Terrain detail and Options screen improvements for BlastZone 2 (v1.31.0.2)
A few new updates have been released for BlastZone 2! (v1.31.0.1 - v1.31.0.2) This includes a new “High” detail setting for all terrain. This serves as a balance, having more detail than normal, but without the high system requirements of VeryHigh/Extreme. Also, this is available as part of the base game, no additional DLC downloads are required.
This also replaces all Cave terrain except Normal detail. This is because Normal detail had a different cave design from the other detail levels, so now they are all consistent. Higher and lower detail levels now look more rocky and jagged, which looks better without affecting performance.
Several updates have been made to the in-game Config screen as well. This includes improving the renderer selection to detect the OpenGL versions supported by the current hardware and drivers. This previously only showed the maximum OpenGL versions supported by each renderer. Terrain Detail and DrawCallType options have been added as well, these used to only be available in the external config program. The menu has also been reorganized to fit the new options and make it easier to follow.
This update includes a few bug fixes as well. Here are the full release notes:
v1.31.0.1:
V1.31.0.2:
Here are some screenshots showing the updated cave design for Extreme detail. Enjoy!

This also replaces all Cave terrain except Normal detail. This is because Normal detail had a different cave design from the other detail levels, so now they are all consistent. Higher and lower detail levels now look more rocky and jagged, which looks better without affecting performance.
Several updates have been made to the in-game Config screen as well. This includes improving the renderer selection to detect the OpenGL versions supported by the current hardware and drivers. This previously only showed the maximum OpenGL versions supported by each renderer. Terrain Detail and DrawCallType options have been added as well, these used to only be available in the external config program. The menu has also been reorganized to fit the new options and make it easier to follow.
This update includes a few bug fixes as well. Here are the full release notes:
v1.31.0.1:
- Added a new "High" detail level for all terrain
-Works as a balance with higher detail than normal without the high system requirements of "VeryHigh" and "Extreme"
-This has double the detail of Normal, while VeryHigh has 10x detail
-This can only be changed with the external config tool, not in game
-This detail level has been added to the base game, no DLC is required - Replaced all detail levels of the Cave terrain except "Normal" to maintain consistent design between them
-Previously, "Normal" detail used a different cave design than the others
-Now, all Cave terrain detail levels use a more rocky and jagged design that looks better without affecting performance - The config menu now shows OpenGL versions detected from the display driver
-When selecting a renderer in the config menu, the max OpenGL version supported by the driver for each renderer is now displayed
-Previously, it would only show the max OpenGL version supported by each renderer, regardless of the current hardware and drivers
-For example, if the maximum OpenGL version supported by the driver is 4.3, the config option will correctly show 1.5, 3.0, and 4.3 renderers, not 4.6 - The config menu now locks out unsupported renderers by the current driver
-For example, if the current driver only supports OpenGL 2.0, the 4.X renderer will be unselectable
V1.31.0.2:
- Added in game option for Terrain Detail
-Has the same detail options previously only available in the external config program:
-Low
-Normal
-High
-VeryHigh
-Extreme
-Detects if the free DLC has been downloaded or not for VeryHigh and Extreme options
-Shows warning for VeryHigh and Extreme options as having high system requirements - Added in game option and DrawCall Type
-Has the same options previously only available in the external config program
-VBO
-DisplayList
-Shows warning for DisplayList that it only works with the GL 1.5 and 3.0 renderers - Reorganized the options menu layout and spacing
- Improved general stability
- Fixed glitched background environment when starting a new game after previously playing through an addon pack
Here are some screenshots showing the updated cave design for Extreme detail. Enjoy!
