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恶魔牌 News

Limited-Time VS Mode Playtest Teaser & Free Prologue Incoming!

[p]Oi everyone, it's been a minute!​[/p][p][/p][p]As we get closer to the official launch of Apokerlypse, you can expect to hear from us a lot more often. We're popping in today with two massive pieces of news:[/p][p]​[/p][h2]🃏 Limited-Time VS Mode Playtest Kicks Off in Mid-April! [/h2][p]The vs mode we promised is finally nearing completion! We're aiming to run a limited-time playtest this April so you can experience the absolute chaos of slinging cards with your friends. Once the playtest wraps up, we’ll be using your feedback to fine-tune and optimize the experience.​[/p][p][/p][p]If you're down to join the fun, come hang out in our Discord! [/p][p]For those already in the server, keep an eye on the announcements—as soon as the Playtest goes live, you'll be the first to know how to grab an access key![/p][p][/p][h2]📖 ​Free Prologue Launching Concurrently—The Apokerlypse Prequel![/h2][p][/p][p][/p][p]We wanted to do something a little different with the Prologue compared to our standard demo. [/p][p]It’s structured as a multi-chapter challenge that takes you all the way back to uncover the true origins of Apokerlypse.[/p][p][/p][p][/p][p]And the best part? You aren't playing as heroes like the Dragon Mother this time. [/p][h3]You’re stepping directly into the shoes of Satan![/h3]
  • [p]Play as Satan: Witness firsthand how they climbed the ranks from a lowly underworld pencil-pusher to the undisputed King of Hell.[/p]
  • [p]The Prequel Story: Uncover the shocking conspiracy behind the game and piece together the final puzzle of our apocalyptic lore.[/p]
  • [p]Story Mode: A brutal 3-chapter gauntlet. Word on the street is the final chapter has a clear rate of under 10%.[/p]
  • [p]Boss Showdowns: 6 epic Boss fights are locked and loaded. Your former allies are now your greatest foes.[/p][p][/p]
[p]We built this Prologue for two reasons: [/p]
  • [p]first, to give back to the community and dive deeper into the lore; [/p]
  • [p]second, to synergize with our new vs mode. When you want to drag your friends into the game, you can just point them to the free Prologue to completely lower the barrier to entry. Pretty considerate of us, right? Hahaha![/p]
[p][/p][p]Finally, with these new versions fast approaching, the current Demo has almost fulfilled its destiny. [/p][p]It will be temporarily taken offline on March 30th (next Monday). [/p][p]If you want to revisit this build, or if you still have some insane combos you haven't managed to pull off yet, jump in and enjoy it while it lasts! Once it's gone, it might just become a rare piece of "lost media" 😜[/p][p][/p][p]That’s all for today.[/p][p]Time to clock out~[/p]

Dev Log #03: Gameplay Boost! Controller Support & Balance Tweaks

[h2]Additions[/h2]
  • [p]Controller Support[/p]
  • [p]New hand strength rule: Straight/Triplet Pair/Tube now follows a unified comparison rule, length first, then card value (Consistent with Bomb comparison rule)[/p]
  • [p]New Mana/Bomb chip packs[/p]
  • [p]New Character Selection Interface[/p]
  • [p]New shortcut operations[/p]
  • [p]English version[/p]
  • [p]New performance-related features[/p]
    • [p]Improved card selection/playing feel[/p]
    • [p]New visual cues (table tap response, skill hover, full mana reminder, etc.)[/p]
    • [p]Centralized pop-up notifications during battles[/p]
    • [p]More detailed Gems and Affixes[/p]
    • [p]Nuclear bomb visual effect[/p]
    • [p]And more[/p]
  • [p]New sound effects[/p]
  • [p]New error feedback function[/p]
  • [p]Improved battle log[/p]
  • [p]Improved game settings[/p]
  • [p]Improved Tutorial[/p]
[p][/p][h2]Fixes[/h2][p]Due to the large number of bugs fixed, only the major ones are listed below[/p]
  • [p]Fixed the issue where certain opponents may cause the game to freeze[/p]
  • [p]Fixed the loading failure on some devices[/p]
  • [p]Fixed the bug where Dragon Eggs/Dragons were played along with other cards by opponents in specific scenarios[/p]
  • [p]Fixed the difference between the displayed and actual Bomb length Cap caused by certain chips[/p]
  • [p]Fixed the issue where players can purchase a second identical Mission Chip and receive no rewards[/p]
  • [p]Fixed the progress reset when re-completing chip missions after exiting and re-entering a match[/p]
  • [p]Combining Magneto with Hydrogen Bomb turned regular cards into nuclear bombs[/p]
  • [p]Abnormal triggering of effects like Devil's Pact when combining Nezha with Black-Armored Cavalry[/p]
  • [p]Counting error when combining Lord Wen Zhong/Abyss Mask with Three-eyed God[/p]
  • [p]Counting error when combining Rune Greatsword/Nightmare Scythe with Three-eyed Dog[/p]
  • [p]Missing feedback when triggering the skills of Nagini/Antonidas[/p]
  • [p]Fixed the issue where Shinratensei failed to reduce opponents' Mana when their Mana was below 3[/p]
  • [p]First Emperor of Qin could not convert bombs into nuclear bombs[/p]
  • [p]Insufficient hand strength (below 5) of Purple Gold Gourd[/p]
  • [p]Invalidation of Hylian Shield when the length of a triplet pair exceeded 2[/p]
  • [p]Abnormal effects of Muscle Bulge/Reverend Yideng/Viking/One-yang Finger, etc.[/p]
  • [p]Description errors of Project 596/Azure Serpent/Investigator/Teresa[/p]
  • [p]Description errors of Wrym/Death Warrant/Army of Wights[/p]
  • [p]Ashes generated by Dai Enkai lacked the Void enchantment[/p]
[p][/p][h2]Balance changes[/h2][h3]Chip Mechanic Tweaks[/h3]
  • [p]Arc of Time no longer randomly destroys chips. \[Battle Start]: The 1 chip on its right will disappear, Battle Start effects of all chips will be activated 1 more time[/p]
  • [p]Three-eyed God/Three-eyed Dog: These two chips can now be merged into one, having both effects[/p]
[p][/p][h3]Stat Adjustments[/h3]
  • [p]Dragon Mage: Total Mana Cost: 1 → 2; Hatch Progress gained: 3 → 5[/p]
  • [p]Dragon Carrier: Bomb Cap now increases by at least 1[/p]
  • [p]Nicol Bolas: Dragons required per bonus: 2 → 1; Mana gained: 1 → 2[/p]
  • [p]Dragon Egg Sandwich: Restores at least 1 extra Mana per round[/p]
  • [p]Chameleon: Mana required: 7 → 4[/p]
  • [p]Mini Drogon: Cards to burn for quest completion: 50 → 60[/p]
  • [p]Battle Mage: Mana required: 10 → 7[/p]
  • [p]All-Out Strike: Temporary Wrath gained after Mana spent: 1 → 2[/p]
  • [p]Zeus: Electrified Cards added to Opponent per Wrath Played: 1 → 2[/p]
  • [p]Full Rage: Wrath needed to duplicate a chip: 5 → 3[/p]
  • [p]Viking: Opponent's Cards frozen per Wrath played: 2 → 3[/p]
  • [p]Flip Table: Wrath required per Fatigue Discard +1: 2 → 1[/p]
  • [p]Captain America: Value Increase for frozen Start Cards: 1 → 2[/p]
  • [p]Sunstrider: Ignis cards required: 3 → 2, skill Mana cost -1[/p]
  • [p]High Tower: Ashes needed to max Mana: 15 → 10[/p]
  • [p]Wicker Man: Ignis face cards added on skill cast: 1 → 2[/p]
  • [p]Ryūjin Jakka: Ignis cards played to randomly ignite 2 cards: 2 → 3[/p]
  • [p]Pyroblast: Pyroblast stacks added on Single/Triplet play: 1 → 3[/p]
  • [p]Vulcan(Mana ≥10): Ashes required per discard: 1 → 2; discards allowed: 2 → 1[/p]
  • [p]Burnt Sacrifice: Ignis cards needed to ignite all cards: 10 → 8[/p]
  • [p]Dirty Bomb: Discards at least 2 cards after Ash Bomb play[/p]
  • [p]Chainsmoker: Ignis cards required to trigger: 7 → 5[/p]
  • [p]IED: Ignis cards required to trigger: 4 → 3[/p]
  • [p]Hydrogen Bomb: Ash Bombs required to trigger: 3 → 2[/p]
  • [p]Grave Ash: Ashes played per opponent card frozen: 2 → 1; cards frozen: 3 → 2[/p]
  • [p]TNT: Now boosts general Bomb Length Cap by 1 (in addition to enhancing Ash Bombs)[/p]
  • [p]Perfected Two: Extra pair counts for consecutive Pairs played: 2 → 3[/p]
  • [p]Toad Skill: No longer reduces your Mana Cap[/p]
  • [p]Missionary: Card enchantment gained after skip: 1 → 2[/p]
  • [p]Rapid Chant: Mana required to trigger: 6 → 5[/p]
  • [p]Druid: Mana Cap & Mana gained: 5 → 7[/p]
  • [p]Hell is Empty: Uses allowed: 3 → 5; Void Satan Jr. added: 1 → 2[/p]
  • [p]Sleeping Pill: Singles needed to enter Fatigue: 7 → 4[/p]
  • [p]Shinratensei: Opponent Mana reduced on Nuclear bomb play: 1 → 3[/p]
  • [p]Kiln: Fullhouse plays for quest: 7 → 5[/p]
  • [p]Holy White Jade Vase: Mana required to trigger: 7 → 5[/p]
[p][/p][h3]Chip Rarity Adjustments[/h3]
  • [p]Seismosaurus: EpicRare[/p]
  • [p]Dragon Frenzy: EpicRare[/p]
  • [p]Stormborn: EpicRare[/p]
  • [p]Celestial Dragon: RareEpic[/p]
  • [p]Press the Advantage: EpicLegendary[/p]
  • [p]Dragons Clash: EpicRare[/p]
  • [p]Champion Fighter: RareCommon[/p]
  • [p]Off Work Now: RareCommon[/p]
  • [p]Fire Manipulation: RareEpic[/p]
  • [p]Incinerator: RareEpic[/p]
  • [p]Pan Gu: EpicRare[/p]
  • [p]Grandmaster at Arms: EpicRare[/p]
  • [p]Chakra: EpicRare[/p]
  • [p]Dictator: EpicRare[/p]
  • [p]Black-Armored Cavalry: EpicRare[/p]
  • [p]World Harmony: EpicRare[/p]
  • [p]Twinblade: EpicRare[/p]
  • [p]Tribute: EpicRare[/p]
  • [p]Tentacle: EpicRare[/p]
  • [p]Aura's Scale: RareEpic[/p]
  • [p]Siren: RareEpic[/p]
  • [p]Army of Clones: RareEpic[/p]
  • [p]Azure Serpent: RareEpic[/p]
  • [p]First Emperor of Qin: RareEpic[/p]
  • [p]Brotherhood: RareCommon[/p]
  • [p]Empty House: RareCommon[/p]
  • [p]Dragon Crystal: RareCommon[/p]
  • [p]Lady Bee: RareCommon[/p]
  • [p]Tax: CommonRare[/p]
  • [p]Barbie: LegendaryEpic[/p]

Nominated for IndiePlay Best New Star! Multiplayer Development Kicks Off!

[p]Oi~ Long time no see! [/p][p][/p][p]Sorry to keep you all waiting! After Steam Next Fest, we received a ton of feedback and suggestions from everyone. [/p][p]So, over the last few months, we took it all to heart, reflected deeply ("learned from the pain," as they say), and made massive innovations to the gameplay. Now, it's finally ready to be served! With this grand comeback, we’re bringing you two pieces of exciting news![/p][p][/p][h3]🥇 News #1: indiePlay Nomination + Exhibiting at WePlay Shanghai[/h3][p][/p][p]A huge morale booster for our team: Apokerlypse (Demon Cards) has been nominated for the 2025 indiePlay China Indie Game Awards! A big thank you to the judges for the recognition, and of course, an even bigger thanks to every player who provided feedback during the early tests. Your support is what got us here. To celebrate this nomination, we’ll be taking the game to the 2025 WePlay Expo in Shanghai. If you happen to be in Shanghai or plan to visit WePlay, feel free to find us! You can try out the new version, chat with us face-to-face (or pester us for updates in person).[/p]
  • [p]📅 Date: November 22 – November 23[/p]
  • [p]📍 Location: Shanghai World Expo Exhibition & Convention Center, Hall H3 (indiePlay Nomination Area)[/p]
  • [p]🚩 Booth No.: I-60[/p]
  • [p]🏆 Award Ceremony: Afternoon of November 23 (WePlay Main Stage)[/p]
[p]Please look for Booth I-60. We look forward to meeting everyone offline![/p][p][/p][h3]📢 News #2: Multiplayer Development Has Begun![/h3][p]The feature you’ve all been anticipating the most—Multiplayer Mode—is now under full-swing development! Here’s a little secret scoop: We will launch the first round of limited multiplayer testing in the next major update! We suggest you add the game to your Wishlist first~ Then come lurk in our community group to catch the latest news firsthand![/p][p]👉 Official Discord 👈[/p][p][/p][p]The game is still in active development, and we really need your voices. If you have any suggestions for the new version, encounter bugs in the game, or just want to discuss strategies/combos with other players, come find us![/p][p][/p][p]This is a brand new beginning for Apokerlypse. Whether at Booth I-60 at WePlay or in our online community, we look forward to meeting all you Card Sharks again~[/p][p][/p][p]See you in Shanghai on November 22nd![/p][p][/p][p][/p][p]Breaker Games Producer, Wilson Lin[/p]

Apokerlypse x Steam China Showcase 2025

[h2]DEMO NOW LIVE!![/h2][p][/p][p]Feel free to try it!!![/p]

The Winners are In! - 100 Keys Giveaway!

[p][/p][h3]Hey Card Sharks![/h3][p][/p][p]First off, a massive thank you to everyone for your incredible enthusiasm for Apokerlypse during Steam Next Fest! We were thrilled to see so many of you climbing the ranks, reaching Platinum, and sharing your feedback with us.[/p][p][/p][p]Now, for the moment you've all been waiting for... the giveaway results! [/p][p]Let's see if Lady Luck was on your side![/p][p][/p][p]Congratulations to the following 100 lucky players who reached Platinum rank and entered the giveaway![/p][p][/p][p]How to Claim Your Prize: We will be sending the full version Steam key for Apokerlypse to the email address you provided in-game. The emails will be sent out within the next 8 business days. Please keep an eye on your inbox (and don't forget to check your spam folder, just in case!).[/p][p][/p][p]\[Important Information][/p][p]All keys will be distributed by July 10th. We appreciate your patience![/p][p]If you believe you are a winner and have not received your key via email after 5 business days, please contact us at our official email: [email protected]. Be sure to include your player name/ID for verification.[/p][p][/p][p]Thanks again to everyone who participated! Every game you played and every piece of feedback you gave is a huge motivation for us. We're now working at full speed on the full version of the game, so stay tuned![/p][p][/p][p]🙏🙏🙏And finally, let us repeat the most important thing:[/p][h3]PLEASE WISHLIST APOKERLYPSE IF YOU ENJOY THE DEMO![/h3][p]It truly makes a world of difference for a small studio like ours AND will bring much more fun stuffs into the game in the future. XD Thank you so much for your support![/p][p][/p][p]Alright, back to developing (and bug-fixing) we go![/p][p]See you at the table, my friends![/p][p][/p][p]Breakers Games Team[/p]