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Choo Choo Survivor 2 News

Danish Language!

[p]Choo Choo Engineers,[/p][p]We now have Danish language thanks to Rune Kistrup and Lars Kistrup![/p][p]Thanks,[/p][p]GTGD[/p][p][/p][p][/p]

Bug Fix - Input rebind not persisting between runs

[p]This bug has been fixed and input rebinds should now correctly persist between runs and when shutting down and launching the game.[/p][p]Thanks,[/p][p]GTGD[/p][p][/p]

Latin American Spanish! Also more targeting options!

[p]Choo Choo Engineers![/p][p]Thanks to Joaquín Riveros Véliz we know have Latin American Spanish as a language![/p][p][/p][p]Also I've added more targeting options to each weapon. Just remember though that auto targeting is against monsters, not structures that can yield resources. My recommendation is to power up an auxiliary weapon that can help with gaining resources and then set an auto targeting option on the main weapon. The laser beam on auto targeting is pretty cool and great for the survival challenge.[/p][p][/p][p][/p][p][/p]

Auto Targeting/Swing for Wrecking Ball and Vampire Blade

[p][/p][p]Choo Choo Engineers![/p][p]Good news, our weapon technicians have been able to upgrade the Wrecking Ball and Vampire blade with auto targeting/swing options. You can now set them to auto rotate or auto snake.[/p][p]Note: For the wrecking ball you must have at least the first Hurl Level purchased or else the auto rotation will not be able to kick in. There just isn't enough oomph until you upgrade the Hurl Level.[/p][p]I personally use the Snake motion once I have an auxiliary weapon blowing stuff up for resources. The auto rotation is really helpful early on for cleaning the area and getting all available resource.[/p][p]As for bosses I strongly recommend switching back to manual and keeping the wrecking ball or vampire blade constantly attacking to bring those bosses down as fast as possible![/p][p]Thanks,[/p][p]GTGD[/p][p][/p][p][/p][p][/p][p][/p]

Meta progression made a little bit more impactful

[p]Choo Choo Engineers,[/p][p]I've doubled the effect values for weapon class specific damage increases. Previously Hardened Bullets, Hardened Spikes, etc. could have a damage boost from 1% to 6%. This is increased now to 2% to 12%.[/p][p][/p][p]Thanks,[/p][p]GTGD[/p]