[Devlog] January 2026 - Week 2
[p]Welcome to the 58th devlog for Cosmic Construct. As I mentioned last week, I was going to take some time to play all of the new games that came out recently. In this case Hytale, Arknights: Endfield, and the Aniimo CBT2 (which will be running for 2 weeks).[/p][p]This devlog is going to be light on images, as I don't have anything visual to show off. Sorry for the wall of text.[/p][p]To follow the game's progress you can join me at:[/p]
[/p][p]Set up an application that export laser cutting ready SVGs for wooden components. With this I designed some interlocking dungeon tile pieces.[/p][p]
[/p][p]The application of course displays these parts in 3 dimensions so I can test them out to see if they fit. Of course in real world 3mm particle stock has moisture, and poor tolerances you have to deal with, but the kerf is adjustable to get everything to fiction fit.[/p][p]
[/p][p]I joked on Bluesky about making a modern rendition / recreation of the notorious TTRPG game HYBRID. As HYBRID: Coherent Edition. I actually went through the process of laying that out trying to make sense of it with help from an army of LLMs. It is still unintelligible, but as least I can read it without random rants about hypothetically Iraqi WMDs and how they fit into the power scaling of the Marvel universe or whatever.[/p][p]---[/p][p]I know for the last couple weeks I've said structure art, without actually working on it. I'll try to actually get some structure art finished this week.[/p][p]- Structure Art[/p]
- [p]My bluesky account which gives more frequent updates.[/p]
- [p]The Cosmic Construct community discord server.[/p]
- [p]Also Wishlist Cosmic Construct on Steam and follow it's steam page.[/p]