Haunted Mines - Development Milestone
[p][/p][h2]Haunted Mines - Development Milestone[/h2][p]I'm thrilled to finally say it, after over 2 years of solo development, Haunted Mines is getting closer than ever to release.[/p][p]What began as a simple idea has evolved into a deep, atmospheric horror experience powered by custom AI systems, online multiplayer, and dynamic match progression. And now, I'm ready to share more with you.[/p][h2]2 Years of Building[/h2][p]This project started as a solo endeavor, born from a love for psychological horror and asymmetrical tension. Since then, the game has grown into something far bigger and more polished than I ever expected.[/p][p]Over the past two years, I've worked on:[/p]
- [p]🔄 Procedural map generation (so no run feels the same)[/p]
- [p]🧠 Dual-Brain AI for the monster, designed to simulate both instinct and knowledge-based behavior[/p]
- [p]👥 Online multiplayer, using Mirror and Steamworks[/p]
- [p]🔊 3D voice chat integration via Vivox[/p]
- [p]🎮 Custom interaction systems, task management, and match progression logic[/p]
- [p]🧰 Inventory, upgrades, economy systems, and match rewards[/p]
- [p]All core gameplay systems are implemented[/p]
- [p]Multiplayer is kinda functional... You can play it, maybe not enjoy it, but at least try it out 😅[/p]
- [p]The game loop is working from start to finish[/p]
- [p]It’s stable and playable[/p]
- [p]✨ Visual polish: FX, lighting, UI feedback, etc.[/p]
- [p]🐞 Bug fixing and QoL improvements[/p]
- [p]📢 Marketing and wishlist growth (Steam & Itch)[/p]
- [p]📹 Reaching out to content creators and testers[/p]
- [p]🧱 Possibly adding more monster behavior depth, depending on feedback[/p]