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  3. [Devlog] January 2026 - Week 4

[Devlog] January 2026 - Week 4

[p]This is the 60th week devlog for Cosmic Construct. Yeah I'm aware it isn't January anymore and have been falling behind with these devlogs. For that reason, the next devlog will be posted in just a few days to catch back up to my already late 1 week lag.[/p][p]To follow the game's progress you can join me at:[/p][p]---[/p][p]Structure Art[/p][p]Not much in the way of structure art was finished I'm afraid, but I have been working on the Dansland biome. After putting it together, I didn't really like some of the art I put in there. It had visual issues that I was afraid Akyuland was going to have, so I need to redo it. It's also more static than I was expecting it to look, even with the palm frons moving about. I didn't like it.[/p][p]Biome Labels[/p][p]I mentioned them a while ago so I'm sure people forgot about it, but I'm adding in a notification of what biome you are entering when you transition between maps.[/p][p][/p][p]Now, people will actually know the name of the biomes they are entering. XD Kinda important don't you think.[/p][p]---[/p][p]Yeah, I know this is a lazy devlog, but I don't feel like writing anything right now. Just kinda keeping the update with this one. A reminder that even though this says structure art, there isn't any guarantee that is what I will work on. Eventually, I'll need to transition to programming regardless if the structure art is finished.[/p][p]- Structure Art[/p]