a procedural generated building that will have many of the same visual components of the Market.[/p][p]
[/p][p]Here is a reminder of what the Market looks like.[/p][p]
The same component parts will be used to procedurally generate the Bazaar, but it larger more consistent rows. It will produce more income than the Market (per unit area). However, I'll do something to incentivize the use of the Market stalls in favor of the Bazaar. Maybe an additional resource, or improved mood or settlement value.[/p][p]
[/p][p]The Bazaar will have awnings over the wood, and will be multi colored like the Market awnings, but have more patterns (and cleaner appearance).[/p][p]---[/p][p]Just like the prior couple weeks, the only type of work I have planned is structure art.
- Structure Art (Finish Observatory, then Courthouse, Guild Hall, Treasury)[/p]
- [p]My bluesky account which gives more frequent updates.[/p]
- [p]The Cosmic Construct community discord server.[/p]
- [p]Also Wishlist Cosmic Construct on Steam and follow it's steam page.[/p]
I might eventually need to make variations of this building too. I already foresee this structure being abused in the midgame as a revenue stream.[/p][p]
The same component parts will be used to procedurally generate the Bazaar, but it larger more consistent rows. It will produce more income than the Market (per unit area). However, I'll do something to incentivize the use of the Market stalls in favor of the Bazaar. Maybe an additional resource, or improved mood or settlement value.[/p][p]
- Structure Art (Finish Observatory, then Courthouse, Guild Hall, Treasury)[/p]