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  3. [Devlog] February 2026 - Week 4

[Devlog] February 2026 - Week 4

[p]This will be the 64th week devlog for Cosmic Construct. As has been covered the last 2 months, this will be the last development week assigned to structure art until the game logic is completed.[/p][p]To follow the game's progress you can join me at:[/p][p]---[/p][p]Structure Art[/p][p][/p][p]Pretty much all of the placeholders looks like this. They have the same number of animation frames as they normally would so I can test texture page changes and loading their swaps. This will make sure even though images for large buildings are being cycled through, there isn't any lag, even with all of the game's assets in a room at the same time.[/p][p]Side Projects[/p][p][/p][p]I decided to work on an animated avatar of myself for youtube videos. A PNGtuber if you will. I plan to upload more videos about the game as it approaches closer to release.[/p][p][/p][p]I'm also updating an old webcomic series of mine with new episodes on tapas.[/p][p]---[/p][p]This next dev week will be really short. I just need to import all of the placeholder images in and code them to be placeable, have their costs, and have them interactable by pawns. I plan to have another devlog out in just 3-4 days with this done.[/p][p]- Structure Import[/p][p]- Placeholder Structure Icons[/p]