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Transport Fever 3 News

Dev Blog - Episode 2: Industries and Cargo

[p]A few weeks ago, we gave you a first detailed look at industries and cargo in Transport Fever 3, and we’re thrilled that you’ve enjoyed the insights that we’ve shown so far.[/p][p][/p][p][/p][p][/p][p]For those who are eager to learn more, our latest Dev Blog goes into greater detail on the new game. We not only covering the general mechanics of cargo and industry, but exploring the huge range of modding possibilities the game has been designed to facilitate.[/p][p][/p][p]Check out the newest Dev Blog right here on the Transport Fever 3 website![/p][p][/p][p]In the latest video, we’ve already hinted at what the next episode of our First Look video series might be about, so make sure to follow us to learn more, and don’t forget to add Transport Fever 3 to your wishlist here![/p]

First Look - Episode 2: Industries and Cargo

[p]We know you’re eager for more information about Transport Fever 3, so here’s the next video of our First Look series, where we give you an early insight into the visuals, gameplay concepts, and core mechanics of the new game![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Last time around, we looked at the new terrain and map generator focusing on the new sub-arctic environment: check it out here if you’ve not already seen it.[/p][p][/p][p]In today’s video, we’re going into depth on the new cargo system and industries in the game, covering some of the new production chains and industries. We also take a close look at how you can expect industries to form a significant part of your transport network. Whether you’re starting your journey and are trying to supply food to a settlement to help its growth, or trying to maximise productivity when your capital city is demanding far more goods than you can currently supply, efficiency is crucial.[/p][p][/p][p]With the new cargo system, you are in full charge of all parts of the delivery chain for the very first time. To help tackle the challenge, we have a whole new range of tools you can use to make your industries as productive as possible. Warehousing, industry boosters, and specialised loading facilities are all available to help you get the most out of your existing routes. But that is just the tip of the iceberg, we’re sure you’ll develop strategies for their use we hadn’t even considered. [/p][p][/p][p]Sit back, relax, and imagine the possibilities the industries and the new cargo system can bring![/p][p][/p][p]Do not forget to add Transport Fever 3 to your wishlist here.[/p]

Dev Blog - Episode 1: Environment

[p]A big thank you to everyone for the great reception of our premier First Look video. We're delighted that you enjoyed what you saw and are eager for more.[/p][p] [/p][p][/p][p][/p][p]Naturally, there have been a lot of questions following the release of the first episode - mainly focusing on the modding possibilities and technical workflows. Although we are still in an early beta status of the game and cannot answer all questions at this point, we want to dive a little deeper into what was shown in the video. Therefore, you can expect a Dev Blog post after each video with more information and insights.[/p][p][/p][p]Check out the first Dev Blog right here on the Transport Fever 3 website![/p][p][/p][p]The further we progress towards the release of Transport Fever 3, the more detailed the Dev Blogs will become - so make sure to follow us for more and to add Transport Fever 3 to your wishlist here![/p]

First Look - Episode 1: Environment

[p]To help make the wait for Transport Fever 3 easier, today we launch the brand new First Look video series, offering exclusive early insights into its visuals, gameplay systems & core mechanics![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]In the first episode, we dive into map generation, terrain types, and climate zones, exploring how they shape gameplay and present fresh challenges. In Transport Fever 3, every journey begins with your choice of map, and this time, your options are more varied, dynamic, and challenging than ever before. Each environment offers unique gameplay opportunities and strategic decisions.[/p][p][/p][p]Our completely overhauled map generation system uses advanced node-based technology to create regions that blend seamlessly into one another in the same map. Every environment not only looks unique, but directly affects how you play, and no two playthroughs will look or feel the same. If you want total creative control, the much improved in-game map editor lets you import heightmaps or sculpt your own landscape from scratch. [/p][p][/p][p]For the first time, Transport Fever 3 introduces fully featured day and night modes. Watch your transport empire come to life under the midday sun or the soft glow of moonlight. New physical skies, dynamic lighting, and reflective water surfaces enhance immersion and bring unprecedented atmosphere to the game world.[/p][p][/p][p]Combined with endless customization options and mod support, Transport Fever 3 empowers you to build the perfect environment for your transport networks.[/p][p][/p][p]Imagine the worlds you'll bring to life and stay tuned for more![/p][p][/p][p]Can't wait? Wishlist Transport Fever 3 here.[/p]

Closed Beta Testing - Last Call!

[p]We couldn't be happier with the response that the announcement of Transport Fever 3 has received and our next focus will be on the closed beta tests for the new game. [/p][p][/p][p][/p][p]Our aim through beta testing is to find where new features in the game need more explanation or balancing, and where there are opportunities to make changes that will significantly improve your enjoyment of the game. Your feedback will be absolutely critical to making it happen, and we're looking forward to you getting started. [/p][p][/p][p]Testing is going to take place regularly over the coming months and we'll use different groups of players for testing at different times. This is critical to our testing as you can only be completely "new" to the game once. As such, you may be invited to one test, but not to all others. [/p][p][/p][p]Also, given the number of people who have signed up to help us improve the game, there is no guarantee that you will be selected to help test. We know everyone who has signed up is keen to get their hands on the game, but this is an important part of the late stage development - it's not early access, it's not a demo. [/p][p][/p][p]The first group we test with will be very small, and yes, you will be asked to keep your involvement quiet. If you've already signed up to help, you have our thanks. If not, now is your last chance. [/p][p][/p][p]You can sign up here until 18 June 2025 23:59 CEST. [/p][p][/p][p]Urban Games[/p]