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Gunlocked 2 News

Public Beta Branch

[p]First, a sincere thanks to everyone that has picked up the game, put in some hours, and already given me super helpful feedback. I know it can be frustrating to find a bug when your run is going well, or have the interface not respond exactly like you'd want, but everyone is different and everyone plays games differently, so the best way for me to make this the best game it can be is to get it into your hands and let you break it in ways I couldn't dream of.[/p][p]Second, a new public beta branch for testing the latest bug fixes and features before adding them to the main build is now available.[/p][p]To Opt in: Go to the Steam properties for Gunlocked 2, select betas, and choose the public beta branch. You may need to restart Steam to see this option.[/p][p]While my update pace tends to be pretty fast, some changes require more time and/or thoughtful deliberation. This weekend's patch 0.11.00 will be quite large, based on feedback and bug reports, so I'll be rolling out changes to the public beta in smaller chunks as I make them. You can, of course, wait until the full patch is live.[/p][p]For regular patch notes on the beta branch, please join the discord channel here: https://discord.gg/YbdSHs58m9[/p][p][/p][p]For the first beta patch, 0.10.06, you can see the notes below.[/p][p][/p][p]Balance[/p]
  • [p]Enemies: When enemies become invulnerable, Plasmic Burn effects are now removed[/p]
[p]QoL[/p]
  • [p]Corrected the Mega Lock additional copies text[/p]
  • [p]Reworded Scattershot to be more clear about the pros and cons[/p]
  • [p]Incorrect BoomBots additional texts[/p]
  • [p]Lucky Duck text corrected to say it offers 5% bonus chance, not 7%[/p]
[p]Bugs[/p]
  • [p]World Generation: Fixed a bug that would restart the last seed instead of generating a new world if you died and used the restart option[/p]
  • [p]Bosses: Fixed an issue that would cause duplicates of the same boss to be added to the world list each new run you started without quitting the game. This was causing various soft-lock issues if you fought the same boss twice in one run.[/p]
  • [p]Skills: Tempest’s “Shock Collar” can no longer cause infinite damage loops on marked targets.[/p]
  • [p]Utilities: Fixed a bug that was causing utilities to pull the wrong synergy class data, resulting in strange or ineffective combinations[/p]

Hotfix 0.10.05

One more set of fixes before the weekend. I'll be out of the office for the evening. A little launch celebration is called for. But I wanted to address a few more issues that could hamper your fun:

Bugs
  • Fixed a bug that was causing beacons to not always roll for the correct rarity
  • Fixed a bug that would cause standard level ups to use the beacon rarity of the zone
  • Fixed a bug that would cause one of the final boss options to not have a beacon, resulting in a post-battle soft lock
  • Fixed a bug that would show incorrect beacon types at boss areas
  • Fixed a bug causing too many data disks to drop after boss fights (you still get a lot)
  • Fixed a bug that would cause the game to offer you duplicates of the final boss (from debugging before there were 4 bosses in the game)
  • Pressing f4 alone will no longer close the game
  • Viper’s “Forked Tongue” now correctly goes on cooldown after triggering


Balance
  • Lucky Launcher now has a base 2 second cooldown after triggering.

Note: The cooldown issues with Forked Tongue and Lucky Launcher were leading to an infinite missile crash.

Screen Scaling Issues Have Been Fixed

Version 0.10.04 should provide a solution to those of you struggling with the screen scaling issues. Let me know if you have further issues, but hopefully this is resolved.

Hotfix 0.10.03

[p]One more pesky tutorial bug to fix.
[/p]
  • [p]Tutorials should no longer be deleting NPC event data when they trigger (don't ask), causing the game to freeze when the next npc event triggers.[/p]

Hotfix 0.10.02

[p]Hotfix 0.10.02

I've made a number of changes to the tutorial to hopefully solve most problems players have had when it's enabled. But I haven't yet replicated every problem. So only time will tell. I'll have a larger patch late this weekend for additional updates.[/p]
  • [p]Fixed various issues related to the tutorial when pausing or opening the inventory[/p]
  • [p]Implemented some fixes to how the tutorial triggers and functions when earning your first level up or weapon upgrade.[/p]
  • [p]Fixed a typo in the “Kinetic” synergy in the sidebar[/p]
  • [p]Fixed a typo in the “Lucky Lancer” utility description[/p]