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Sea of Dreams Survivors News

Changelog - Version 1.3.0

Thank you all for your continued support and feedback! Your passion helps us make Sea of Dreams Survivors better with every update. Here’s what’s new in this version:

  • New Difficulty "Mythic": Think you’ve mastered the seas? Try surviving the brand-new Mythic difficulty… if you dare!
  • Enhanced Weather Effects: The world now feels even more alive — improved rain, storms, and lighting effects for a more immersive experience.
  • Melee Attack Control Update: You can now perform melee attacks using the Spacebar as well as the E key for smoother combat control.
  • Performance & Stability Improvements: Various optimizations and crash fixes to make your journey smoother and more stable.
  • Increased Base Game Speed: The game now runs 1.2x faster by default, giving the action an extra burst of energy.
  • HUD Enhancements: The player’s health and shield indicators have been refined for better readability and clarity in the heat of battle.
  • Music Transition Fix: Fixed an issue where music tracks were not playing correctly between levels.


Time to face the storm — and bash your enemies away! 💥

Changelog – Version 1.1.8

This update brings fresh atmosphere and a brand-new way to fight back!

🌦️ Enhanced Atmosphere
  • Added weather effects (rain and snow) to several levels to make the world feel more alive.


⚡ New Melee Attack
  • A brand-new close-combat option is now available!
  • Press E or F (or use the triggers on a gamepad) to strike enemies with a melee bash.
  • A lightning-shaped icon at the bottom-left of the screen shows the attack’s cooldown.


🔧 Performance & Maintenance
  • General performance optimizations.
  • Various technical fixes for a smoother experience.


Time to face the storm — and bash your enemies away! 💥

Version 1.1.0 Changelog

Experience smoother gameplay and improved performance in Sea of Dreams Survivors! This update brings major optimizations, bug fixes, and achievement improvements to make your journey even more enjoyable.

Performance & Technology
  • CPU Optimizations: Reduced processing load for smoother gameplay.
  • Renderer Improvements: Optimized rendering pipeline for better frame rates.
  • Engine Upgrade: Migrated from Monogame to KNI.
  • Framework Update: Bumped to .NET 9 for improved stability and compatibility.


Achievements & Gameplay
  • Removed "Why I doing this" achievement (too difficult).
  • Fixed enemy kill achievements that were not triggering correctly.


Other Updates
  • Updated Credits.
  • Multiple behind-the-scenes improvements and bug fixes for enhanced stability.


Enjoy a faster, smoother, and more polished Sea of Dreams Survivors!

🛠️ Patch Notes – July 31, 2025

Today’s update focuses on improving the user interface and enhancing aiming clarity across all setups:

🔧 UI Improvements
  • The interface now scales properly based on your screen resolution.
  • All players will now experience a consistent UI size, from sub-HD to 8K resolutions.
  • UI elements are larger and more readable, improving overall visibility and comfort.


🎯 New Crosshair Feature
  • A new crosshair replaces the system cursor during gameplay to help you aim more accurately.
  • The crosshair is also available when using a gamepad.
  • Want the old style? You can disable the crosshair via the "More Settings" menu.


🖱️ Custom Interface Cursor
  • A custom cursor has been added to the game's interface for a more cohesive look and feel.

📦 Patch Notes - July 19, 2025

Today's update brings several improvements to performance, UI, and gameplay feedback based on your feedback. Here's what's new:

🩸 Performance
  • Fixed a major performance issue related to excessive blood effects on the ground.


🖥️ UI & Menus
  • The Main Menu and Level Selection screens have been reworked slightly.
  • "Career" and "Upgrades" are now accessible directly from the Main Menu for easier access.
  • Improved keyboard and gamepad support in the level selection screen.


🕹️ Gameplay Feedback & Visuals
  • The "Drop" arrow indicator is now more visible and tinted yellow for better clarity during gameplay.
  • The damage feedback color when getting hit (with or without a shield) is now yellow—making hits more noticeable.
  • The shield indicator has been updated from brown to blue for greater visibility. Its size and position have also been slightly adjusted for better in-game clarity.


Thanks again for all your feedback and reports—keep them coming!