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Bait Soul News

V0.1.06 Patch Notes

[h2] Latest Update:[/h2]

1.Fixed the issue where Soul Orb attributes were not applied in the stats interface
2.Fixed the bug where broken jars could still be interacted with
3.Fixed the issue of items falling out of the scene bounds
4.Fixed the issue where the boss would take damage when dashing into the player upon entering the boss room
5.Fixed incorrect descriptions on weapon pedestals
6.Fixed the issue where disabling health bars would also hide the boss health bar
7.Fixed the font garbling issue on the Ghost Eye relic
8.Fixed the bug where leaving the room after a failed theft could prevent the shop from disappearing
9.Fixed the issue where the Magnifying Glass did not immediately apply its buff when placed in the support soul slot

10.Adjusted Ice Orb's pierce count to 1 to prevent excessive damage
11.Optimized Thorn Shield’s reflect damage and defense range
12.Added boss name display to the coffin room event
13.Optimized the brewing system: as a temporary solution, brewing now extracts stats from weapons instead of generating random ones



We will continue listening to your feedback, fixing issues, and polishing the experience to make the game even better.

Thank you for all your support and companionship throughout this journey!

Stay tuned for more updates to come!

[h3]— Bold Fish —[/h3]

V0.1.05 Patch Notes

[h2] Latest Update:[/h2]

1.Fixed a bug when dragging items in the inventory
2.Fixed a bug where battle music continued after victory
3.Increased the hitbox for breaking crates — now easier to smash
4.Slightly reduced the drop rate from crates
5.Initial optimization for frame drops (more improvements coming)
6.Removed random attributes from starting equipment

We will continue listening to your feedback, fixing issues, and polishing the experience to make the game even better.

Thank you for all your support and companionship throughout this journey!

Stay tuned for more updates to come!

[h3]— Bold Fish —[/h3]

V0.1.04 Patch Notes

[h2] Latest Update:[/h2]

1.Optimized the frog jump logic when entering doors
2.Adjusted the stats of rotating weapons such as the Bone Shield
3.Optimized how weapon random attributes are affected by the Luck stat

We will continue listening to your feedback, fixing issues, and polishing the experience to make the game even better.
Thank you for all your support and companionship throughout this journey!
Stay tuned for more updates to come!

[h3]— Bold Fish —[/h3]

V0.1.03 Patch Notes

[h2] Latest Update:[/h2]

1.Added a description for the Distiller item
2.Sacrifice events will no longer deduct HP if the player's current HP is lower than the required amount; however, if the HP is exactly equal to the amount to be deducted, the event will proceed as usual (please pay attention to your HP!)
3.Updated the room icon for Sacrifice Rooms
4.Optimized the exit logic for enemy ground-based skills

We will continue listening to your feedback, fixing issues, and polishing the experience to make the game even better.

Thank you for all your support and companionship throughout this journey!

Stay tuned for more updates to come!

[h3]— Bold Fish —[/h3]

V0.1.02 Patch Notes

[h2] Latest Update:[/h2]
1.Disabled the backpack button during combat to prevent accidental inputs
2.Fixed an issue where support items could not be upgraded properly
3.Fixed a bug where the “Broken Bones” skill dealt 0 damage
4.Optimized the attack logic of dash-type enemies for better behavior
5.Fixed an issue where Wet Nurse eggs and the Repel Palm skill could fly out of scene boundaries
6.Fixed the incorrect unlock image display for the Farmer mask

We will continue listening to your feedback, fixing issues, and polishing the experience to make the game even better.

Thank you for all your support and companionship throughout this journey!

Stay tuned for more updates to come!

[h3]— Bold Fish —[/h3]