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Supreme Heroes Demo News

SUPREME HEROES DEMO Patch 1.41

[p][/p][p][/p]
WHAT'S NEW?
  • [p]Minor Loading Screen bug fix[/p]
[hr][/hr][p] [/p]
WHAT'S NEXT?
  • [p]Project "Gwenyth" NPC system for interiors and exteriors (WIP)[/p]
[h3]Let me know![/h3][p][/p][p] [/p][p]Thanks for your patience, interest, and reaching out with questions or comments!
And thanks for your time as a Supreme Hero. https://discord.gg/mKgzk35hS7
Let me know your thoughts of the game at the end of the demo. ːsteamthisː[/p]

SUPREME HEROES DEMO Patch 1.4

WHAT'S NEW?
  1. [p]New \[skippable] Pre-game Tutorial Sequence. [/p][p](More sequences to come as needed. Let me know.)[/p]
  • [p]Radio sequence between main characters helps explain game mechanics before getting started.[/p]
  • [p]Starting a New Game is highly recommended to understand a primary mechanic.[/p]
[p][/p][p][/p][hr][/hr][p] [/p]
WHAT'S NEXT?
  • [p]Project "Gwenyth" NPC system for interiors and exteriors. (Work in Progress, most likely arriving in SUPREME HEROES DEMO Patch 2.0 or later)[/p]
  • [p]Bug fix for the Main Menu Sound Settings adjuster (Mouse Input)

    1) Temporary fix is using Console Controller to adjust settings in the Main Menu. The in-Game Sound Settings can be adjusted by both PC and Controller Inputs.

    2) Another fix is using primarily the keyboard's W,A,S,D keys for any Main Menu changes.
    [/p][p][/p]
[h3] Let me know! [/h3][p][/p][p] [/p][p]Thanks for your patience, interest, and reaching out with questions or comments!
And thanks for your time as a Supreme Hero. https://discord.gg/mKgzk35hS7
Let me know your thoughts of the game at the end of the demo. ːsteamthisː[/p]

SUPREME HEROES DEMO Patch 1.31

[p][/p][p][/p]
WHAT'S NEW?
  • [p]Passing through standing flames while using Water or Ice-based Forms automatically extinguishes the fire. Try it out in the "Interactable" area, down the metallic hall just before the electronic door.[/p]
  • [p]Refined controller support for Inventory Interfaces. Double splitting of items should be fixed.[/p]
  • [p]Improved landscape for a clearer visual distinction between combat areas in the Sandbox map.[/p]
[hr][/hr][p] [/p]
WHAT'S NEXT?
  • [p]Project "Gwenyth" NPC system for interiors and exteriors (WIP)[/p]
[h3]Let me know![/h3][p][/p][p] [/p][p]Thanks for your patience, interest, and reaching out with questions or comments!
And thanks for your time as a Supreme Hero. https://discord.gg/mKgzk35hS7
Let me know your thoughts of the game at the end of the demo. ːsteamthisː[/p]

SUPREME HEROES DEMO Patch 1.3

WHAT'S NEW?
  • [p]Improved Controller input for Menu interfaces.[/p]
  • [p]Improved Guidance in Sandbox Map.[/p]
  • [p]Quick Save & Save Points now save current XP, health, and stats in case of autosave mishap.[/p]
  • [p]The Year in which Supreme Heroes takes place now revealed in the Time/Calendar HUD for story purposes...[/p]
  • [p]Bug fix for Inventory accessibility while in the Some City "Panorama" Mall.[/p]
[p][/p][p][/p][hr][/hr][p] [/p]
WHAT'S NEXT?
  • [p]Project "Gwenyth" NPC system for interiors and exteriors. (Work in Progress)[/p]
[h3] Let me know! [/h3][p][/p][p] [/p][p]Thanks for your patience, interest, and reaching out with questions or comments!
And thanks for your time as a Supreme Hero. https://discord.gg/mKgzk35hS7
Let me know your thoughts of the game at the end of the demo. ːsteamthisː[/p]

SUPREME HEROES DEMO Patch 1.23

[p][/p][p][/p]
WHAT'S NEW?
  • [p]Minor bug fix for Some City cutscene interface.[/p]
[hr][/hr][p] [/p]
WHAT'S NEXT?
  • [p]Project "Gwenyth" NPC system for interiors and exteriors (WIP)[/p]
[h3]Let me know![/h3][p][/p][p] [/p][p]Thanks for your patience, interest, and reaching out with questions or comments!
And thanks for your time as a Supreme Hero. https://discord.gg/mKgzk35hS7
Let me know your thoughts of the game at the end of the demo. ːsteamthisː[/p]