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001 Game Creator News

Fantastic February Is Here with Huge Discounts!

[p][/p][p]February is off to a fantastic start! To celebrate everything we’ve been building across 001 Game Creator and Open Dev Kit, we’re kicking off our Fantastic February Sale with some of our biggest discounts of the season.[/p][p][/p][p]With major development updates, deeper tool integration, and continued community-driven improvements, there’s never been a better time to jump in.[/p][p][/p][p][/p]
Open Dev Kit Website Refresh
[p][/p][p]Alongside the latest development updates, we’ve also given the Open Dev Kit website a visual and structural refresh. The updated design focuses on clarity, usability, and better showcasing the its ecosystem.[/p][p][/p][p]The new layout is cleaner, more modern, and easier to navigate, making it simpler for both new and existing users to explore features, documentation, and updates.[/p][p][/p][p]You can check it out here: [/p][p]https://opendevkit.com/[/p][p][/p][p]We’ve also rejuvenated the 001 Game Creator workspace experience, giving it a much cleaner and modern look.[/p][p][/p][p]Check it out: [/p][p]https://001gamecreator.com/client/workspace.php?darkui=1[/p][p] [/p]
Highlights from Our Latest Updates
[p][/p][p]We recently rolled out a major Open Dev Kit update focused on stronger workflows, better stability, and deeper integration with 001 Game Creator. The new script debugger, performance improvements, AI enhancements, and numerous stability fixes make development smoother and more powerful than ever.[/p][p][/p][p]Open Dev Kit subscriptions now also include access to the 001 Game Creator beta, along with the ability to vote on and request new features. This brings both tools closer together and gives creators a more direct voice in shaping development.[/p][p][/p][p]Alongside this, we refreshed our Patreon Insider tiers to better reflect how the community engages today, while continuing to support feature voting, beta access, and direct feedback opportunities.[/p][p][/p][p]With hundreds of improvements delivered over the years, including dozens of long-standing community requests recently finalized, development momentum continues strong heading into 2026.[/p][p][/p]
Fantastic February Sale
[p][/p][p]Until February 24, you can grab 001 Game Creator at a 75% discount and all its DLC kits for 20% off! Whether you're starting your first project or expanding your existing one with new assets and features, this is the perfect opportunity to jump in or upgrade your toolkit at a massive discount.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Open Dev Kit - New Debugging Tools, Stability, and Integration Features

[p]We’ve rolled out a major update that brings Open Dev Kit and 001 Game Creator even closer together. From now on, an active Open Dev Kit subscription also grants access to the 001 Game Creator beta, along with the ability to vote on and request new 001 features. This makes ODK the main way to support development while directly shaping the future of both tools.[/p][p][/p]
Open Dev Kit - Subscription & 001 Game Creator Access
[p][/p][p]An Open Dev Kit subscription now does more than just unlock powerful tooling. Subscribers automatically receive access to the 001 Game Creator beta, along with the ability to vote on feature priorities and submit feature requests. This unifies development feedback under a single, streamlined system and ensures that the people actively using our tools have a direct voice in where they go next.[/p][p][/p][p]As part of this transition, we also performed a long-overdue cleanup of our feature request backlog. Over 25 previously completed requests that had never been formally closed were finally resolved and documented, while realistic but unfinished ideas were carefully carried forward so nothing important was lost. The result is a much clearer picture of what has already been delivered, what is actively being worked on, and what lies ahead.[/p][p][/p]
Open Dev Kit New Release
[p][/p][p]A new Open Dev Kit update is here, and it’s a big one, bringing meaningful improvements to usability, performance, and tooling across the entire editor, followed by some important changes coming to our Patreon Insider tiers. This release also ties directly into the updated Patreon structure, as active Open Dev Kit subscriptions now include access to 001 Game Creator beta builds, giving ODK users an additional way to stay on the cutting edge of both tools.[/p][p][/p][p][/p][p]This update delivers several important quality-of-life and engine-level enhancements. Script development has become more robust thanks to the introduction of the script debugger, better error reporting for variable conflicts, and improved editor responsiveness when working with Lua. All of it backed by significant performance gains and reduced memory leaks across function calls, events, and array access. Debugging while testing is now more transparent too, with expanded callback inspection and the ability to clearly detect whether code is running in-editor or in a built application. This also made the API editor usable even while your project is actively running. On the content side, new functionality such as dynamic sprite image overrides, billboard rendering for holograms, image blitting, and initial support for importing 001 Game Creator sprite resources opens up more flexibility for visuals and asset workflows.[/p][p][/p][p]A major portion of this update also focuses on OpenAI integration improvements. Image generation now supports background transparency and auto-sizing, while OpenAI services can be tested directly inside the editor for the first time. We’ve expanded support for service tiers (including priority handling), and introduced an option to use AI to generate new themes directly within the theme editor. These additions mark just the beginning of a broader push toward deeper AI-powered tools inside Open Dev Kit, making AI-driven features more powerful, more flexible, and easier to iterate on during development.[/p][p][/p][p]This update also includes a broad set of other fixes and refinements aimed at improving stability, clarity, and everyday workflows. We resolved numerous rare crashes, tightened up scripting edge cases, improved error messages, and addressed several memory leaks particularly around structures, arrays, serialization, and JSON handling. This results in a much smoother and more reliable editor experience.[/p][p][/p][p]In addition, we’ve added a handful of improvements for both creators and tool developers, including better editor logging, expanded tooltips, new convenience functions for working with vectors, colors, arrays, and text formatting, and small but meaningful improvements to asset importing, debugging, and OpenAI model handling.[/p][p][/p][p]Altogether, this release continues our push toward a more stable, performant, and developer-friendly Open Dev Kit, laying stronger foundations while unlocking new creative and technical possibilities.[/p][p][/p][p]*(For the full list of changes, check out the full change-log at the bottom)*[/p][p][/p]
Patreon Tier Changes
[p][/p][p]We’ve also refreshed our Patreon Insider tiers to better reflect how people engage with development today. Patreon remains a great way to support us, but Open Dev Kit subscriptions are now the primary path for early access and direct influence over 001’s direction.[/p][p][/p][p][/p][p][/p][p]$5 - Insider Bronze[/p]
  • [p]A special Insider-exclusive Discord color[/p]
  • [p]Access to sneak peeks, teasers, and development polls[/p]
  • [p]Vote on features for 001 Game Creator[/p]
[p][/p][p]$15 - Insider Silver[/p]
  • [p]Suggest, discuss & vote on features for 001 Game Creator[/p]
  • [p]Early access to 001 Game Creator beta patches before public release[/p]
  • [p]Patreon-exclusive sticker after 3 consecutive months[/p]
  • [p]Includes all previous tier perks[/p]
[p][/p][p]$25 - Insider Gold[/p]
  • [p]Patreon-exclusive t-shirt after 3 consecutive months[/p]
  • [p]Includes all previous tier perks[/p]
[p][/p][p]Softweir and the Softweir logo are registered trademarks.
[/p][p]These changes allow us to better align Patreon with how people participate in development today, while continuing to reward supporters in meaningful ways. As always, your support directly helps us improve both 001 Game Creator and Open Dev Kit and build new features, and we can’t thank you enough for being part of that journey![/p][p][/p][p]Open Dev Kit change-log:[/p][p]-made errors about variants include variable name[/p][p]-fixed scripting line number error when using "Set By Name" structure function[/p][p]-added support for OpenAI Image model GPT-Image-1[/p][p]-added options for low/medium/high OpenAI Image quality levels[/p][p]-added background transparency option to OpenAI Request Image function[/p][p]-fixed "Set By Name" structure function from not working on objects with dynamically created structures[/p][p]-fixed crash when editing the default object of a dynamically created structure[/p][p]-added progress window functions/properties in editor tools to allow plugins to easily display progress and allow it to be cancelled[/p][p]-added access to current theme and the ability to change it in editor tools[/p][p]-added SystemInfo.Testing property to determine if testing in editor or otherwise in a built application[/p][p]-fixed regression in script editor where period symbol would not bring up listing right away[/p][p]-added OpenAI models: gpt-5, gpt-5-mini, gpt-5-nano, o3-deep-research and o4-mini-research (o1-mini was removed)[/p][p]-implemented serializing of dictionaries, and variants containing variants or dictionaries, so they can be used in network functions[/p][p]-added initial implementation of OpenAI services while using the editor[/p][p]-made it log when individual DLLs are loaded and unloaded[/p][p]-made it log when individual shaders are first compiled[/p][p]-fixed crash when performing an action on an array without type[/p][p]-fixed not being able to edit assets with certain external editors due to current working directory being ignored or quotations needed[/p][p]-fixed potential crash when resources are delayed when loading a project[/p][p]-fixed variant arrays from sometimes having their values unchanged[/p][p]-fixed crash when streaming in an editor resource while testing a project[/p][p]-fixed server warning when editing highlighted text in stylesheet document editor[/p][p]-fixed potential crash when a property is changed with a function that causes a delay[/p][p]-added support for auto sizing in OpenAI image generation[/p][p]-improved performance and reduced memory leaks of Lua calling functions, executing properties, calling events, and accessing arrays[/p][p]-added "Override Image" sprite function to allow dynamically changing a sprite's images[/p][p]-added ticks listing to the callbacks debugger window to view all active tick functions while testing[/p][p]-fixed memory leak whenever structure variables were set to a value[/p][p]-fixed not clearing cached formats when duplicating shader, image, image list and font resources[/p][p]-fixed not being able to add items to local arrays (unlike array insert)[/p][p]-fixed resource issues when cloning sprites[/p][p]-fixed local/argument variables from conflicting with intrinsic Lua keywords/functions[/p][p]-made it indicate the two types involved when there is a variable name conflict[/p][p]-added image "Blit" function to copy rectangle of pixels from one image resource to another[/p][p]-added initial implementation of 001 Game Creator sprite resource importing[/p][p]-added "String" Vector3, Vector4, Color, and ColorHDR functions to more easily display their components or representations[/p][p]-added "Array" ColorHDR, Vector3, Vector4 convenience functions for looping components[/p][p]-added "Vector" ColorHDR to expose the values as a Vector4[/p][p]-made it display tooltips when hovering over sprite tracks and their keys[/p][p]-added "FormatRound" text function to return a rounded number as text with only as many decimals needed[/p][p]-fixed not being able to re-import the same source image or file after closing sprite importer window[/p][p]-made sprite tile thumbnails use other poses if default poses is empty[/p][p]-improved serialization overflow error message to include attributes[/p][p]-increased serialization stack size from 25 to 50[/p][p]-fixed crash when reading/writing object to/from XML in a folder that does not exist[/p][p]-added "Billboard" rendering mode for holograms and sprite tracks[/p][p]-added support for OpenAI Image model GPT-Image-1-mini and OpenAI Text model GPT-5-pro[/p][p]-fixed crash when adding incorrect type of node in API editor[/p][p]-fixed conversions from variant arrays to string/numeric arrays[/p][p]-made dynamic branching functions with a single path always proceed to avoid unintentional script exiting[/p][p]-added "priority" service tier support to OpenAI[/p][p]-updated OpenAI model enumeration and demo to include new gpt-5.1, o3-pro and o4-mini-deep-research (corrected from o4-mini-research)[/p][p]-updated OpenAI model enumeration and demo to include chat models: chatgpt-4o-latest, gpt-5-chat-latest, gpt-5.1-chat-latest[/p][p]-fixed rare crash when a series of controls are deleted at the same time while events are executing[/p][p]-fixed memory leak and improved performance when reading/writing JSON dictionaries[/p][p]-added "default" and "none" reasoning efforts to OpenAI Responses to make it more explicit[/p][p]-added reasoning summary base option to OpenAI to be able to specify "concise" or "detailed" summaries[/p][p]-implemented script debugger[/p][p]-made log panels refresh prior to error message boxes being displayed[/p][p]-made API editor usable while app is being tested[/p][p]-made it not execute branches scripts while testing to avoid potential crashes[/p][p]-fixed not being able to access user-created inherited properties[/p][p]-made it possible to reference Root.Abstract type (versus ambiguous null)[/p][p]-added "Structure.PointerFullURI()" function to return full URI of the pointer, instance or resource for identification purposes[/p][p]-made it possible to create new resource objects without cloning[/p][p]-fixed potential crashes when closing a project while testing/debugging[/p][p]-fixed updating physics after changing the scale of objects[/p][p]-fixed updating physics after altering actor layers[/p][p]-fixed crash when merging API with scripts that have sub-scripts[/p][p]-fixed occasionally losing script connections when merging script nodes that connect to existing nodes[/p][p]-made scripts abort if error is not handled[/p][p]-fixed memory leaks from using structures in API (namely dictionaries)[/p][p]-Platformer Demo: fixed missing parameters in Heart and Coin collision overrides[/p][p]-OpenAI Demo: added service level option[/p][p]-OpenAI Demo: added beta use services option[/p][p]-OpenAI Demo: added support for outputting summaries and other finish reasons[/p][p]-OpenAI Demo: added reasoning effort and reasoning summary options to chat[/p][p]-OpenAI demo: fixed various drop-downs not setting properties properly[/p][p]-added option to use AI to generate a new theme in the theme editor[/p]

End of Year Review & Future Plans

[p][/p][p]2025 has been another landmark year for our team and community, filled with exciting growth, major releases, and long-requested features coming to life. Open Dev Kit took some huge steps forward with the release of brand-new demos like the Space Shooter and 3D Platformer, along with fully immersive VR functionality powered by 3D physics. We also kicked off Community Showcases to better highlight the incredible projects being built by you, and reached a major milestone by bringing 001 Game Creator to the Epic Games Store. More recently, we’ve been laying the groundwork for deeper input support and more immersive feedback in 001 Game Creator, with features that will begin rolling out in 2026 after further testing. As the year comes to a close, we’re taking a moment to look back on everything we’ve accomplished together in this 2025 Year-in-Review.[/p][p][/p][p]We kicked off 2025 by continuing to expand Open Dev Kit’s growing library of hands-on learning content. In January, Patreon supporters received early access to a brand-new Space Shooter demo, inspired by the original 001 Game Creator project but rebuilt to take full advantage of Open Dev Kit’s more advanced systems. Designed to run in both 2D and 3D, the demo showcased smoother mechanics, improved visuals, and a more flexible structure, giving developers a powerful reference point for building fast-paced action games of their own.[/p][p][/p][p][/p][p][/p][p]February turned out to be a big month for Open Dev Kit. A series of major updates focused heavily on stability, workflow improvements, and expanding what creators could do under the hood. Across these releases, Open Dev Kit saw meaningful progress in areas like input handling, object control, editor reliability, and system-level improvements, reinforcing its role as a more robust and scalable development environment. These updates also laid important groundwork for several larger features that would arrive later in the year.[/p][p][/p][p][/p]
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[p][/p][p][/p][p]In March, we shared one of the most exciting development updates yet: a first look at fully immersive VR gameplay in Open Dev Kit, powered by 3D physics and full controller support. This upcoming VR demo introduced mechanics such as object grabbing and throwing, interactive menus, movement systems, and physics-driven interactions, all designed to show how VR experiences can be built directly within Open Dev Kit. Alongside this preview, we revealed that the update included a massive wave of fixes and optimizations, resolving memory leaks, crashes, and introducing new physics movement functionality that significantly expanded what was possible in 3D projects.[/p][p][/p][p][/p][p][/p][p][/p][p]April marked an important moment for the community itself with the launch of our very first Community Showcase. This new initiative was created to frequently highlight projects made by our users, share development stories, and celebrate creativity across a wide range of genres. The response was quite positive, and the showcase quickly became a recurring way for developers to share their progress, get visibility, and connect with others in the community.[/p][p][/p][p][/p][p][/p][p]Screenshot game Dungeon Mori made by our lovely user "FilthyDrawings"![/p][p]Check out their game's thread on our Discord server here:[/p][p]https://discord.com/channels/168417207989043200/1254669998144880670[/p][p][/p][p]Get their game on Steam:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Momentum continued into May with another substantial Open Dev Kit update, bringing even more VR-focused improvements, additional tools, continued stability refinements and a fun little VR demo. With VR becoming a great addition of Open Dev Kit’s evolution, this update helped solidify the engine’s ability to support immersive experiences while remaining flexible enough for traditional 2D and 3D development.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][previewyoutube][/previewyoutube][p]One of the biggest milestones of the year arrived in August, when 001 Game Creator officially launched on the Epic Games Store. This marked a major expansion for the engine, opening the door to a new audience of creators and introducing Epic-specific build options alongside new achievement and stat events. Bringing 001 to Epic Games Store was an important step forward, giving developers more choice in how they distribute their projects while further growing the engine’s ecosystem.[/p][p][/p][p]Check out its store page here: [/p][p]https://store.epicgames.com/p/001-game-creator-eabf55[/p][p][/p][p][/p][p]That same month, Open Dev Kit received another major update alongside the release of its official documentation. This marked a huge leap forward in accessibility, providing creators with a growing library of guides, references, and walkthroughs covering everything from basic editor usage to advanced systems and templates. Combined with new data structures, improved JSON handling, and expanded AI tooling, this update made it easier than ever to build complex, data-driven projects.[/p][p][/p][p][/p][p][/p][p]August also marked a special moment in our history: 001 Game Creator’s 20th anniversary. What began as a free tool back in 2005 has grown into a full-featured engine used by hobbyists, professionals, and educators alike. Celebrating two decades of development gave us the opportunity to reflect on how far the engine and the community around it has come.[/p][p][/p][p][/p][p]As the year moved into fall, several updates focused on polishing and reliability. New public versions of 001 Game Creator addressed long-standing edge case issues, improved resource editor stability, ensured large maps behaved correctly even when heavily zoomed, refined actor movement with acceleration, and fixed data consistency issues related to saved games. These updates emphasized reliability and long-term project stability, particularly for larger or more complex games.[/p][p][/p][p][/p][p][/p][p]We closed out the year with a teaser regarding a long-requested feature. Only a few weeks ago, Patreon supporters have gotten an early look at upcoming controller vibration and force feedback support for 001 Game Creator. Alongside new vibrate events and use-values, we also introduced XInput support (other one being DirectInput), significantly improving controller compatibility and input precision. This also resolves a long-standing issue where both gamepad triggers were incorrectly merged into a single input, allowing them to finally be handled independently as intended. These improvements are currently being tested and refined, with plans to roll them out more broadly and across additional platforms in 2026.[/p][p][/p][p][/p][p][/p]
Thank you for your support!
[p]What a truly incredible year 2025 has been! From major platform milestones to meaningful community growth, this year has shown just how far both 001 Game Creator and Open Dev Kit have come, and how much exciting potential still lies ahead. With 001 continuing to evolve into its most refined and capable form yet, Open Dev Kit pushing further into advanced systems like VR, AI adoption and next-generation workflows, 2026 is already shaping up to be an exciting chapter in our journey.[/p][p][/p][p]As we wrap up the year, we want to extend our heartfelt thanks to our incredible community. None of this would be possible without the continued support of our Patreon members, supporters and passionate creators. Your feedback, projects, and enthusiasm drive everything we do, and we’re constantly inspired by the creativity we see across the community.[/p][p][/p][p]From everyone here at SoftWeir, we wish you a wonderful New Year filled with creativity, inspiration, and exciting new projects. Here’s to another fantastic year of building, experimenting, and bringing amazing ideas to life together in 2026![/p][p][/p][p][/p][p]With sincere gratitude and appreciation,[/p][p]The SoftWeir Team[/p]

Celebrate the Holidays with unstoppable deals!

[p]The holidays are nearly here, and we’re closing out the year with a fresh sale and a quick roundup of the latest improvements to 001 Game Creator. Whether you’re beginning a new project over the break or returning to a long-running one, now’s a great time to jump in and take advantage of the newest update.[/p][p][/p]
Insiders Update
[p]Today our Insiders over on Patreon got some information regarding new features coming to 001 Game Creator, which will be available for beta testing soon.[/p][p]Stay tuned for updates! 🎮[/p][p][/p]
Previous Update Highlights
[p]Our most recent version focused on stability improvements and smoother development workflows. We fixed an issue where table data could be lost in saved games after unrelated tables were removed, ensuring projects remain reliable even as you reorganize resources. Android developers are now guided to install Java SE Development Kit 17, which is required for building modern Android projects. We also resolved problems that prevented Android App Bundles (.aab) from building correctly with newer versions of Gradle, restoring compatibility for anyone preparing releases for the Play Store.[/p][p][/p]
Winter Sale
[p]To celebrate the season, the Steam Winter Sale is now live. 001 Game Creator is available at 80% off, and all DLCs are 25% off for the duration of this sale. If you’ve been waiting to expand your toolkit or want to get the engine for a friend, this is the perfect moment.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Happy Holidays,[/p][p]The SoftWeir Team[/p][p][/p]

New 001 Version & Special Black Friday Sale

[p][/p][p]We’re kicking off this year’s Black Friday with a significant celebration! Massive discounts, a fresh public update of 001 Game Creator, and the 5-year anniversary of our Educational E-Books! Let’s dive into everything happening right now.[/p]
001 Game Creator Update
[p]A fresh public build of 001 Game Creator has just been released, bringing the latest improvements from our Patreon beta into the main version.[/p][p][/p][p]This update fixes an issue where table data could get lost in saved games after removing unrelated tables, clarifies that Android developers should now install Java SE Development Kit 17, and resolves compatibility problems that prevented Android Bundle (.aab) files from building properly with newer versions of Gradle. It’s a smaller but important update, especially for creators preparing mobile releases.[/p][p][/p][p]While this release focuses on stability and compatibility, we’ve got some exciting new features in the works for future updates. If you want to get in on the action early, our Patreon "Insider" supporters have been helping shape these updates, and we’d love for you to join them! You'll get early beta access, devlogs and the chance to vote on future features: [/p][p]https://www.patreon.com/softweir[/p][p][/p][p]View a full list of changes here: [/p][p]https://001gamecreator.com/changes/[/p][p][/p][p]This month also marks the 5-year anniversary of our game development educational E-Books on learning the ins and outs of 001 Game Creator, and our worksheets aimed at game development in a broader way.[/p][p][/p][p][/p][p][/p][p]To celebrate this milestone, we’re offering a special promotion. All Educational E-Books and Worksheets are now 30% off! Whether you’re learning game development for the first time or supplementing your teaching materials, this is a great opportunity to pick them up at a discount.[/p][p][/p][p]Learn the basics of 001: [/p][p][dynamiclink][/dynamiclink][/p][p]Learn how to use resources in 001: [/p][p][dynamiclink][/dynamiclink][/p][p]Start planning and organizing your projects today: [/p][p]https://001gamecreator.com/product/game-design-worksheets/[/p][p][/p]
Previous Highlights
[p]If you missed our earlier announcement, the last major update brought several notable improvements to 001 Game Creator. Resource editor stability has been greatly improved, eliminating the random crashes some users encountered when switching between resources. Large maps now scroll smoothly again, even when zoomed in, and actors using acceleration now properly reach their minimum negative velocity, resulting in more consistent movement behavior.[/p][p][/p][p][/p][p][/p][p][/p][p]We also ensured that held items correctly apply actor tint and specular colors, resolved UNICODE-related import crashes, and refined several aspects of platform exporting, including updated Android API support, expanded Epic Games Store build options, and unified achievement and stat handling across Steam and Epic.[/p][p][/p]
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Black Friday Sale
[p]To wrap up the festivities, our biggest sale of the year is officially live. The main engine is now 80% off, while all DLCs are 25% off until December 3rd. And in honor of the educational E-Books 5-Year Anniversary, all E-Books and Worksheets are also discounted by 30%. If you’ve been waiting for the perfect moment to upgrade your tools or pick up additional resources, this is truly the best time of the year to do so.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]