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Go To Sleep News

Version 1.0.3

[p]Hey everyone! In preparation for the upcoming post-content update, I’m releasing a small pre-patch that addresses several issues related to the game’s difficulty, along with an update to the game's branding![/p][p][/p][p]Changes:[/p]
  • [p]Added extra spawn time to the enemies whenever a new enemy spawns in.[/p]
  • [p]Adjusted spawning so that the more times an enemy appears, the less likely they will reappear until the player sleeps.[/p]
[p]These two changes are meant to address a big complaint in regards to the enemies constantly attacking without giving time for the player to breath and actually progress through the night. These changes should give more time to sleep, while still making the game challenging.[/p]
  • [p]Increased the animation speed when going to the bed from the closet or door.[/p]
  • [p]Adjusted the window enemy to almost immediately peak it's head inside once the player hides under the covers.[/p]
  • [p]Adjusted the difficulty of the window enemy for Level 5.[/p]
[p]These changes focus on the window enemy, as two big issues I've seen is that it takes just a little too long to get back into bed and hide without dying, and that when hiding, the window enemy can take a while before actually peaking which led to death from the other enemies.[/p]
  • [p]Fixed an issue where pausing can move the player camera[/p]
  • [p]Changed it so left stick on the controller moves the camera during regular game play and the initial dream sequence.[/p]
[p][/p][p]Overall these changes should improve the game's experience and address a lot of the main complaints I've seen so far with the game. Additionally I've decided to update the main branding of the game, replacing the 3D rendered thumbnail with a more stylized version. I want to thank @Cherriepop6 and @PhantronGames for their work on it.[/p][p][/p]

Version 1.0.2

[p]Hey everyone, this is the second and last part of the Post Release Patch update. [/p][p]The main changes in this update was adjusting the difficulty for some sections of the game that I've seen players were stuck on, as well as adding additional clarification for the mechanic of one of the enemies.[/p][p]Changes and Fixes:[/p]
  • [p]Fully fixed and added missing controller haptics in the main gameplay section[/p]
  • [p]Adjusted the difficulty of level 3 making that level's enemies more forgiving.[/p]
  • [p]Adjusted the difficulty of the mirror enemy to be a little bit easier to handle [/p]
  • [p]Added an extra dialogue hint for the tutorial section of level 5[/p]
  • [p]Adjusted the hitbox of the mirror enemy to be more accurate[/p]
  • [p]Fixed the text width of the "FullScreen" and "Show Hud" options[/p]
[p]This will be the final large patch fix for the game as I'm so far satisfied with the final state of the game. If there are any major game breaking bugs I'll make sure to fix them however I'll be now putting my attention into adding a final post-content update for the game. As said before this update will include more localization, Input remapping, and a custom mode which has been heavily requested feature.[/p][p]Overall though I can not express how grateful I am for the amazing support and feedback you all given me, and I'm glad you all have been enjoying my game![/p][p][/p]

Version 1.0.1

[p]Hey everyone, this is going to be the first part of the Post Release Patch update. I decided to split the update into two parts, just to provide an immediate fix for some of the more urgent issues.
[/p][p]Changes and Fixes:[/p]
  • [p]Added an audio indicator for the mirror enemy when he appears, as well as an additional audio hint on how his mechanic works.[/p]
  • [p]Added extra instruction keys at the bed, under the bed, the door, and the closet to show that you can look around and move from Closet to Door and vice versa.[/p]
  • [p]Added a toggle for displaying the instruction keys if you want to play the game textless (aside from the dialogue)[/p]
  • [p]Fixed an issue where changing to mouse from controller while paused can place the mouse cursor at the bottom left of the screen.[/p]
[p][/p][p]Known Issues:[/p][p]These issues will be fixed in the second part of this update[/p]
  • [p]Some Haptic feedback is missing during the main levels.[/p]
  • [p]Switching mid language during dialogue will break the current dialogue sentence,[/p]
  • [p]The mirror enemy can teleport to his starting spot of his death animation when looking at a specific spot in the mirror (He should only do that when you don't look at the mirror)[/p]
[p]Thank you to everyone who provided feedback, and I hope you all enjoy the game![/p]

Go To Sleep - Out Now!

Go To Sleep is now officially out!
[p]I want to thank everyone who has given me support throughout this game's development and I want to thank everyone who wishlisted the game on Steam! [/p][p]There will be an initial 20% launch sale for the first week of release as well as another launch sale for the Steam Scream Fest coming later this month![/p][p][/p][h2]With the release, here are just a couple of main user features:[/h2]
  • [p]The game can be played on both Windows and Mac computers.[/p]
  • [p]Linux users can play the game through Steam Proton.[/p]
  • [p]The game can be played on the Steam deck as well using Steam Proton![/p]
  • [p]There is native support for both XBox and PlayStation controllers.[/p]
  • [p]The game currently supports 5 different languages: English, Spanish (Castilian), French, Italian, and German[/p]
[h2]What's Next?[/h2][p]There is going to be a small post launch patch later this week. There were a just a few minor bugs that were found within the last few hours of play testing, however they have almost no impact on the game itself. For transparency, these known bugs are:[/p]
  • [p]Some haptic controller feedback is not being triggered in the main levels.[/p]
  • [p]Switching languages mid-dialogue can cause the current dialogue sentence to cut out.[/p]
  • [p]Pausing with the controller and then switching to mouse during one of the cutscenes can cause the cursor to disappear for the remainder of that cutscene.[/p]
[p]After this bug fix though, I plan to have one last content update for the game which will mostly expand on user features such as:[/p]
  • [p]Keyboard and Controller Input Remapping[/p]
  • [p]Localizing the game for 10 additional languages (Arabic, Chinese, Japanese, Portuguese, Russian, etc)[/p]
[p][/p][h2]Overall[/h2][p]I want to give my thanks again to everyone who has supported me throughout this game's development. I can not express how much I appreciate it, and I hope you all will enjoy my game![/p][p][/p]

Go To Sleep - Coming October 16th!

[previewyoutube][/previewyoutube][p]In this original point-and-click horror game, you play as a young teen whose dream has twisted into a terrifying nightmare. Now locked inside your bedroom, you must fend off your demon and survive the night until your alarm wakes you up. [/p][p]Unfortunately, that won’t be anytime soon.[/p][p][/p][p]Wishlist on Steam!: [dynamiclink][/dynamiclink][/p]