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Transport Fever 3 News

First Look - Episode 3: Infrastructure and Passengers

[p]Transport Fever 3 is built around one central idea: you connect the world. In this new episode of our First Look series, we turn our attention to the management tools and the infrastructure that drives your transport network.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]In our last episode, we took a close look at how industries and cargo work in Transport Fever 3 - if you have missed it, check it out here. This time, we focus on how we have upgraded the tools available to provide you with more power than ever to make your world moving. [/p][p][/p][p]To give you full control, Transport Fever 3 introduces a completely rebuilt set of infrastructure tools. Roads can be shaped freely, intersections designed exactly to your needs, and traffic flow refined down to individual lanes. Train and tram infrastructure also receives a massive overhaul. The choice of railway track is now an important decision that matters, train priorities can now be set per line and dedicated tram tracks allow for many new possibilities, both over- and underground, just to name a few of the features mentioned in this episode.[/p][p][/p][p]Expansion however, comes with downsides. Growing cities generate more traffic, more noise, and more pollution. Vehicles wear down over time, and ignoring maintenance has actual consequences. Travel time and comfort directly influence city satisfaction and long-term growth. Success is no longer just about profit, but about planning ahead, adapting, and finding the right balance between efficiency and desirability.[/p][p][/p][p]Take a closer look, explore the new tools, and see how Transport Fever 3 challenges you to think differently about building your transport network.[/p][p][/p][p]With this, the whole team at Urban Games wishes you Happy Holidays and a great start to the New Year. Thank you for your support, and if you like what you see, don’t forget to add Transport Fever 3 to your Wishlist here! 2026 is just ahead and it is going to be amazing![/p]

First In-Game Trailer Showcases the Variety of Vehicles!

[p]We’re thrilled to release the very first in-game trailer for Transport Fever 3, revealing the game’s incredible variety of vehicles![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Vehicles are not only the backbone of every transport network but also the heart of the Transport Fever series itself. Every type of transport, from humble horse-drawn carriages to modern high-speed trains and passenger jets, is precisely recreated with great attention to detail.[/p][p][/p][p]Transport Fever 3 takes the vehicle roster to an entirely new level. The lineup now expands to over 270 models, ranging from historical classics to cutting-edge high-tech giants. In addition to familiar modes of transport - buses, trucks, trains, aircraft, ships, and passenger trams, helicopters and cargo trams make their debut for the first time. Helicopters can be used for both passenger and freight services, offering completely new planning possibilities when combined with new features such as industry booster mechanics. Long requested by the community, cargo trams significantly expand the range of transport options, and bring fresh momentum to logistics, especially for urban freight delivery. Even the citizens’ cars have been completely redesigned, adding greatly to the new game’s visual diversity.[/p][p][/p][p]Today’s in-game vehicle trailer offers an impressive first glimpse of this expanded variety. Alongside plenty of newcomers, fans will also spot completely updated favourites. Keen-eyed viewers might also notice early hints of other new features as well, including newly introduced landmarks: iconic, unlockable buildings that require dedicated logistics chains and look even more spectacular under the new rain system. Highway constructions and complex transport infrastructures have also been heavily improved and are on display here for the very first time.[/p][p][/p][p]It’s not just the selection that has been expanded. The underlying technology has been completely overhauled too with new lighting, coloured particle effects, and a fully reworked cargo visualisation system enhance your immersion even further, all while remaining fully moddable as always.[/p][p][/p][p]Imagine the worlds you'll bring to life and stay tuned for more![/p][p][/p][p]Watch the vehicle trailer now and don’t forget to add Transport Fever 3 to your wishlist here![/p]

Dev Blog - Episode 2: Industries and Cargo

[p]A few weeks ago, we gave you a first detailed look at industries and cargo in Transport Fever 3, and we’re thrilled that you’ve enjoyed the insights that we’ve shown so far.[/p][p][/p][p][/p][p][/p][p]For those who are eager to learn more, our latest Dev Blog goes into greater detail on the new game. We not only covering the general mechanics of cargo and industry, but exploring the huge range of modding possibilities the game has been designed to facilitate.[/p][p][/p][p]Check out the newest Dev Blog right here on the Transport Fever 3 website![/p][p][/p][p]In the latest video, we’ve already hinted at what the next episode of our First Look video series might be about, so make sure to follow us to learn more, and don’t forget to add Transport Fever 3 to your wishlist here![/p]

First Look - Episode 2: Industries and Cargo

[p]We know you’re eager for more information about Transport Fever 3, so here’s the next video of our First Look series, where we give you an early insight into the visuals, gameplay concepts, and core mechanics of the new game![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Last time around, we looked at the new terrain and map generator focusing on the new sub-arctic environment: check it out here if you’ve not already seen it.[/p][p][/p][p]In today’s video, we’re going into depth on the new cargo system and industries in the game, covering some of the new production chains and industries. We also take a close look at how you can expect industries to form a significant part of your transport network. Whether you’re starting your journey and are trying to supply food to a settlement to help its growth, or trying to maximise productivity when your capital city is demanding far more goods than you can currently supply, efficiency is crucial.[/p][p][/p][p]With the new cargo system, you are in full charge of all parts of the delivery chain for the very first time. To help tackle the challenge, we have a whole new range of tools you can use to make your industries as productive as possible. Warehousing, industry boosters, and specialised loading facilities are all available to help you get the most out of your existing routes. But that is just the tip of the iceberg, we’re sure you’ll develop strategies for their use we hadn’t even considered. [/p][p][/p][p]Sit back, relax, and imagine the possibilities the industries and the new cargo system can bring![/p][p][/p][p]Do not forget to add Transport Fever 3 to your wishlist here.[/p]

Dev Blog - Episode 1: Environment

[p]A big thank you to everyone for the great reception of our premier First Look video. We're delighted that you enjoyed what you saw and are eager for more.[/p][p] [/p][p][/p][p][/p][p]Naturally, there have been a lot of questions following the release of the first episode - mainly focusing on the modding possibilities and technical workflows. Although we are still in an early beta status of the game and cannot answer all questions at this point, we want to dive a little deeper into what was shown in the video. Therefore, you can expect a Dev Blog post after each video with more information and insights.[/p][p][/p][p]Check out the first Dev Blog right here on the Transport Fever 3 website![/p][p][/p][p]The further we progress towards the release of Transport Fever 3, the more detailed the Dev Blogs will become - so make sure to follow us for more and to add Transport Fever 3 to your wishlist here![/p]