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Devlog#1 - New Fabrics, Skill Tree, Update Cycle and More

First Devlog Just Arrived
[p]Hello Tailors! Welcome to the first Tailor Simulator devlog. We’re excited to share some key pre-launch content updates. In this post, we’ll introduce new features and improvements coming to the game, including a fresh Sandbox Mode, a deeper progression system, and an expanded selection of fabrics and clothing.[/p][p][/p][h2]Sandbox Mode to Design and Manage Your Workshop Customization[/h2][p]We’ve added a Sandbox Mode that lets you design every aspect of your workshop’s customization from a single interface. Want to expand your shop’s floor space, or change the storefront decor? You can do it all without jumping between different menus. You can see freely with layouts and designs, planning out the perfect workshop.
[/p][p][/p][p][/p][h2]Skill Tree and Update Cycle[/h2][p]The Update Cycle is the game’s way of gradually unlocking core tools and fabrics as you progress through the game or reach certain milestones. It provides the essential equipment and materials you need to grow your collections. Skill Tree builds on that foundation, letting you specialize and unlock additional content through your play-style. As you level up and meet certain goals, you’ll earn skill points to spend on various new collections on the Skill Tree. This allows you to unlock brand-new outfit types and special customer orders. For instance, one branch of the tree will enable you to craft complex military uniforms that come with strict requirements and challenges.[/p][p][/p][p][/p][p][/p][h2]New Fabrics and Clothes[/h2][p]We’ve added several new fabrics and clothing designs to expand your creative possibilities. Each new fabric type comes with its own look and feel, so you can craft outfits that stand out in your shop. These materials will help you deliver exactly what your customers are looking for. We have even more fabrics and outfit designs planned for future updates, so you’ll never run out of options.
[/p][p][/p][p][/p][p]We’ll continue to refine and polish the game as we approach launch, and we’ll keep you updated with more devlogs along the way. As always, thank you for your support and for joining us on this journey. [/p][p][/p][h3]That’s all for Devlog #1.
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