
Great news! A new major update for Caromble! has been released. Besides many bug fixes, game features and general improvements, this release mainly brings you Chapter 4 and a new skill level: Defender.

With these 4 new story levels we move out of the industrially themed chapters from before and we introduce a new theme: "The Neon City".
With the latest claimed Arkatron chapter 4 unlocks the power of switches, which allows for more puzzle-based gameplay.

In the skill level Defender we provide you with a crazy breakout-tower defense mashup. Crazy stuff! We are still amazed with how much there is still possible with the brick breaker mechanic and we are very curious of what you think of the new content.

Another big feature we are happy to bring to you is the support for Steam Leaderboards. To celebrate, we started a competition about which you can read in the previous announcement.
Below you can find the full list of features, improvements/tweaks and bugs, but first we want to thank you –the community– for all your valuable feedback. Thanks to you we can try to make Caromble! the best game it can be.

This is the reason why we chose to do Early Access and we're still very happy to have gone this path. Here are a few examples of feedback from players which we used to improve Caromble!:
Steam userMrInvizible
Feedback"Hi Team. Love what you did with 3-1, boss fight, with the backwards facing paddles. That's very clever. Is there any chance that could be introduced a bit earlier though, perhaps at the end of the second stage of 3-1."
ActionGreat idea! This is good game design. Thanks for this lesson. :) We introduce the backwards paddle an area before now.
Steam userTriggerWarning
Feedback"I miss the option to set the Controller sensitivity"
ActionWe had mouse sensitivity as an option, but somehow forgot that this can be helpful for gamepads too. We added this option now.
Steam userfoofaraw
FeedbackSo many things. The last few months it almost felt like foofaraw was part of the team. Thank you foofaraw! We are very very grateful for all of your feedback.

We want to thank everyone who chooses to play Caromble! in its Early Access phase and we want to stress our gratitude for all of your feedback, both positive and negative. We hope you continue to do so and we hope Caromble! is becoming the game you want it to be.
Many thanks and enjoy the new content!
The Crimson Owl Studios team

Features
- Chapter 4 with new 4 levels in the new 'Neon City' theme
- Steam Online Leaderboards
- Introducing Switches allowing for more puzzle gameplay
- New skill level: "Defender"
- Prologue is updated to make more accessible and a better game mechanic intro
- Made the "Mercy Ball" feature more explanatory
- Added controller sensitivity to Options
- Added controller rumble support
- Show percentage of portal in text when incremented
- New font rendering making it much smoother and with outlines
- Created 4 human babies
Improvements/tweaks
- Improved the Cannon controls
- Improved the portal graphics
- Improved several textures / models
- Cam shake a little less extreme
- Finished Screen looks a lot nicer
- Color variations in blocks for the skill levels
- Reiterated all levels to make improvements in gameplay and visual appearance
- Improved ambient occlusion
- Support steam user names with non-ASCII characters
Bugs
- Fixed issues where the game would not start for some players
- Fixed ramp issue where balls didn't reach the other side
- Fixed levels where the score particles moved into the ground
- Fixed bugs with our slowmotion and screen effects where the base setting was not reset correctly
- Fixed bug where an extra ball powerup combined with charged paddle launched the ball into the air.
- Fixed boss head animation glitch
- Fixed issue where scores were deleted
- Fixed issue where GUI was still partially visible after animating it away
- Fixed issue where progress was lost after mercy ball
- Fixed issues with controllers through steam link
- Fixed issue where ball could go in random direction when hitting a wall exactly head-on