Maintenance update for BlastZone 2 (v1.31.0.3)
A new maintenance update has been released for BlastZone 2(v1.31.0.3). This makes a few improvements to the game startup loader, including slightly faster model loading and better progress feedback. In previous versions, when using VeryHigh/Extreme quality terrain, the loading bar would appear to “hang” while loading, but this is no longer the case.
The particle system has improved vertex streaming as well, resulting in up to 20% better performance in some situations.
Here are the full release notes for v1.31.0.3:
Some of you may have noticed the recent focus on technical improvements for BlastZone 2. This is because a new project was started a while back that uses the same game engine. All engine improvements are brought into BlastZone 2 as well so everyone can benefit from them. An official announcement is coming soon, so watch for it!
The particle system has improved vertex streaming as well, resulting in up to 20% better performance in some situations.
Here are the full release notes for v1.31.0.3:
- Optimized the startup model loader
-Reduces game startup time by about 3-5%
-Makes the biggest difference for VeryHigh and Extreme quality terrain settings - Frame rate and runtime statistics displays are now multithreaded, reducing the performance impact of running them
- Improved terrain model loading progress feedback when starting the game
-The startup loading bar no longer appears to stall when loading high detail terrain
-It now continuously fills the bar for all assets - Improved particle system performance by up to 20%
Some of you may have noticed the recent focus on technical improvements for BlastZone 2. This is because a new project was started a while back that uses the same game engine. All engine improvements are brought into BlastZone 2 as well so everyone can benefit from them. An official announcement is coming soon, so watch for it!