Particle system improvements (v1.32.3.3)
A new update has been released for BlastZone 2! (v1.32.3.3) This makes a few improvements to the particle system, including a fix for occasional explosion particle flickers. Also, the maximum CPU cores/threads supported by the particle system has been raised from 16 to 128. This allows the particle system to take full advantage of any consumer CPU available. The previous cap was set to prevent bugs before the big particle system upgrade in the v1.32.0.0 release. Extra time for testing was taken since then to ensure stability before increasing the cap.
This update also makes improvements to the texture loader, now supporting full texture format autodetection. For more details, here are the full release notes for v1.32.3.3:
As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.32.3.3” or higher. Enjoy!
This update also makes improvements to the texture loader, now supporting full texture format autodetection. For more details, here are the full release notes for v1.32.3.3:
- Fixed occasional flickering explosion particles
- Increased the particle system CPU core/thread limit from 16 to 128
-The particle system now fully scales to 64 core, 128 thread cpus if available
-Older versions had bugs with using more than 16 threads, but improvements from v1.32.0.0 fixed them
-Extra time was taken to test high thread counts to ensure stability - Added support for automatic compressed texture format detection
-Allows for swapping out compressed textures of different formats without needing to update the game executable
As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.32.3.3” or higher. Enjoy!