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Dev Diary #003: UX/UI Evolution

[p]Today we’d like to share more about the path that led us to the updated interface in Crimson Frontier. Working on the UI isn’t just a redesign—it’s the result of extensive research, testing, and discussions with players.[/p][p][/p][h3]Research and analysis[/h3][p]We started by studying players’ current experience: observing how they interact with the HUD, how easily they navigate the inventory, which elements distract and which actually help. To do this, we ran several rounds of playtests with focus groups, recording moments of confusion and unnecessary clicks. We also looked into best practices in top-down shooters and action RPGs to understand which solutions have already proven effective, and where we have room to push things forward.[/p][p][/p][h3]Player feedback[/h3][p]We actively gathered feedback in our Discord, on Reddit, and during closed tests. Players noted that the old interface was overloaded with details, and the inventory felt too cumbersome. Many mentioned a lack of visual clarity when configuring abilities and implants—it was hard to track stat changes.
We also received many convenience requests: for example, the ability to configure loadouts in full-screen mode and see parameter changes in real time.[/p][p][/p][h3]The result of our work[/h3][p]Based on the analysis and feedback, we completely overhauled the interface:[/p]
  • [p]The HUD has become cleaner and more compact. We removed unnecessary elements, kept only what matters, and added more breathing room so the player can focus on combat.
    Before

    After[/p]
  • [p]Inventory and abilities received a new design—navigation is simpler, and customizing Adam is now faster and clearer.
    Before

    After
    [/p]
  • [p]Full-screen interface modes—Equipment, Abilities, and Implants now display stat changes instantly, without extra switching.
    Before

    After
    [/p]
  • [p]The color palette stays true to the spirit of Crimson Frontier—with bold red accents that underscore the game’s atmosphere.
    Before

    After[/p][p]We want to thank everyone who shared impressions and ideas with us. Your feedback helped us create a new UI that makes the game more convenient, clearer, and more beautiful.[/p]