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🛠 Update Notice – AURORA FLIGHT

[p]Since the introduction of volumetric clouds, numerous improvements have been made to enhance the sky, the flight physics, and overall combat feel.
Below are the highlights of this update.[/p][hr][/hr][h2]☁ Volumetric Cloud Implementation[/h2]
  • [p]Replaced the previous cloud system with a new dithering-based volumetric cloud renderer.[/p]
  • [p]Realistic light scattering and thickness vary depending on the time of day and sun angle.[/p]
  • [p]Radar occlusion by clouds has been added — visibility and detection range are now affected by weather conditions.[/p]
[hr][/hr][h2]⚙ Enhanced G-Force System[/h2]
  • [p]Aircraft now take structural damage when exceeding 9G during turns.[/p]
  • [p]Added an optional G-Limit toggle in the settings.
     → When disabled, pilots must manually control G-load for precise maneuvering.[/p]
  • [p]Implemented blackout tunnel effects at high G-forces for increased realism.[/p]
[hr][/hr][h2]🧠 Enemy AI and Stealth Behavior Improvements[/h2]
  • [p]Reworked terrain avoidance and formation movement for smoother enemy behavior.[/p]
  • [p]The new Flamberge Advanced unit features active stealth, making it immune to radar lock from the front.[/p]
  • [p]Electronic jamming now causes delayed radar detection and targeting.[/p]
[hr][/hr][h2]🔫 Visual Effects and Atmosphere[/h2]
  • [p]Missile trails and smoke now react dynamically to turbulence in the air.[/p]
  • [p]Added shockwave rings and heat haze from exhausts.[/p]
  • [p]Optimized particle systems with Job System + Burst for improved performance.[/p]
  • [p]Reduced GPU load and improved overall visual consistency.[/p]
[hr][/hr][h2]🗺 New Missions (M11–M15)[/h2]
  • [p]M12: Assault on enemy supply base[/p]
  • [p]M13: Low-altitude canyon run (altitude limited to 2000m)[/p]
  • [p]M14: Battle against Flamberge Advanced[/p]
  • [p]M15: Night raid on floating fortress Front Base
    Each mission features new tactical challenges and environmental interactions.[/p]
[hr][/hr][h2]🎛 UI & Presentation Updates[/h2]
  • [p]Added fade transitions between Title → Briefing → Mission scenes.[/p]
  • [p]Refined HUD depth scaling and readability.[/p]
  • [p]Improved Scroll UI stability.[/p]
  • [p]Added automatic mission tips during selection.[/p]
[hr][/hr][h2]📦 Miscellaneous[/h2]
  • [p]VR initialization now switches automatically depending on SteamVR availability.[/p]
  • [p]Reworked terrain generation algorithm.[/p]
  • [p]Updated title screen and store visuals.[/p]
  • [p]Revised English store description for consistency.[/p]
[hr][/hr][p]We will continue to refine Aurora Flight to make every maneuver a tactical decision.
Feedback and suggestions are always welcome on Steam discussions or X (Twitter).
The next update will focus on the northern front missions — stay tuned.[/p]