[h2]Patch 0.60 – Beyond Infinity[/h2][p][/p][p]Welcome to forever! Today’s update is another big one, possibly the biggest. I’ve said that a couple times, but It’s hard to compare. There’s a lot here, either way. This is also the start of Bullet Heaven Fest, and to celebrate both things,
Gunlocked 2 will be 40% off all week. The price won’t go lower for a very long time, so no need to wait for a better deal.[/p][p]After today’s update, it feels like we’re heading into the home stretch. I’ve got 5 more major milestones to hit, adding more weapons, more bosses, alternate ships, and more. With all of the game’s major pieces now in place, however, I’ll be switching back to a more regular update cadence. Instead of singular, massive updates like today’s, I’ll be releasing a more steady stream of smaller content updates.[/p][p]But let’s focus on today’s big update, because there’s a lot here! Oh, and special shout out to everyone in the
Discord that helped me test all this content.[/p][p]If you’ve been enjoying Gunlocked 2, and all these content updates,
please leave a review. It’s so important to a solo dev like myself. Word of mouth is everything.[/p][p]If you want to read up on GL2 (and spoil symbionics for yourself) user GKWS put together this wonderful wiki:
https://gunlocked2.fandom.com/wiki/Gunlocked_2_Wiki[/p][h3]New Features and Content[/h3]
- [p]3 New Pilots: Omega, Thor, and Enigma
[/p] - [p]2 New Weapons (and Symbionics): The Gamma Gatling and the Energy Helix[/p]
- [p]24 Challenge Anomalies: Modify the difficulty and increase your score multiplier
[/p] - [p]Endless Mode:[/p]
- [p]You can now go beyond zone 15, and push the challenge and your scores to the limit.[/p]
- [p]Upgrade your pilot to level 50![/p]
- [p]Note: Dying at any time after beating the zone 15 boss will be treated as a victory (for the sake of achievements)[/p]
- [p]5 New Enemy Variants (Only seen in endless mode) :
[/p] - [p]6 new achievements:[/p]
- [p]Firefly: Deal 99,999+ burn damage in a single game[/p]
- [p]Lightning Bug: Deal 99,999+ electric damage in a single game[/p]
- [p]Anomalous: Achieve victory with at least a 0.12 anomaly multiplier in any mode[/p]
- [p]Astronomalous: Achieve victory with at least a 0.32 anomaly multiplier in Mission mode[/p]
- [p]Infinity +1: Reach zone 17 in endless mode[/p]
- [p]Forever 21: Reach zone 21 in endless mode[/p]
- [p]Background Art: New alternate backgrounds for each color scheme
[/p]
[h3]Balance[/h3]
- [p]Symbionics that required 3 rare upgrades now require 1 rare, and 2 commons. Applies to these weapons:[/p]
- [p]Bombikaze[/p]
- [p]Plasma Bombs[/p]
- [p]Drone Swarm[/p]
- [p]Arc Light[/p]
- [p]Hail Mary[/p]
- [p]Upgrades: The Big One will now always pick non-asteroid targets[/p]
- [p]Upgrades: The Big One’s base cooldown can no longer go below 2 seconds. Bonus cooldown reduction can reduce this to 1 second.[/p]
- [p]Upgrades: Updated the starter upgrade pool that all pilots have access to from the beginning of a run.[/p]
- [p]Certain upgrades that never belonged or no longer belong have been removed, while some upgrades that now fit the category have been added.[/p]
- [p]Upgrades: Tempest’s starting pool of upgrades has been further narrowed to remove certain upgrades that only synergize if you make specific build choices. Those upgrades, like all upgrades, can still show up later if you choose weapons and utilities that have real synergy with them.[/p]
- [p]Enemies: Orb Weaver enemies won’t create web traps nearly as often[/p]
- [p]Enemies: Enemy EMP effects will no longer stack, but instead reset to the maximum duration of 2 seconds[/p]
- [p]Scaling: Updated the experience tables and the way level scaling works. Turbo scaling will now be a bit faster.[/p]
[h3]Quality of Life[/h3]
- [p]You can now see which elite hazard you’ll be facing in the warp selection menu[/p]
- [p]Reduced the input delay buffer for NPC events so making a quick choice should feel more responsive[/p]
- [p]The Focus synergy type has been replaced by a General synergy[/p]
- [p]General upgrades include utilities that apply to a broad range of other upgrades, but that may not have a specific type of their own.[/p]
- [p]Note: There were no longer any focus utilities after previous balance updates. This tag has been removed from the 2 weapons that still had it, as it no longer had any effect.[/p]
- [p]Added a disclaimer at startup about Steam Input. This can sometimes cause control issues. Disabling it in the Properties settings in Steam will usually fix the issue. Gunlocked 2 already has built-in support for the majority of controller types and does not require Steam Input, if you're having issues.[/p]
[h3]Text Updates[/h3]
- [p]Drone Cloner inventory text fixed[/p]
- [p]Refractor inventory text fixed[/p]
- [p]Electrocell inventory text fixed[/p]
- [p]Clonebolt inventory text fixed[/p]
- [p]Lucky Launcher’s text has been fixed[/p]
- [p]Arraydar inventory text updated[/p]
- [p]Relighter is no longer tagged as a chance type upgrade[/p]
- [p]Splitter’s cooldown stat is now displaying correctly[/p]
- [p]Fixed spacing issues with Symbionic recipes in the Codex[/p]
- [p]Lightning Rod no longer incorrectly states it’s a laser or bomb type synergy. This was a holdover from a previous version of the upgrade.[/p]
[h3]Bug Fixes[/h3]
- [p]Enemies: Fixed bugs related to enemy spawns in the final moments of Turbo Mode[/p]
- [p]Enemies: The Dragon Fry’s gas cloud attack will now deal its correct damage[/p]
- [p]Save/Resume: When resuming a saved game, fixed issues that could cause the difficulty and other game factors to not be perfectly the same as when you saved[/p]
- [p]Save/Resume: Fixed issues with post-game stats (such as bosses defeated) messing up when saving/resuming[/p]
- [p]Controls: If you tab out while in the synergy side bar of the upgrade menu, the game will now cancel out of the side bar, preventing menu soft-locks that could occur from switching controls at specific times.[/p]
- [p]World Gen: Fixed the bug that could cause 2 of the same boss to be offered as choices for zone 15[/p]
- [p]World Gen: Fixed a bug causing green backgrounds to show up a disproportionate amount[/p]
- [p]UI: Fixed an issue with synergy icons de-selecting when you choose a pilot[/p]
- [p]Upgrades: Fixed issues with Static Surge canceling if you rapidly pressed the phase shift button[/p]
- [p]Save/Resume: The Banished upgrades list should now be respected when resuming from a saved game[/p]
- [p]Upgrades: Leymines now respects the fuse reduction of Obometer[/p]
- [p]Upgrades: Fuse timers on bombs can no longer go negative, causing issues with some bombs detonating[/p]
- [p]Upgrades: Plasma Bomb now scales properly with Radar Array and Arraydar when its lock-on component is activated[/p]
- [p]Upgrades: Bombikaze’s symbionic now deals the correct damage[/p]
- [p]Upgrades: Fixed some issues that could lead to infinite Bombikazes (possibly not all issues)[/p]
- [p]Upgrades: Relighter can no longer trigger infinitely on the same target[/p]
- [p]Simulator: Fixed issues with pilots unlocking in the Simulator[/p]
- [p]Simulator: The Simulator will no longer show upgrades that have been removed, combined, or replaced[/p]