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Defense&Making News

PATCH 3

[p][/p][p]3DAYS here![/p][p]We’ve rolled out updates to make your gameplay smoother—check out the patch notes below.[/p][p][/p][h3]Translation Improvements[/h3]
  • [p]Improved the overall quality of English translations.[/p]
[h3]Bug Fixes & Minor Adjustments[/h3]
  • [p]Adjusted trap stats (slightly nerfed).[/p]
  • [p]Mimic now gains Stealth Detection while disguised.[/p]
  • [p]Fixed an issue where the Mimic could use Stealth after revealing itself.[/p]
  • [p]Fixed an issue where the Knight Commander could target herb objects with skills.[/p]
  • [p]Fixed an issue where environmental tiles could be placed beyond the maximum map limit.[/p]
  • [p]Fixed an issue where failing the “Dungeon Construction I” quest prevented players from receiving the “Move the Demon Lord Tile” quest.[/p]
[p][/p][p]We always welcome your feedback. Defense&Making DISCORD[/p]

Add Defense & Making to your Wishlist and follow its progress.

[p]

Hello, this is 3DAYS!
Thanks to your support, Defense & Making is getting sturdier and better.[/p]
  • [p]Fixed a gameplay bug for regions that use a comma (“,”) as the decimal separator.[/p]
  • [p]Fixed a bug that occurred when exiting the game.[/p]
  • [p]In-game balance adjustments for the Mimic monster.[/p]
  • [p]Added and improved the Room Mana check UI.[/p]
[p]We’d love to hear your thoughts—please share your feedback anytime.
Discord: Defense&Making DISCORD[/p]

PATCH 2

[p]

3DAYS here![/p][p]We’ve rolled out updates to make your gameplay smoother—check out the patch notes below.[/p]
  • [p]The maximum map size has been adjusted to 80×80.[/p]
  • [p]All Mimics’ Defense has been slightly increased.[/p]
  • [p]The Mimic skill “Allure” now prioritizes stealthed targets.[/p]
  • [p]Cooldowns for the Mimic’s “Re-Disguise” and “Allure” have been significantly reduced.[/p]
  • [p]Bluffing — Rally and Focused Attack now apply a maximum number of targets.[/p]
[p]We always welcome your feedback. Defense&Making DISCORD[/p][p][/p][p]
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Play the Defense & Making demo at Steam Next Fest!

[p]

Hello from Team 3DAYS.
Defense & Making is joining Steam Next Fest 2025.[/p][p]A multi-genre experience in one game[/p]
  • [p]Defense: Deploy monsters and hold the line
    [/p]
  • [p]Deck-building: Combine cards to engineer enemy routes
    [/p]
  • [p]Story: Follow the tale of the hero and towering bosses
    [/p]
  • [p]Management Sim: Win battles, build capital, and scale your dungeon economy
    [/p]
[p]Feel how these genres lock together—only in Defense & Making.
We’d love your interest and feedback!
DEFENSE&MAKING DISCORD [/p]

PATCH 1

[p]3DAYS here![/p][p]We’ve rolled out updates to make your gameplay smoother—check out the patch notes below.[/p]
  1. [p]Engine Update[/p][p]- Upgraded the engine to Unity 2022.3.62f2 per security advisory.
    [/p]
  2. [p]Graphics [/p][p]- Added/updated UI to better visualize Room Mana status.
    [/p][p]- Fixed an issue where objects found in Secret tiles
    (e.g., Gold, Potion) could become buried in terrain. [/p][p][/p]
  3. [p]Balance [/p][p]- Environment tiles can now only be placed adjacent to Path tiles or Room tiles. [/p][p]- Mimic summons are no longer limited by the dungeon’s Max Mana. [/p][p]- Brought forward the unlock timing of the Mimic passive in the research tree. [/p][p]- Reduced the required research resources for the two higher-tier Mimics. [/p][p]- Slime King now additionally requires reaching a specific wave to appear. [/p][p][/p]
  4. [p]Bug Fixes [/p][p]- Fixed the game failing to run correctly in locales that use “,” as the decimal separator. [/p][p]- Fixed a crash that could occur when exiting the game. [/p][p]- Fixed characters occasionally moving during the Card Selection phase under specific conditions. [/p][p]- Fixed an issue where the Priest sometimes would not return under certain conditions. [/p][p]- Fixed a bug where the marker of a returned character did not disappear. [/p][p][/p]
  5. [p]Other [/p][p]- When using Continue, the screen now switches only after the save has fully loaded. [/p]