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Combat Air Patrol 2 News

v0.821.0

v0.821.0
- Added an In-Game Radial UI
- Used to select actions while a mission is active such as radio commands, vehicle options
- Radial Items include
- Radio Comms
- Vehicle Options
- If an aircraft, vehicle or ship has any specific options they'll be included here
- IE
- the carrier has elevators, welldeck doors. It will get options to deploy A/C, Helicopters and landing craft
- the air tanker will get drogue deployment options
- Player Roles
- For multi-role vehicles (ie a tank may have driver, gunner, commander)
- will allow you to control different aspects of each vehicle
- Strategic View
- Camera Views

- Roads & Rail
- Improved vehicle generation and route following in preparation for adding mission convoys
- included speed & lane following
- Trains added
- Auto generated currently, to be used for mission targets soon

- Rendering Updates
- Terrain Shadows Improved
- larger area with improved resolution, stability and performance (that's a win, win, win :o) )
- Terrain Texture Filtering Improved
- reduction in aliasing artifacts

- VR Updates
- Added MSAA setting from standard rendering path
- Added standard 3D rendering path post processing
- HMD view matches standard rendering
- Bloom may be added later, SSAO unlikely
- VR specific gamma, brightness, contrast & saturation are removed, uses standard settings now
- Added VR Controllers Input
- Enable in VR Settings
- Allows play without requiring a gamepad or joystick
- Map VR controller buttons, joysticks, trackpads and triggers to VR specific inputs
- Current VR Inputs include:
- Trigger
- FlightStick
- Brake
- Currently toggles brakes or airbrake on/off. Will be updated to an analogue input for braking level.
- TDC
- TDC Select
- Next Target
- Weapon Sub-Mode (implemented soon)
- Camera View Change (long press = switch to pilot view)
- Radial Menu Toggle
- Defaults for common controller types coming in next update
- Allows interaction with cockpit & menu's
- Menu's
- Use either controller to point at menu items & press trigger to select
- Cockpit Controls
- Hand positions currently drawn as markers, will transition to hands/IK pilot in future update
- Reach out to adjust buttons, toggles and rotary controls
- You'll receive haptic feedback
- FlightStick
- Reach out to control directly with either hand
- Disengage by moving hand away
- Also map the VR Flightstick input to the right (in AV8B) thumbstick
- This works concurrently with reaching out to the stick
- Use input modes in mapping to adjust the stick response curves
- Best experience may be using a standard (physical) flight stick together with a VR controller in your left hand for cockpit interaction.
- Throttle Lever
- Reach out to control directly with either hand
- Nozzle lever
- Reach out to control directly with either hand
- Water VR rendering transparency issue fixed
- VR rendering performance improvements

- Misc
- Control the mouse position with GamePad or Joystick
- Uses existing inputs:
- View L/R & View U/D
- View L, R, U, D
- And new inputs:
- Misc-> Menus Primary Click
- Misc-> Menus Secondary Click
- Added mappable input 'Toggle Radial Menu'
- Updated Western UK satellite imagery to match upcoming complete UK DLC
- Several crash bugfixes

v0.820 Preview

It's good to be back! After a few months pause in development due to the UK COVID-19 lockdown we are delighted to share the first of two videos of major update v0.820!

The focus of this update is ground attack and CAS (Close Air Support) missions.

Preview Video #1 shows terrain rendering updates required for the low altitude environment of these missions. It also showcases updated airbases, roads, railways, lakes, rivers and environment objects.

Preview Video #2 will show clips from the new missions.

v0.820 will be released October '20

[previewyoutube][/previewyoutube]

v0.815.2 Release

v0.815.2 has been released today to all channels.

This release addresses several CTD's present in v0.815.1 related to objectives and also updates weapon training missions.

v0.815.2 Release Notes:
- Fixed an objectives related CTD which occurred mostly in training missions
- Updated weapons training missions
- Updated AV-8B engine logic, RPM vs throttle, HUD VTOL RPM display
- Fixed an issue with ingame marker toggling
- Vertical flight aids improved
- Gamepad vibrations are disabled when a menu is shown

We recently updated the CAP2 title video, enjoy :)
https://youtu.be/rPRA8p8eoU8

CAP2 v0.815.1 Update Preview


One of the features of the soon to be released v0.815.1 is an overhaul of the ground radar displays including ground mapped radar modes. These modes will allow you to detect, select and attack ground targets day or night.

Check out these screenshots showing Hawaii and Liverpool's river Mersey mapped within the display.

CAP2 Dev Catch-Up


Here we are with details of the latest CAP2 updates. We’re on the road to implementing a bunch of playable missions in the v815 series. If you haven’t checked CAP2 out for a while then please do!

[h2]Release Notes from the last few updates [/h2] v0.815.x series of updates will include in-game missions, 'Steam Workshop' user generated missions

[h3]v0.815.0[/h3]
  • AGM-88 HARM
    MFD displays
    Flight model
  • AGM-84 Harpoon
    Flight model
  • SA-2 Smoke effects improved
  • TrackIR, enabled Z rotation
  • Star rendering brightness issue fixed, constellations are now recogniseable :)
  • Mission Editor
    Fixed parsing issue when loading a user mission
    Added Satellite Imagery view
    Pan view uses mousewheel button
    Objectives displays include vehicle or location names if relevant
  • Cameras
    Weapon Camera (F8) updated, travels with weapon till impact
    Impact & Launch Camera modes added (Enabled in Game Settings)
  • Added 'interaction' with road vehicles - they can be blown up :)
  • Improved terrain loader performance
  • Fixed an issue with eject sequence
  • Fixed a threading issue, reduced CPU use
  • Fixed an issue with weapon water vs land impacts
  • Fixed an issue with land vehicles not visible in VR non-pilot cameras
  • Several Crash bugs fixed


[h3]v0.814.6[/h3]
  • Added MFD BIT display
  • Reduced AV-8B damage effects
  • Fixed MouseLook issue
  • Fixed issue when toggling menus during control mapping
  • Fixed TER rack issues:
    LGB release points
    Selecting next pylon
    Selecting A/A or A/G mode from selected weapon
  • Fixed CTD when restarting mission with AGM-65 payload
  • TDC issues:
    Calibrated slew rates in HUD INS, TPOD, Radar, IRMAV
    Fixed TPOD slew orientation
    Added TDC select to lock TPOD
  • Fixed RWR vehicle labels
  • Fixed RWR critical threat ranges
  • Fixed released weapon shadow issue
  • Added EMCON display to HUD
  • Fixed TDC Select in radar MFD display
  • Added notifications for TDC assignment
  • Editor:
    Improved labeling for objectives
    fixed objective related CTD when deleting locations or units
  • Fixed issues with IRMAV operation


[h3]v0.814.5[/h3]
  • Added AV8B specific section to manual
  • Added manual to Steam Overlay
  • Added release notes display to main menu
  • Added rendering Bloom toggle
  • Added items to Realism menu for later implementation
  • Fixed rendering artifacts when using MSAA affecting clouds, trails, cannons
  • Fixed issue with Gamma, range is 1.0 to 3.0 with default of 2.2
  • Fixed intermittent CTD when switching regions at mission start or end
  • Fixed Non Display of HUD weapon displays when using payload with TER's (Triple Ejection Racks)


[h3]v0.814.4[/h3]
  • Added SpoonRest & FlatFace radar trucks
  • SA-2 and Hawk missiles are controlled by the nearest radar
  • Added Silkworm anti shipping missile
  • Oculus VR native API screen mirror enabled
  • VR Option to use headset audio device
  • VR Saturation control
  • Added 'User Missions' path to save & load missions from a non-game directory
  • Added control to change atmospheric conditions mid mission ( Controls->Misc->CycleAtmosphere )


[h3]v0.814.3[/h3]
  • Added latest OSM (Open Street Map) data sets
  • Updated Mission Editor
  • added Carrier attach points
  • reset on region change
  • unit faction change
  • Added Type 45 Destroyer
  • Added DDG1000 Zumwalt Destroyer
  • Added SH60 Helicopter
  • improve terrain lights rendering
  • Added in mission Strategic View control


[h2]Manual Update[/h2]As well as the following updates we’ve also made some pretty big changes to the manual which you can check out here.


As always - thanks for your patience - we’re getting to the exciting stuff now!

Happy Flying![/h3]