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Tailor Simulator News

Early Access Update: Save Issues, Hotfix Plan, and Ongoing Improvements

Hi Tailors,
[p]First of all, we sincerely apologize for the issues some of you experienced recently. We know how frustrating this can be, especially when it happens at the wrong moment. Tailor Simulator is an Early Access game, and we want to be open and honest about the current state of the game and our plans moving forward.[/p][p]We are aware of the following issues and actively working on them:[/p]
  • [p]Save system problems that may cause the game not to save correctly in some cases[/p]
  • [p]Mouse cursor disappearing or causing the game to become unresponsive in certain situations[/p]
  • [p]Language issues, especially in Chinese and German[/p]
  • [p]Occasional screen resolution problems[/p]
  • [p]Optimization issues on specific hardware configurations[/p]
[p][/p][p]Since the launch day, we have been carefully reviewing all bug reports, feedback, and feature requests shared on Discord, Reddit, and the Steam Community. We are doing our best to reply to everyone and help players resolve their issues as quickly as possible. If we missed your message or could not respond yet, we sincerely apologize and want you to know that nothing is being ignored.[/p][p]To address these problems, we will be releasing hotfix updates very frequently, in some cases daily, to improve stability and overall gameplay as quickly as possible.[/p][p]Despite these issues, we truly want to thank you for the strong interest, feedback, and positive comments. Your support motivates us to work faster, fix problems sooner, and bring improvements and new features to the game.[/p][p]We are committed to continuing development throughout the Early Access period and beyond. Over the next year, Tailor Simulator will receive regular updates, fixes, and new content. We hope the upcoming updates and fixes will meet your expectations and make the experience better with each patch.[/p][p]Thank you for your patience and for supporting us.[/p][p][/p]
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Regular Update #1: Balance and Bug Fixes

Regular Update #1 Notes
[h2]Hello Tailors,[/h2][p]This is our first regular update, focusing on balance, usability, and overall polish. We addressed several reported issues and improved core systems that affect daily gameplay flow.[/p][hr][/hr][h3]Shelf and Clothing Improvements[/h3]
  • [p]The maximum number of items that can be placed on shelves has been increased.[/p]
  • [p]A new rackOffset variable has been added to all clothing items. Clothes no longer stick out of shelves, and each item can now be adjusted individually for better visual alignment.[/p]
  • [p]The sewing and interaction issue on sweatpants has been fixed.[/p][p][/p]
[h3]UI and Interaction Updates[/h3]
  • [p]You can now see item information tooltips when hovering over items inside drawers and chests.[/p]
  • [p]Mouse sensitivity on the computer has been adjusted for smoother control.[/p]
  • [p]The issue where the mouse cursor disappeared after pausing and resuming the game has been fixed.[/p]
[p][/p][h3]Online Orders and Customer Balance[/h3]
  • [p]Several balance problems in the online order system have been resolved.[/p]
  • [p]We also reworked the customer spawn system to make customer flow more stable and easier to manage.[/p]
[p][/p][p]Old System (Brief)[/p]
  • [p]As PP increased, customers spawned very frequently.[/p]
  • [p]The timer kept running even when the notebook was full, causing very fast spawns after delivery.[/p]
  • [p]An extra check could keep spawning customers every 15 seconds, leading to too many NPCs.[/p]
[p]New System[/p]
  • [p]Customer spawn times now scale more smoothly with PP.[/p]
  • [p]The spawn timer resets and waits while the notebook is full.[/p]
  • [p]After a customer spawns, a cooldown based on the current timer is applied, preventing overcrowding.[/p]
[p][/p][h2]General Improvements[/h2][p]General optimization update
General balance update
General bug fixes[/p][p][dynamiclink][/dynamiclink]If you want to share feedback, report issues, or follow development more closely, you can join us here:[/p][p]Reddit: https://www.reddit.com/r/Tailorsimgame
Discord:https://discord.com/invite/vUYS4qZDTe[/p][p]Thanks for playing and supporting Tailor Simulator. More updates are on the way.[/p]
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Tailor Simulator Is Out Now! Launch Sale Is Live

πŸ“’ Attention, all Tailor! 🧡
[p]The day has finally come. Tailor Simulator is out now! πŸŽ‰πŸŽ‰πŸŽ‰[/p][p]Tailor Simulator launches with a 25% launch discount, available for 14 days only. Start building your dream tailor workshop, design your space and shape the perfect working environment.[/p][hr][/hr][h2]Customize Your Workshop[/h2][p]Decoration is not just visual in Tailor Simulator. Every item matters and directly affects your workshop’s atmosphere and popularity.[/p][p]Here are the main decoration categories waiting for you in the game πŸ‘‡[/p][h3]🧩 Component[/h3][p]Essential equipment used to manage your production processes in the workshop. Includes tools like Printing Machine, Cloth Hangers and Shipping Desk.[/p][p][/p][p][/p][h3]🎨 Decorative[/h3][p]Items that let you decorate your workshop freely.They also directly affect your Popularity Score.[/p][p][/p][p][/p][p][/p][h3]πŸ›‹οΈ Comfort[/h3][p]Furniture designed to increase customer comfort while they spend time in your workshop.[/p][p][/p][p][/p][p][/p][h3]πŸ“¦ Storage[/h3][p]Furniture that helps you store items efficiently and keep your workshop organized.[/p][p][/p][p][/p][p][/p][h3]πŸͺŸ Showcase[/h3][p]Display furniture where you can showcase the clothes you produce.[/p][p][/p][p][/p][p][/p][hr][/hr][p]These and many more decoration options are waiting for you right now in Tailor Simulator[/p][p]πŸ›οΈ Everyone joining in 14 days get a special 25% LAUNCH DISCOUNT. Don’t miss it![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Let’s shape the game together. Play the game, decorate your workshop and share your feedback with us.[/p][p][/p][p][/p][p][/p][p][/p][p][/p]
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Less than 1 day left until Tailor Simulator launches!

πŸŽ‰ Tailors, we are almost there!
[p]Less than 1 day remains until Tailor Simulator launches. Before release, we want to give you a closer look at the heart of the game: the clothing production process.[/p][h3]βœ‚οΈ Cutting Desk[/h3][p]Every outfit starts here. At the cutting table, you can cut patterns using 12 different fabric types, each with multiple color options. The right fabric and the right color make all the difference.[/p][p][/p][h3]🧡 Sewing Machine[/h3][p]Bring your designs to life by sewing the pieces together. With over 150 clothing types, you can create more than 100,000 unique outfit combinations and fully express your style.[/p][p][/p][h3]🧷 Addon Desk[/h3][p]Customize your clothes by adding buttons and details. A small teaser: new clothing addons for the Addon Desk are coming next week.[/p][p][/p][h3]πŸ“¦ Box Desk[/h3][p]Handle your online orders by packing and shipping them directly to your customers. Production done, orders delivered.[/p][p][/p][hr][/hr][h3]πŸ’¬ Join us[/h3][p]If you have not done it yet, do not forget to add the game to your wishlist. Your feedback means a lot to us. You can also join our Discord and follow us on social media to share your ideas and help shape the future of Tailor Simulator.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Let’s build this tailor shop together. We launch tomorrow. 🧡✨[/p]
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2 Days Left Until Tailor Simulator Early Access

Tailors,
[p]Only 2 days left until launch.[/p][p][/p][p]Tailor Simulator is almost here, and as we get closer to Early Access, we want to highlight one of the tools that helps define your creative process in the workshop.[/p][hr][/hr][h2]Printing Machine[/h2][p]With the printing machine, you can add patterns, graphics, and visual details directly onto your clothes. It works alongside cutting and sewing, allowing you to shape designs that feel more personal and expressive. Small details can completely change how a piece looks and feels.[/p][p][/p][p]After launch, we are planning a design contest where players will be able to share their creations with the community. The goal is to celebrate creativity and see how different each workshop can become. More details will be shared soon.[/p][hr][/hr][p]In just 2 days, you will be able to start creating, experimenting, and sharing your own designs.[/p][p][dynamiclink][/dynamiclink]Thank you for being part of this journey. We are almost there.[/p][p][/p]
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