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Caromble! News

Caromble! leaves Early Access and launches on April 22

It’s finally happening!
[p][/p][p]After an awesome showcase with Clemmy Games, we’re ready to share it with you directly. Our Early Access journey is coming to a close, and thanks to all your feedback along the way: [/p][p]Caromble! officially launches on April 22, 2026![/p][p][/p][p]This full release brings the complete Caromble! experience... and we have a bonus. To celebrate the release we're bringing a new game mode with 1.0:[/p][p][/p]
New Game Mode at Launch: Daily Run
[p][/p][p]A fresh challenge every single day:[/p]
  • [p]A randomly generated level mixing different skill levels[/p]
  • [p]The same level for everyone[/p]
  • [p]A clean leaderboard every day[/p]
  • [p]Come back tomorrow for a brand-new run[/p]
[p]We hope Daily Run will entertain both longtime players and newcomers. It’s our way of making sure there’s always a reason to bounce back in.[/p][p][/p][p]We’re incredibly excited to finally share the release date with you after all these years. If you’re excited too, the best way to support us right now is to wishlist Caromble!.[/p][p][/p][p][/p][p]It genuinely helps more than you might think. Let’s make this launch count![/p][p][/p][p]See you on April 22![/p][p]— Crimson Owl Studios[/p]

New trailer -and release date- announcement

[p]Dear Caromble! friends,[/p][p][/p][p]We're happy to announce an upcoming announcement! Next week we will participate in two indie showcases where we will reveal a new trailer and A RELEASE DATE! [/p][p]Yes... the time has finally come.[/p][p][/p][p]Firstly, we are collaborating with Clemmy from Best Indie Games for the Spring Showcase 2026:[/p][p][/p][p]Check the live stream at: [dynamiclink][/dynamiclink].[/p][p][/p][p]Furthermore, our new trailer will be showcased at the Indie Game Showcase 2026 hosted by Game Tikker:[/p][p][/p][p]This week-long online event will run from March 2-8, 2026![/p][p][/p][p]We're super excited to share the trailer and the release date. [/p][p][/p][p]This is Caromble![/p][p]Have a great weekend![/p][p][/p][p]Crimson Owl Studios[/p][p][/p]

Localization added for 10 languages and the road to 1.0

[p]Dear Caromble! friends,[/p][p][/p][p]In our last update we mentioned our efforts in finding a publisher or PR-partner that can help us launch the 1.0 version of Caromble!. We'd like to give on update on this, but first...[/p][p] [/p][p]We added localization to Caromble! and have ingame language support for 10 extra languages! If you like your brick breaking in French, German, Italian, Spanish, Portuguese, Russian, Chinese or Japanese you are now able to choose this in the options menu. En voor onze Nederlandse Caromble! vrienden hebben we ook onze eigen taal ondersteund, gewoon omdat het kan :)[/p][p][/p][p]We have done the translations with the help of Google Translate and AI, so please forgive us for any errors. If you would like your native language to be supported as well, please let us know. With enough requests, we will support more languages.[/p][p][/p][p][/p][p]Also we did some engine optimizations with improved memory allocation, to support lower-end devices and improve loading times. [/p][p][/p][p]With our efforts in finding a publisher or PR-partner we have come to the conclusion that it is probably best for us to bootstrap it and do it ourselves. Unfortunately we lack the funds to work together with the professionals we clicked with and we've learned that partnering up is preferrably done before your Early Access launch. As we put quite some effort in this, we were disappointed with this result in the beginning, but thankfully we we were able to transform our disappointment into excitement and motivation to make the most of Caromble!'s 1.0 release. [/p][p][/p][p]In the coming weeks we will be working on finalizing the store page for full release, including a localized store page in the supported languages. We will finalize our marketing plan and have an awesome release trailer ready to show the world. If you have any (marketing) ideas that could help us or if you know streamers or journalists that are interested in playing Caromble!, please let us know![/p][p]We are looking forward to let people all over the world know that: [/p][p][/p][p][/p][p][/p][p][/p]

Accessibility update and our pitch deck adventure

Dear Caromble! friends,

We just released a small update. We got feedback about the difficulty of Caromble! and some players weren't aware that the difficulty (the number of mercy balls) can be changed in the options menu. Because we want all type of players to be able to enjoy Caromble! we added the 'Difficulty button' to the game over screen as well. Hopefully it will help some players to stay motivated to reach the end.


The last couple of months have been a different kind of adventure for us. Instead of programming and designing we have worked on creating a pitch deck with which we hope to find a publisher or PR-partner that can help us launch the 1.0 version of Caromble!. We shared it for the first time at INDIGO: a Dutch indie game conference we attended in June. With the feedback received there we have completed the pitch deck and we are currently pitching... a lot.

We will keep you updated on what's happening on the pitching front. It is completely new for us and we have learned a lot already. We wanted to share a few of our slides, to show what we've been up to:













Caromble! Friday #? (it's been 15 years ok): The Story released

Dear Caromble! friends,

Today is the day. After 15 years of development, Caromble! is completed with all intended features, levels and now finally with all story elements. To experience the story of Caromble! in this update, please replay the Prologue and Epilogue level.

Though Caromble! is not a narrative experience and was never intended as one, we are very happy to have these narrative elements in play. For us personally it makes Caromble! complete. We feel that we crafted an experience that now is as complete as we could make it. We hope that the added story brings some joy and somehow deepens your experience with all those multi-balls, explosions, collapses, cam-shakes and those perfectly-angled paddle-ball hits in Caromble!.

Here is a video of the beginning of the newly added story elements:

[previewyoutube][/previewyoutube]

We also added our Credits to the game. These can also be accessed from the main menu. This was the final thing we added last week and in a way it marks the end of an incredible journey. We want to thank everybody involved and especially the players who dared to invest their time and money while we are in Early Access. You really helped us finish the game. Special thanks to players: foofaraw and Chiquita(ARF!) and VanAlphen whose input was considerable and invaluable both content-related as motivational for us as a team.


So what are our next steps? We will do a final internal beta-test and we will prepare a marketing plan for leaving Early Access. When we leave Early Access we will wipe the leaderboards for one last time. So please make screenshots to keep those eternal bragging rights.


From Holland with Love,

Crimson Owl Studios